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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "athena/wm/bezel_controller.h" | 5 #include "athena/wm/bezel_controller.h" |
6 | 6 |
7 #include "ui/aura/window.h" | 7 #include "ui/aura/window.h" |
8 #include "ui/events/event_handler.h" | 8 #include "ui/events/event_handler.h" |
9 #include "ui/gfx/display.h" | 9 #include "ui/gfx/display.h" |
10 #include "ui/gfx/geometry/point_conversions.h" | 10 #include "ui/gfx/geometry/point_conversions.h" |
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39 DCHECK(bezel == BezelController::BEZEL_LEFT || | 39 DCHECK(bezel == BezelController::BEZEL_LEFT || |
40 bezel == BezelController::BEZEL_RIGHT); | 40 bezel == BezelController::BEZEL_RIGHT); |
41 // Convert location from window coordinates to screen coordinates. | 41 // Convert location from window coordinates to screen coordinates. |
42 gfx::Point point_in_screen(gfx::ToRoundedPoint(location)); | 42 gfx::Point point_in_screen(gfx::ToRoundedPoint(location)); |
43 wm::ConvertPointToScreen(window, &point_in_screen); | 43 wm::ConvertPointToScreen(window, &point_in_screen); |
44 return bezel == BezelController::BEZEL_LEFT | 44 return bezel == BezelController::BEZEL_LEFT |
45 ? point_in_screen.x() | 45 ? point_in_screen.x() |
46 : point_in_screen.x() - GetDisplay(window).bounds().width(); | 46 : point_in_screen.x() - GetDisplay(window).bounds().width(); |
47 } | 47 } |
48 | 48 |
| 49 // Returns the bezel corresponding to the |location| in |window| or BEZEL_NONE |
| 50 // if the location is outside of the bezel area. |
| 51 // Only implemented for LEFT and RIGHT bezels. |
| 52 BezelController::Bezel GetBezel(const gfx::PointF& location, |
| 53 aura::Window* window) { |
| 54 int screen_width = GetDisplay(window).bounds().width(); |
| 55 gfx::Point point_in_screen(gfx::ToRoundedPoint(location)); |
| 56 wm::ConvertPointToScreen(window, &point_in_screen); |
| 57 if (point_in_screen.x() < kBezelWidth) |
| 58 return BezelController::BEZEL_LEFT; |
| 59 if (point_in_screen.x() > screen_width - kBezelWidth) |
| 60 return BezelController::BEZEL_RIGHT; |
| 61 return BezelController::BEZEL_NONE; |
| 62 } |
| 63 |
49 } // namespace | 64 } // namespace |
50 | 65 |
51 BezelController::BezelController(aura::Window* container) | 66 BezelController::BezelController(aura::Window* container) |
52 : container_(container), | 67 : container_(container), |
53 state_(NONE), | 68 state_(NONE), |
54 scroll_bezel_(BEZEL_NONE), | 69 scroll_bezel_(BEZEL_NONE), |
55 scroll_target_(NULL), | 70 scroll_target_(NULL), |
56 left_right_delegate_(NULL) { | 71 left_right_delegate_(NULL) { |
57 } | 72 } |
58 | 73 |
59 void BezelController::SetState(BezelController::State state) { | 74 void BezelController::SetState(BezelController::State state) { |
60 // Use SetState(State, float) if |state| is one of the BEZEL_SCROLLING states. | 75 // Use SetState(State, float) if |state| is one of the BEZEL_SCROLLING states. |
61 DCHECK_NE(state, BEZEL_SCROLLING_TWO_FINGERS); | 76 DCHECK_NE(state, BEZEL_SCROLLING_TWO_FINGERS); |
62 DCHECK_NE(state, BEZEL_SCROLLING_ONE_FINGER); | 77 DCHECK_NE(state, BEZEL_SCROLLING_ONE_FINGER); |
63 SetState(state, kScrollDeltaNone); | 78 SetState(state, kScrollDeltaNone); |
64 } | 79 } |
65 | 80 |
66 void BezelController::SetState(BezelController::State state, | 81 void BezelController::SetState(BezelController::State state, |
67 float scroll_delta) { | 82 float scroll_delta) { |
68 if (!left_right_delegate_ || state == state_) | 83 if (!left_right_delegate_ || state == state_) |
69 return; | 84 return; |
70 | 85 |
71 if (state == BEZEL_SCROLLING_TWO_FINGERS) | 86 if (state == BEZEL_SCROLLING_TWO_FINGERS) |
72 left_right_delegate_->ScrollBegin(scroll_bezel_, scroll_delta); | 87 left_right_delegate_->BezelScrollBegin(scroll_bezel_, scroll_delta); |
73 else if (state_ == BEZEL_SCROLLING_TWO_FINGERS) | 88 else if (state_ == BEZEL_SCROLLING_TWO_FINGERS) |
74 left_right_delegate_->ScrollEnd(); | 89 left_right_delegate_->BezelScrollEnd(); |
75 state_ = state; | 90 state_ = state; |
76 if (state == NONE) { | 91 if (state == NONE) { |
77 scroll_bezel_ = BEZEL_NONE; | 92 scroll_bezel_ = BEZEL_NONE; |
78 scroll_target_ = NULL; | 93 scroll_target_ = NULL; |
79 } | 94 } |
80 } | 95 } |
81 | 96 |
82 // Only implemented for LEFT and RIGHT bezels ATM. | |
83 BezelController::Bezel BezelController::GetBezel(const gfx::PointF& location) { | |
84 int screen_width = GetDisplay(container_).bounds().width(); | |
85 if (location.x() < kBezelWidth) { | |
86 return BEZEL_LEFT; | |
87 } else if (location.x() > screen_width - kBezelWidth) { | |
88 return BEZEL_RIGHT; | |
89 } else { | |
90 return BEZEL_NONE; | |
91 } | |
92 } | |
93 | |
94 void BezelController::OnGestureEvent(ui::GestureEvent* event) { | 97 void BezelController::OnGestureEvent(ui::GestureEvent* event) { |
95 // TODO(mfomitchev): Currently we aren't retargetting or consuming any of the | 98 // TODO(mfomitchev): Currently we aren't retargetting or consuming any of the |
96 // touch events. This means that content can prevent the generation of gesture | 99 // touch events. This means that content can prevent the generation of gesture |
97 // events and two-finger scroll won't work. Possible solution to this problem | 100 // events and two-finger scroll won't work. Possible solution to this problem |
98 // is hosting our own gesture recognizer or retargetting touch events at the | 101 // is hosting our own gesture recognizer or retargetting touch events at the |
99 // bezel. | 102 // bezel. |
100 | 103 |
101 if (!left_right_delegate_) | 104 if (!left_right_delegate_) |
102 return; | 105 return; |
103 | 106 |
104 ui::EventType type = event->type(); | 107 ui::EventType type = event->type(); |
105 if (!ShouldProcessGesture(type)) | 108 if (!ShouldProcessGesture(type)) |
106 return; | 109 return; |
107 | 110 |
| 111 const ui::GestureEventDetails& event_details = event->details(); |
| 112 int num_touch_points = event_details.touch_points(); |
| 113 if (num_touch_points == 1 && type == ui::ET_GESTURE_BEGIN) { |
| 114 // Reset the state when the first finger touches and starts a gesture. |
| 115 // Normally, the state gets reset when the last finger is lifted and we |
| 116 // receive ET_GESTURE_END. However ET_GESTURE_END doesn't always get |
| 117 // dispatched. (E.g. if the gesture target was hidden or deleted). |
| 118 // Since we can't rely on receiving ET_GESTURE_END when the last finger is |
| 119 // lifted, we also reset the state on ET_GESTURE_BEGIN when the first |
| 120 // finger touches the screen. |
| 121 SetState(NONE); |
| 122 } |
| 123 |
108 if (scroll_target_ && event->target() != scroll_target_) | 124 if (scroll_target_ && event->target() != scroll_target_) |
109 return; | 125 return; |
110 | 126 |
111 const gfx::PointF& event_location = event->location_f(); | 127 const gfx::PointF& event_location = event->location_f(); |
112 const ui::GestureEventDetails& event_details = event->details(); | |
113 int num_touch_points = event_details.touch_points(); | |
114 float scroll_delta = kScrollDeltaNone; | 128 float scroll_delta = kScrollDeltaNone; |
115 if (scroll_bezel_ != BEZEL_NONE) { | 129 aura::Window* target_window = static_cast<aura::Window*>(event->target()); |
116 aura::Window* target_window = static_cast<aura::Window*>(event->target()); | 130 if (scroll_bezel_ != BEZEL_NONE) |
117 scroll_delta = GetDistance(event_location, target_window, scroll_bezel_); | 131 scroll_delta = GetDistance(event_location, target_window, scroll_bezel_); |
118 } | |
119 | 132 |
120 if (type == ui::ET_GESTURE_BEGIN) { | 133 if (type == ui::ET_GESTURE_BEGIN) { |
121 if (num_touch_points > 2) { | 134 if (num_touch_points > 2) { |
122 SetState(IGNORE_CURRENT_SCROLL); | 135 SetState(IGNORE_CURRENT_SCROLL); |
123 return; | 136 return; |
124 } | 137 } |
125 BezelController::Bezel event_bezel = GetBezel(event->location_f()); | 138 BezelController::Bezel event_bezel = |
| 139 GetBezel(event->location_f(), target_window); |
126 switch (state_) { | 140 switch (state_) { |
127 case NONE: | 141 case NONE: |
128 scroll_bezel_ = event_bezel; | 142 scroll_bezel_ = event_bezel; |
129 scroll_target_ = event->target(); | 143 scroll_target_ = event->target(); |
130 if (event_bezel != BEZEL_LEFT && event_bezel != BEZEL_RIGHT) | 144 if (event_bezel != BEZEL_LEFT && event_bezel != BEZEL_RIGHT) |
131 SetState(IGNORE_CURRENT_SCROLL); | 145 SetState(IGNORE_CURRENT_SCROLL); |
132 else | 146 else |
133 SetState(BEZEL_GESTURE_STARTED); | 147 SetState(BEZEL_GESTURE_STARTED); |
134 break; | 148 break; |
135 case IGNORE_CURRENT_SCROLL: | 149 case IGNORE_CURRENT_SCROLL: |
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167 if (state_ != BEZEL_GESTURE_STARTED) | 181 if (state_ != BEZEL_GESTURE_STARTED) |
168 return; | 182 return; |
169 | 183 |
170 if (num_touch_points == 1) { | 184 if (num_touch_points == 1) { |
171 SetState(BEZEL_SCROLLING_ONE_FINGER, scroll_delta); | 185 SetState(BEZEL_SCROLLING_ONE_FINGER, scroll_delta); |
172 return; | 186 return; |
173 } | 187 } |
174 | 188 |
175 DCHECK_EQ(num_touch_points, 2); | 189 DCHECK_EQ(num_touch_points, 2); |
176 SetState(BEZEL_SCROLLING_TWO_FINGERS, scroll_delta); | 190 SetState(BEZEL_SCROLLING_TWO_FINGERS, scroll_delta); |
177 if (left_right_delegate_->CanScroll()) | 191 if (left_right_delegate_->BezelCanScroll()) |
178 event->SetHandled(); | 192 event->SetHandled(); |
179 } else if (type == ui::ET_GESTURE_SCROLL_UPDATE) { | 193 } else if (type == ui::ET_GESTURE_SCROLL_UPDATE) { |
180 if (state_ != BEZEL_SCROLLING_TWO_FINGERS) | 194 if (state_ != BEZEL_SCROLLING_TWO_FINGERS) |
181 return; | 195 return; |
182 | 196 |
183 left_right_delegate_->ScrollUpdate(scroll_delta); | 197 left_right_delegate_->BezelScrollUpdate(scroll_delta); |
184 if (left_right_delegate_->CanScroll()) | 198 if (left_right_delegate_->BezelCanScroll()) |
185 event->SetHandled(); | 199 event->SetHandled(); |
186 } | 200 } |
187 } | 201 } |
188 | 202 |
189 } // namespace athena | 203 } // namespace athena |
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