Index: Source/core/rendering/svg/RenderSVGResourceClipper.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGResourceClipper.cpp b/Source/core/rendering/svg/RenderSVGResourceClipper.cpp |
index 9bbea44f58da8d96111be6a21064c3eee206a452..92dd2103d7e5ecf7389039730ec838cec9e77d12 100644 |
--- a/Source/core/rendering/svg/RenderSVGResourceClipper.cpp |
+++ b/Source/core/rendering/svg/RenderSVGResourceClipper.cpp |
@@ -73,14 +73,14 @@ bool RenderSVGResourceClipper::applyResource(RenderObject*, RenderStyle*, Graphi |
return false; |
} |
-bool RenderSVGResourceClipper::applyStatefulResource(RenderObject* object, GraphicsContext*& context, ClipperContext& clipperContext) |
+bool RenderSVGResourceClipper::applyStatefulResource(RenderObject* object, GraphicsContext*& context, ClipperState& clipperState) |
{ |
ASSERT(object); |
ASSERT(context); |
clearInvalidationMask(); |
- return applyClippingToContext(object, object->objectBoundingBox(), object->paintInvalidationRectInLocalCoordinates(), context, clipperContext); |
+ return applyClippingToContext(object, object->objectBoundingBox(), object->paintInvalidationRectInLocalCoordinates(), context, clipperState); |
} |
bool RenderSVGResourceClipper::tryPathOnlyClipping(GraphicsContext* context, |
@@ -147,11 +147,11 @@ bool RenderSVGResourceClipper::tryPathOnlyClipping(GraphicsContext* context, |
} |
bool RenderSVGResourceClipper::applyClippingToContext(RenderObject* target, const FloatRect& targetBoundingBox, |
- const FloatRect& paintInvalidationRect, GraphicsContext* context, ClipperContext& clipperContext) |
+ const FloatRect& paintInvalidationRect, GraphicsContext* context, ClipperState& clipperState) |
{ |
ASSERT(target); |
ASSERT(context); |
- ASSERT(clipperContext.state == ClipperContext::NotAppliedState); |
+ ASSERT(clipperState == ClipperNotApplied); |
ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout()); |
if (paintInvalidationRect.isEmpty() || m_inClipExpansion) |
@@ -170,12 +170,12 @@ bool RenderSVGResourceClipper::applyClippingToContext(RenderObject* target, cons |
// First, try to apply the clip as a clipPath. |
if (tryPathOnlyClipping(context, animatedLocalTransform, targetBoundingBox)) { |
- clipperContext.state = ClipperContext::AppliedPathState; |
+ clipperState = ClipperAppliedPath; |
return true; |
} |
// Fall back to masking. |
- clipperContext.state = ClipperContext::AppliedMaskState; |
+ clipperState = ClipperAppliedMask; |
// Mask layer start |
context->beginTransparencyLayer(1, &paintInvalidationRect); |
@@ -186,8 +186,8 @@ bool RenderSVGResourceClipper::applyClippingToContext(RenderObject* target, cons |
// clipPath can also be clipped by another clipPath. |
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this); |
RenderSVGResourceClipper* clipPathClipper = resources ? resources->clipper() : 0; |
- ClipperContext clipPathClipperContext; |
- if (clipPathClipper && !clipPathClipper->applyClippingToContext(this, targetBoundingBox, paintInvalidationRect, context, clipPathClipperContext)) { |
+ ClipperState clipPathClipperState = ClipperNotApplied; |
+ if (clipPathClipper && !clipPathClipper->applyClippingToContext(this, targetBoundingBox, paintInvalidationRect, context, clipPathClipperState)) { |
// FIXME: Awkward state micro-management. Ideally, GraphicsContextStateSaver should |
// a) pop saveLayers also |
// b) pop multiple states if needed (similarly to SkCanvas::restoreToCount()) |
@@ -200,7 +200,7 @@ bool RenderSVGResourceClipper::applyClippingToContext(RenderObject* target, cons |
drawClipMaskContent(context, targetBoundingBox); |
if (clipPathClipper) |
- clipPathClipper->postApplyStatefulResource(this, context, clipPathClipperContext); |
+ clipPathClipper->postApplyStatefulResource(this, context, clipPathClipperState); |
} |
// Masked content layer start. |
@@ -215,13 +215,13 @@ void RenderSVGResourceClipper::postApplyResource(RenderObject*, GraphicsContext* |
ASSERT_NOT_REACHED(); |
} |
-void RenderSVGResourceClipper::postApplyStatefulResource(RenderObject*, GraphicsContext*& context, ClipperContext& clipperContext) |
+void RenderSVGResourceClipper::postApplyStatefulResource(RenderObject*, GraphicsContext*& context, ClipperState& clipperState) |
{ |
- switch (clipperContext.state) { |
- case ClipperContext::AppliedPathState: |
+ switch (clipperState) { |
+ case ClipperAppliedPath: |
// Path-only clipping, no layers to restore. |
break; |
- case ClipperContext::AppliedMaskState: |
+ case ClipperAppliedMask: |
// Transfer content layer -> mask layer (SrcIn) |
context->endLayer(); |
// Transfer mask layer -> bg layer (SrcOver) |