| Index: cc/layers/delegated_renderer_layer_impl_unittest.cc
|
| diff --git a/cc/layers/delegated_renderer_layer_impl_unittest.cc b/cc/layers/delegated_renderer_layer_impl_unittest.cc
|
| index 94ba6c7de5b889cde896ec033eec7f534b39f097..5a19e9e9a8a0c8650b7ab1ef77f738a0f2336cba 100644
|
| --- a/cc/layers/delegated_renderer_layer_impl_unittest.cc
|
| +++ b/cc/layers/delegated_renderer_layer_impl_unittest.cc
|
| @@ -1481,7 +1481,7 @@ TEST_F(DelegatedRendererLayerImplTest, Occlusion) {
|
| {
|
| gfx::Rect occluded(0, 0, 500, 1000);
|
| // Move the occlusion to where it is in the contributing surface.
|
| - occluded -= quad_rect.OffsetFromOrigin() + gfx::Vector2d(11, 0);
|
| + occluded -= quad_screen_rect.OffsetFromOrigin();
|
|
|
| SCOPED_TRACE("Contributing render pass");
|
| impl.AppendQuadsForPassWithOcclusion(
|
| @@ -1495,10 +1495,10 @@ TEST_F(DelegatedRendererLayerImplTest, Occlusion) {
|
| // The layer outputs one quad, which is partially occluded.
|
| EXPECT_EQ(1u, impl.quad_list().size());
|
| EXPECT_EQ(1u, partially_occluded_count);
|
| - // The quad in the contributing surface is at (211,300) in the root.
|
| + // The quad in the contributing surface is at (222,300) in the root.
|
| // The occlusion extends to 500 in the x-axis, pushing the left of the
|
| - // visible part of the quad to 500 - 211 = 300 - 11 inside the quad.
|
| - EXPECT_EQ(gfx::Rect(300 - 11, 0, 100 + 11, 500).ToString(),
|
| + // visible part of the quad to 500 - 222 = 300 - 22 inside the quad.
|
| + EXPECT_EQ(gfx::Rect(300 - 22, 0, 100 + 22, 500).ToString(),
|
| impl.quad_list()[0]->visible_rect.ToString());
|
| }
|
| }
|
| @@ -1523,10 +1523,10 @@ TEST_F(DelegatedRendererLayerImplTest, Occlusion) {
|
| // The layer outputs one quad, which is partially occluded.
|
| EXPECT_EQ(1u, impl.quad_list().size());
|
| EXPECT_EQ(1u, partially_occluded_count);
|
| - // The quad in the contributing surface is at (222,300) in the transformed
|
| + // The quad in the contributing surface is at (233,300) in the transformed
|
| // root. The occlusion extends to 500 in the x-axis, pushing the left of the
|
| - // visible part of the quad to 500 - 222 = 300 - 22 inside the quad.
|
| - EXPECT_EQ(gfx::Rect(300 - 22, 0, 100 + 22, 500).ToString(),
|
| + // visible part of the quad to 500 - 233 = 300 - 33 inside the quad.
|
| + EXPECT_EQ(gfx::Rect(300 - 33, 0, 100 + 33, 500).ToString(),
|
| impl.quad_list()[0]->visible_rect.ToString());
|
| }
|
| }
|
|
|