Chromium Code Reviews| Index: src/gpu/GrOptDrawState.h |
| diff --git a/src/gpu/GrOptDrawState.h b/src/gpu/GrOptDrawState.h |
| index 544f1f53ba2dcd969cb2bc1b3550f0672b382cb5..5c6b6036f06c998dbe778c4ed08f89bb51b7cb66 100644 |
| --- a/src/gpu/GrOptDrawState.h |
| +++ b/src/gpu/GrOptDrawState.h |
| @@ -23,6 +23,10 @@ public: |
| bool inputColorIsUsed() const { return fInputColorIsUsed; } |
| bool inputCoverageIsUsed() const { return fInputCoverageIsUsed; } |
| + bool readsDst() const { return fReadsDst; } |
| + bool readsFragPosition() const { return fReadsFragPosition; } |
| + bool requiresVertexShader() const { return fRequiresVertexShader; } |
| + |
| private: |
| /** |
| * Constructs and optimized drawState out of a GrRODrawState. |
| @@ -73,11 +77,22 @@ private: |
| */ |
| void remapEffectStagesVAIndices(); |
| + /** |
| + * Loop over the effect stages to determine various info like what data they will read and what |
| + * shaders they require. |
| + */ |
| + void getStageStats(); |
| + |
| // These flags are needed to protect the code from creating an unused uniform color/coverage |
| // which will cause shader compiler errors. |
| bool fInputColorIsUsed; |
| bool fInputCoverageIsUsed; |
| + // These flags give general info on the effect stages that are used when building the programs |
|
bsalomon
2014/09/05 15:27:55
general info -> aggregated info?
egdaniel
2014/09/08 19:19:49
Done.
|
| + bool fReadsDst; |
| + bool fReadsFragPosition; |
| + bool fRequiresVertexShader; |
| + |
| SkAutoSTArray<4, GrVertexAttrib> fOptVA; |
| SkAutoSTArray<4, int> fVAIndexMap; |