| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrOptDrawState.h" | 8 #include "GrOptDrawState.h" |
| 9 | 9 |
| 10 #include "GrDrawState.h" | 10 #include "GrDrawState.h" |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 | 37 |
| 38 if (drawState.hasGeometryProcessor()) { | 38 if (drawState.hasGeometryProcessor()) { |
| 39 fGeometryProcessor.reset(SkNEW_ARGS(GrEffectStage, (*drawState.getGeomet
ryProcessor()))); | 39 fGeometryProcessor.reset(SkNEW_ARGS(GrEffectStage, (*drawState.getGeomet
ryProcessor()))); |
| 40 } else { | 40 } else { |
| 41 fGeometryProcessor.reset(NULL); | 41 fGeometryProcessor.reset(NULL); |
| 42 } | 42 } |
| 43 | 43 |
| 44 this->copyEffectiveColorStages(drawState); | 44 this->copyEffectiveColorStages(drawState); |
| 45 this->copyEffectiveCoverageStages(drawState); | 45 this->copyEffectiveCoverageStages(drawState); |
| 46 this->adjustFromBlendOpts(); | 46 this->adjustFromBlendOpts(); |
| 47 this->getStageStats(); |
| 47 }; | 48 }; |
| 48 | 49 |
| 49 void GrOptDrawState::adjustFromBlendOpts() { | 50 void GrOptDrawState::adjustFromBlendOpts() { |
| 50 | 51 |
| 51 switch (fBlendOptFlags) { | 52 switch (fBlendOptFlags) { |
| 52 case kNone_BlendOpt: | 53 case kNone_BlendOpt: |
| 53 case kSkipDraw_BlendOptFlag: | 54 case kSkipDraw_BlendOptFlag: |
| 54 break; | 55 break; |
| 55 case kCoverageAsAlpha_BlendOptFlag: | 56 case kCoverageAsAlpha_BlendOptFlag: |
| 56 fFlagBits |= kCoverageDrawing_StateBit; | 57 fFlagBits |= kCoverageDrawing_StateBit; |
| (...skipping 115 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 172 } | 173 } |
| 173 #endif | 174 #endif |
| 174 if (ds.numCoverageStages() > 0) { | 175 if (ds.numCoverageStages() > 0) { |
| 175 fCoverageStages.reset(&ds.getCoverageStage(firstCoverageStage), | 176 fCoverageStages.reset(&ds.getCoverageStage(firstCoverageStage), |
| 176 ds.numCoverageStages() - firstCoverageStage); | 177 ds.numCoverageStages() - firstCoverageStage); |
| 177 } else { | 178 } else { |
| 178 fCoverageStages.reset(); | 179 fCoverageStages.reset(); |
| 179 } | 180 } |
| 180 } | 181 } |
| 181 | 182 |
| 183 static void get_stage_stats(const GrEffectStage& stage, bool* readsDst, |
| 184 bool* readsFragPosition, bool* requiresVertexShader)
{ |
| 185 if (stage.getEffect()->willReadDstColor()) { |
| 186 *readsDst = true; |
| 187 } |
| 188 if (stage.getEffect()->willReadFragmentPosition()) { |
| 189 *readsFragPosition = true; |
| 190 } |
| 191 if (stage.getEffect()->requiresVertexShader()) { |
| 192 *requiresVertexShader = true; |
| 193 } |
| 194 } |
| 195 void GrOptDrawState::getStageStats() { |
| 196 fReadsDst = false; |
| 197 fReadsFragPosition = false; |
| 198 fRequiresVertexShader = false; |
| 199 |
| 200 for (int s = 0; s < this->numColorStages(); ++s) { |
| 201 const GrEffectStage& stage = this->getColorStage(s); |
| 202 get_stage_stats(stage, &fReadsDst, &fReadsFragPosition, &fRequiresVertex
Shader); |
| 203 } |
| 204 for (int s = 0; s < this->numCoverageStages(); ++s) { |
| 205 const GrEffectStage& stage = this->getCoverageStage(s); |
| 206 get_stage_stats(stage, &fReadsDst, &fReadsFragPosition, &fRequiresVertex
Shader); |
| 207 } |
| 208 // TODO: Once non Geom Processors can't be vertex effects we can remove this
assert |
| 209 SkASSERT(!fRequiresVertexShader); |
| 210 if (this->hasGeometryProcessor()) { |
| 211 const GrEffectStage& stage = *this->getGeometryProcessor(); |
| 212 get_stage_stats(stage, &fReadsDst, &fReadsFragPosition, &fRequiresVertex
Shader); |
| 213 SkASSERT(fRequiresVertexShader); |
| 214 } |
| 215 // TODO: Once we have actually separate GP's from other effects we can just
set |
| 216 // fRequiresVertexShader to be hasGeometryProcessor (or actaully just drop t
he bool all |
| 217 // together and just check for GP when needed. |
| 218 SkASSERT(this->hasGeometryProcessor() == fRequiresVertexShader); |
| 219 } |
| 220 |
| 182 bool GrOptDrawState::operator== (const GrOptDrawState& that) const { | 221 bool GrOptDrawState::operator== (const GrOptDrawState& that) const { |
| 183 return this->isEqual(that); | 222 return this->isEqual(that); |
| 184 } | 223 } |
| 185 | 224 |
| OLD | NEW |