Index: athena/wm/window_manager_impl.cc |
diff --git a/athena/wm/window_manager_impl.cc b/athena/wm/window_manager_impl.cc |
index 9797422ecba0da460f1de66b1ac7a9956fba91dc..9bac4bb8e5114edfef62ca18a9caf444dcd548cd 100644 |
--- a/athena/wm/window_manager_impl.cc |
+++ b/athena/wm/window_manager_impl.cc |
@@ -101,7 +101,9 @@ void AthenaContainerLayoutManager::OnWindowAddedToLayout(aura::Window* child) { |
aura::Window::Windows list = instance->window_list_provider_->GetWindowList(); |
if (std::find(list.begin(), list.end(), child) == list.end()) |
return; |
- if (instance->split_view_controller_->IsSplitViewModeActive()) { |
+ |
+ if (instance->split_view_controller_->IsSplitViewModeActive() && |
+ !instance->IsOverviewModeActive()) { |
instance->split_view_controller_->ReplaceWindow( |
instance->split_view_controller_->left_window(), child); |
} else { |
@@ -109,6 +111,12 @@ void AthenaContainerLayoutManager::OnWindowAddedToLayout(aura::Window* child) { |
gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area().size(); |
child->SetBounds(gfx::Rect(size)); |
} |
+ |
+ if (instance->IsOverviewModeActive()) { |
+ // TODO(pkotwicz|oshima). Creating a new window should only exit overview |
+ // mode if the new window is activated. |
sadrul
2014/09/17 18:04:44
Or the window should position itself correctly in
pkotwicz
2014/09/17 20:14:37
Done.
|
+ instance->OnSelectWindow(child); |
+ } |
} |
void AthenaContainerLayoutManager::OnWillRemoveWindowFromLayout( |
@@ -167,7 +175,19 @@ WindowManagerImpl::~WindowManagerImpl() { |
} |
void WindowManagerImpl::ToggleOverview() { |
- SetInOverview(overview_.get() == NULL); |
+ if (IsOverviewModeActive()) { |
+ SetInOverview(false); |
oshima
2014/09/17 22:07:30
It's probably cleaner if we can have two methods
pkotwicz
2014/09/17 22:24:16
It is doable. There are several ways of doing what
oshima
2014/09/17 22:32:40
Great, thanks!
|
+ |
+ // Activate the window which was active prior to entering overview. |
+ const aura::Window::Windows windows = |
+ window_list_provider_->GetWindowList(); |
+ if (!windows.empty()) { |
+ windows.back()->Show(); |
sadrul
2014/09/17 18:04:44
Why do we need to explicitly Show() here?
pkotwicz
2014/09/17 20:14:37
During unit tests, SetInOverview(false) immediatel
|
+ wm::ActivateWindow(windows.back()); |
+ } |
+ } else { |
+ SetInOverview(true); |
+ } |
} |
bool WindowManagerImpl::IsOverviewModeActive() { |
@@ -223,12 +243,15 @@ WindowListProvider* WindowManagerImpl::GetWindowListProvider() { |
} |
void WindowManagerImpl::OnSelectWindow(aura::Window* window) { |
+ SetInOverview(false); |
+ |
+ window->Show(); |
+ wm::ActivateWindow(window); |
sadrul
2014/09/17 18:04:44
ditto
|
+ |
if (split_view_controller_->IsSplitViewModeActive()) { |
split_view_controller_->DeactivateSplitMode(); |
FOR_EACH_OBSERVER(WindowManagerObserver, observers_, OnSplitViewModeExit()); |
} |
- wm::ActivateWindow(window); |
- SetInOverview(false); |
// If |window| does not have the size of the work-area, then make sure it is |
// resized. |
const gfx::Size work_area = |
@@ -241,7 +264,6 @@ void WindowManagerImpl::OnSelectWindow(aura::Window* window) { |
desired_bounds.y() - window_bounds.y()); |
transform.Scale(desired_bounds.width() / window_bounds.width(), |
desired_bounds.height() / window_bounds.height()); |
- window->layer()->GetAnimator()->AbortAllAnimations(); |
ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
settings.SetPreemptionStrategy( |
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
@@ -254,18 +276,13 @@ void WindowManagerImpl::OnSelectWindow(aura::Window* window) { |
} |
} |
-void WindowManagerImpl::OnSplitViewMode(aura::Window* left, |
- aura::Window* right) { |
+void WindowManagerImpl::OnSelectSplitViewWindow(aura::Window* left, |
+ aura::Window* right, |
+ aura::Window* to_activate) { |
SetInOverview(false); |
FOR_EACH_OBSERVER(WindowManagerObserver, observers_, OnSplitViewModeEnter()); |
split_view_controller_->ActivateSplitMode(left, right); |
-} |
- |
-void WindowManagerImpl::OnWindowAdded(aura::Window* new_window) { |
- // TODO(oshima): Creating a new window should updates the ovewview mode |
- // instead of exitting. |
- if (new_window->type() == ui::wm::WINDOW_TYPE_NORMAL) |
- SetInOverview(false); |
+ wm::ActivateWindow(to_activate); |
} |
void WindowManagerImpl::OnWindowDestroying(aura::Window* window) { |