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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 * Copyright (C) 2013 Google Inc. All rights reserved. | 3 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 4 * | 4 * |
| 5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
| 6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
| 7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
| 8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
| 9 * | 9 * |
| 10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
| 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 * Library General Public License for more details. | 13 * Library General Public License for more details. |
| 14 * | 14 * |
| 15 * You should have received a copy of the GNU Library General Public License | 15 * You should have received a copy of the GNU Library General Public License |
| 16 * along with this library; see the file COPYING.LIB. If not, write to | 16 * along with this library; see the file COPYING.LIB. If not, write to |
| 17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 18 * Boston, MA 02110-1301, USA. | 18 * Boston, MA 02110-1301, USA. |
| 19 */ | 19 */ |
| 20 | 20 |
| 21 #include "config.h" | 21 #include "config.h" |
| 22 | 22 |
| 23 #include "core/platform/graphics/filters/FEDropShadow.h" | 23 #include "core/platform/graphics/filters/FEDropShadow.h" |
| 24 | 24 |
| 25 #include "core/platform/graphics/GraphicsContext.h" | 25 #include "core/platform/graphics/GraphicsContext.h" |
| 26 #include "core/platform/graphics/filters/FEGaussianBlur.h" | 26 #include "core/platform/graphics/filters/FEGaussianBlur.h" |
| 27 #include "core/platform/graphics/filters/Filter.h" | 27 #include "core/platform/graphics/filters/Filter.h" |
| 28 #include "core/rendering/RenderTreeAsText.h" | |
| 29 #include "platform/text/TextStream.h" | 28 #include "platform/text/TextStream.h" |
| 30 #include "third_party/skia/include/core/SkColorFilter.h" | 29 #include "third_party/skia/include/core/SkColorFilter.h" |
| 31 #include "third_party/skia/include/effects/SkBlurImageFilter.h" | 30 #include "third_party/skia/include/effects/SkBlurImageFilter.h" |
| 32 | 31 |
| 33 using namespace std; | 32 using namespace std; |
| 34 | 33 |
| 35 namespace WebCore { | 34 namespace WebCore { |
| 36 | 35 |
| 37 FEDropShadow::FEDropShadow(Filter* filter, float stdX, float stdY, float dx, flo
at dy, const Color& shadowColor, float shadowOpacity) | 36 FEDropShadow::FEDropShadow(Filter* filter, float stdX, float stdY, float dx, flo
at dy, const Color& shadowColor, float shadowOpacity) |
| 38 : FilterEffect(filter) | 37 : FilterEffect(filter) |
| (...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 125 { | 124 { |
| 126 writeIndent(ts, indent); | 125 writeIndent(ts, indent); |
| 127 ts << "[feDropShadow"; | 126 ts << "[feDropShadow"; |
| 128 FilterEffect::externalRepresentation(ts); | 127 FilterEffect::externalRepresentation(ts); |
| 129 ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx <
< "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForRenderTreeAs
Text() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n"; | 128 ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx <
< "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForRenderTreeAs
Text() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n"; |
| 130 inputEffect(0)->externalRepresentation(ts, indent + 1); | 129 inputEffect(0)->externalRepresentation(ts, indent + 1); |
| 131 return ts; | 130 return ts; |
| 132 } | 131 } |
| 133 | 132 |
| 134 } // namespace WebCore | 133 } // namespace WebCore |
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