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Side by Side Diff: ui/views/controls/button/menu_button.h

Issue 547303003: Keep reference view pressed while extension actions have a popup (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: MenuButton::PressedLock Created 6 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ 5 #ifndef UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
6 #define UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ 6 #define UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/memory/weak_ptr.h"
10 #include "base/strings/string16.h" 11 #include "base/strings/string16.h"
11 #include "base/time/time.h" 12 #include "base/time/time.h"
12 #include "ui/views/background.h" 13 #include "ui/views/background.h"
13 #include "ui/views/controls/button/label_button.h" 14 #include "ui/views/controls/button/label_button.h"
14 15
15 namespace views { 16 namespace views {
16 17
17 class MenuButtonListener; 18 class MenuButtonListener;
18 19
19 //////////////////////////////////////////////////////////////////////////////// 20 ////////////////////////////////////////////////////////////////////////////////
20 // 21 //
21 // MenuButton 22 // MenuButton
22 // 23 //
23 // A button that shows a menu when the left mouse button is pushed 24 // A button that shows a menu when the left mouse button is pushed
24 // 25 //
25 //////////////////////////////////////////////////////////////////////////////// 26 ////////////////////////////////////////////////////////////////////////////////
26 class VIEWS_EXPORT MenuButton : public LabelButton { 27 class VIEWS_EXPORT MenuButton : public LabelButton {
27 public: 28 public:
29 // A scoped lock for keeping the MenuButton in STATE_PRESSED e.g., while a
30 // menu is running. These are cumulative.
31 class PressedLock {
sky 2014/09/19 21:21:59 How about some test coverage here?
Devlin 2014/09/19 22:37:48 Of course. Just wanted to make sure this approach
32 public:
33 PressedLock(MenuButton* menu_button);
sky 2014/09/19 21:21:59 explicit.
Devlin 2014/09/19 22:37:49 Done.
34 ~PressedLock();
35
36 private:
37 base::WeakPtr<MenuButton> menu_button_;
38
39 DISALLOW_COPY_AND_ASSIGN(PressedLock);
40 };
41
28 static const char kViewClassName[]; 42 static const char kViewClassName[];
29 43
30 // How much padding to put on the left and right of the menu marker. 44 // How much padding to put on the left and right of the menu marker.
31 static const int kMenuMarkerPaddingLeft; 45 static const int kMenuMarkerPaddingLeft;
32 static const int kMenuMarkerPaddingRight; 46 static const int kMenuMarkerPaddingRight;
33 47
34 // Create a Button. 48 // Create a Button.
35 MenuButton(ButtonListener* listener, 49 MenuButton(ButtonListener* listener,
36 const base::string16& text, 50 const base::string16& text,
37 MenuButtonListener* menu_button_listener, 51 MenuButtonListener* menu_button_listener,
(...skipping 11 matching lines...) Expand all
49 63
50 // Activate the button (called when the button is pressed). 64 // Activate the button (called when the button is pressed).
51 virtual bool Activate(); 65 virtual bool Activate();
52 66
53 // Overridden from View: 67 // Overridden from View:
54 virtual gfx::Size GetPreferredSize() const OVERRIDE; 68 virtual gfx::Size GetPreferredSize() const OVERRIDE;
55 virtual const char* GetClassName() const OVERRIDE; 69 virtual const char* GetClassName() const OVERRIDE;
56 virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; 70 virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
57 virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE; 71 virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE;
58 virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE; 72 virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE;
73 virtual void OnMouseEntered(const ui::MouseEvent& event) OVERRIDE;
59 virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE; 74 virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE;
75 virtual void OnMouseMoved(const ui::MouseEvent& event) OVERRIDE;
60 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; 76 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
61 virtual bool OnKeyPressed(const ui::KeyEvent& event) OVERRIDE; 77 virtual bool OnKeyPressed(const ui::KeyEvent& event) OVERRIDE;
62 virtual bool OnKeyReleased(const ui::KeyEvent& event) OVERRIDE; 78 virtual bool OnKeyReleased(const ui::KeyEvent& event) OVERRIDE;
63 virtual void GetAccessibleState(ui::AXViewState* state) OVERRIDE; 79 virtual void GetAccessibleState(ui::AXViewState* state) OVERRIDE;
64 80
65 protected: 81 protected:
66 // Paint the menu marker image. 82 // Paint the menu marker image.
67 void PaintMenuMarker(gfx::Canvas* canvas); 83 void PaintMenuMarker(gfx::Canvas* canvas);
68 84
69 // Overridden from LabelButton: 85 // Overridden from LabelButton:
70 virtual gfx::Rect GetChildAreaBounds() OVERRIDE; 86 virtual gfx::Rect GetChildAreaBounds() OVERRIDE;
71 87
72 // True if the menu is currently visible.
73 bool menu_visible_;
74
75 // Offset of the associated menu position. 88 // Offset of the associated menu position.
76 gfx::Point menu_offset_; 89 gfx::Point menu_offset_;
77 90
78 private: 91 private:
92 friend class PressedLock;
93
94 // Increment/decrement the number of "pressed" locks this button has, and
95 // set the state accordingly.
96 void PressedLocked();
sky 2014/09/19 21:21:59 nit: IncrementPressedLocked, DecrementPressedLocke
Devlin 2014/09/19 22:37:48 Done.
97 void PressedUnlocked();
98
79 // Compute the maximum X coordinate for the current screen. MenuButtons 99 // Compute the maximum X coordinate for the current screen. MenuButtons
80 // use this to make sure a menu is never shown off screen. 100 // use this to make sure a menu is never shown off screen.
81 int GetMaximumScreenXCoordinate(); 101 int GetMaximumScreenXCoordinate();
82 102
83 // We use a time object in order to keep track of when the menu was closed. 103 // We use a time object in order to keep track of when the menu was closed.
84 // The time is used for simulating menu behavior for the menu button; that 104 // The time is used for simulating menu behavior for the menu button; that
85 // is, if the menu is shown and the button is pressed, we need to close the 105 // is, if the menu is shown and the button is pressed, we need to close the
86 // menu. There is no clean way to get the second click event because the 106 // menu. There is no clean way to get the second click event because the
87 // menu is displayed using a modal loop and, unlike regular menus in Windows, 107 // menu is displayed using a modal loop and, unlike regular menus in Windows,
88 // the button is not part of the displayed menu. 108 // the button is not part of the displayed menu.
89 base::TimeTicks menu_closed_time_; 109 base::TimeTicks menu_closed_time_;
90 110
91 // Our listener. Not owned. 111 // Our listener. Not owned.
92 MenuButtonListener* listener_; 112 MenuButtonListener* listener_;
93 113
94 // Whether or not we're showing a drop marker. 114 // Whether or not we're showing a drop marker.
95 bool show_menu_marker_; 115 bool show_menu_marker_;
96 116
97 // The down arrow used to differentiate the menu button from normal buttons. 117 // The down arrow used to differentiate the menu button from normal buttons.
98 const gfx::ImageSkia* menu_marker_; 118 const gfx::ImageSkia* menu_marker_;
99 119
100 // If non-null the destuctor sets this to true. This is set while the menu is 120 // If non-null the destuctor sets this to true. This is set while the menu is
101 // showing and used to detect if the menu was deleted while running. 121 // showing and used to detect if the menu was deleted while running.
102 bool* destroyed_flag_; 122 bool* destroyed_flag_;
103 123
124 // The current number of "pressed" locks this button has.
125 int pressed_lock_count_;
126
127 base::WeakPtrFactory<MenuButton> weak_factory_;
128
104 DISALLOW_COPY_AND_ASSIGN(MenuButton); 129 DISALLOW_COPY_AND_ASSIGN(MenuButton);
105 }; 130 };
106 131
107 } // namespace views 132 } // namespace views
108 133
109 #endif // UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ 134 #endif // UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
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