| Index: src/gpu/GrOptDrawState.h
|
| diff --git a/src/gpu/GrOptDrawState.h b/src/gpu/GrOptDrawState.h
|
| index 457f0354239fc8eb96d4cbc2196f103ca4dd9a88..9c9bf94597ef712d3d0b8f6735f5f5601cc9616e 100644
|
| --- a/src/gpu/GrOptDrawState.h
|
| +++ b/src/gpu/GrOptDrawState.h
|
| @@ -23,6 +23,11 @@ public:
|
| bool inputColorIsUsed() const { return fInputColorIsUsed; }
|
| bool inputCoverageIsUsed() const { return fInputCoverageIsUsed; }
|
|
|
| + bool readsDst() const { return fReadsDst; }
|
| + bool readsFragPosition() const { return fReadsFragPosition; }
|
| + bool requiresVertexShader() const { return fRequiresVertexShader; }
|
| + bool requiresLocalCoordAttrib() const { return fRequiresLocalCoordAttrib; }
|
| +
|
| private:
|
| /**
|
| * Constructs and optimized drawState out of a GrRODrawState.
|
| @@ -61,11 +66,23 @@ private:
|
| */
|
| void adjustFromBlendOpts();
|
|
|
| + /**
|
| + * Loop over the effect stages to determine various info like what data they will read and what
|
| + * shaders they require.
|
| + */
|
| + void getStageStats();
|
| +
|
| // These flags are needed to protect the code from creating an unused uniform color/coverage
|
| // which will cause shader compiler errors.
|
| bool fInputColorIsUsed;
|
| bool fInputCoverageIsUsed;
|
|
|
| + // These flags give aggregated info on the effect stages that are used when building programs.
|
| + bool fReadsDst;
|
| + bool fReadsFragPosition;
|
| + bool fRequiresVertexShader;
|
| + bool fRequiresLocalCoordAttrib;
|
| +
|
| SkAutoSTArray<4, GrVertexAttrib> fOptVA;
|
|
|
| BlendOptFlags fBlendOptFlags;
|
|
|