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Side by Side Diff: athena/wm/bezel_controller.cc

Issue 545393002: Adding split view divider widget. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Getting rid of divider_window, addressing tdanderson's feedback. Created 6 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "athena/wm/bezel_controller.h" 5 #include "athena/wm/bezel_controller.h"
6 6
7 #include "ui/aura/window.h" 7 #include "ui/aura/window.h"
8 #include "ui/events/event_handler.h" 8 #include "ui/events/event_handler.h"
9 #include "ui/gfx/display.h" 9 #include "ui/gfx/display.h"
10 #include "ui/gfx/geometry/point_conversions.h" 10 #include "ui/gfx/geometry/point_conversions.h"
(...skipping 28 matching lines...) Expand all
39 DCHECK(bezel == BezelController::BEZEL_LEFT || 39 DCHECK(bezel == BezelController::BEZEL_LEFT ||
40 bezel == BezelController::BEZEL_RIGHT); 40 bezel == BezelController::BEZEL_RIGHT);
41 // Convert location from window coordinates to screen coordinates. 41 // Convert location from window coordinates to screen coordinates.
42 gfx::Point point_in_screen(gfx::ToRoundedPoint(location)); 42 gfx::Point point_in_screen(gfx::ToRoundedPoint(location));
43 wm::ConvertPointToScreen(window, &point_in_screen); 43 wm::ConvertPointToScreen(window, &point_in_screen);
44 return bezel == BezelController::BEZEL_LEFT 44 return bezel == BezelController::BEZEL_LEFT
45 ? point_in_screen.x() 45 ? point_in_screen.x()
46 : point_in_screen.x() - GetDisplay(window).bounds().width(); 46 : point_in_screen.x() - GetDisplay(window).bounds().width();
47 } 47 }
48 48
49 // Returns the bezel corresponding to the |location| in |window| or BEZEL_NONE
50 // if the location is outside of the bezel area.
51 // Only implemented for LEFT and RIGHT bezels ATM.
52 BezelController::Bezel GetBezel(const gfx::PointF& location,
53 aura::Window* window) {
54 int screen_width = GetDisplay(window).bounds().width();
55 gfx::Point point_in_screen(gfx::ToRoundedPoint(location));
56 wm::ConvertPointToScreen(window, &point_in_screen);
57 if (point_in_screen.x() < kBezelWidth)
58 return BezelController::BEZEL_LEFT;
59 else if (point_in_screen.x() > screen_width - kBezelWidth)
60 return BezelController::BEZEL_RIGHT;
61 else
62 return BezelController::BEZEL_NONE;
63 }
sadrul 2014/09/16 17:11:36 You would normally just do: if (...) return
mfomitchev 2014/09/16 19:48:09 Done.
64
49 } // namespace 65 } // namespace
50 66
51 BezelController::BezelController(aura::Window* container) 67 BezelController::BezelController(aura::Window* container)
52 : container_(container), 68 : container_(container),
53 state_(NONE), 69 state_(NONE),
54 scroll_bezel_(BEZEL_NONE), 70 scroll_bezel_(BEZEL_NONE),
55 scroll_target_(NULL), 71 scroll_target_(NULL),
56 left_right_delegate_(NULL) { 72 left_right_delegate_(NULL) {
57 } 73 }
58 74
(...skipping 13 matching lines...) Expand all
72 left_right_delegate_->ScrollBegin(scroll_bezel_, scroll_delta); 88 left_right_delegate_->ScrollBegin(scroll_bezel_, scroll_delta);
73 else if (state_ == BEZEL_SCROLLING_TWO_FINGERS) 89 else if (state_ == BEZEL_SCROLLING_TWO_FINGERS)
74 left_right_delegate_->ScrollEnd(); 90 left_right_delegate_->ScrollEnd();
75 state_ = state; 91 state_ = state;
76 if (state == NONE) { 92 if (state == NONE) {
77 scroll_bezel_ = BEZEL_NONE; 93 scroll_bezel_ = BEZEL_NONE;
78 scroll_target_ = NULL; 94 scroll_target_ = NULL;
79 } 95 }
80 } 96 }
81 97
82 // Only implemented for LEFT and RIGHT bezels ATM.
83 BezelController::Bezel BezelController::GetBezel(const gfx::PointF& location) {
84 int screen_width = GetDisplay(container_).bounds().width();
85 if (location.x() < kBezelWidth) {
86 return BEZEL_LEFT;
87 } else if (location.x() > screen_width - kBezelWidth) {
88 return BEZEL_RIGHT;
89 } else {
90 return BEZEL_NONE;
91 }
92 }
93
94 void BezelController::OnGestureEvent(ui::GestureEvent* event) { 98 void BezelController::OnGestureEvent(ui::GestureEvent* event) {
95 // TODO(mfomitchev): Currently we aren't retargetting or consuming any of the 99 // TODO(mfomitchev): Currently we aren't retargetting or consuming any of the
96 // touch events. This means that content can prevent the generation of gesture 100 // touch events. This means that content can prevent the generation of gesture
97 // events and two-finger scroll won't work. Possible solution to this problem 101 // events and two-finger scroll won't work. Possible solution to this problem
98 // is hosting our own gesture recognizer or retargetting touch events at the 102 // is hosting our own gesture recognizer or retargetting touch events at the
99 // bezel. 103 // bezel.
100 104
101 if (!left_right_delegate_) 105 if (!left_right_delegate_)
102 return; 106 return;
103 107
104 ui::EventType type = event->type(); 108 ui::EventType type = event->type();
105 if (!ShouldProcessGesture(type)) 109 if (!ShouldProcessGesture(type))
106 return; 110 return;
107 111
112 const ui::GestureEventDetails& event_details = event->details();
113 int num_touch_points = event_details.touch_points();
114 if (num_touch_points == 1 && type == ui::ET_GESTURE_BEGIN) {
115 // Reset the state if needed.
116 // Normally, the state would be reset when ET_GESTURE_END is dispatched,
117 // however ET_GESTURE_END may not be dispatched if the gesture target is
118 // hidden or deleted before the gesture ends.
119 SetState(NONE);
120 }
121
108 if (scroll_target_ && event->target() != scroll_target_) 122 if (scroll_target_ && event->target() != scroll_target_)
109 return; 123 return;
110 124
111 const gfx::PointF& event_location = event->location_f(); 125 const gfx::PointF& event_location = event->location_f();
112 const ui::GestureEventDetails& event_details = event->details();
113 int num_touch_points = event_details.touch_points();
114 float scroll_delta = kScrollDeltaNone; 126 float scroll_delta = kScrollDeltaNone;
127 aura::Window* target_window = static_cast<aura::Window*>(event->target());
115 if (scroll_bezel_ != BEZEL_NONE) { 128 if (scroll_bezel_ != BEZEL_NONE) {
sadrul 2014/09/16 17:11:36 Remove {}
mfomitchev 2014/09/16 19:48:09 Done.
116 aura::Window* target_window = static_cast<aura::Window*>(event->target());
117 scroll_delta = GetDistance(event_location, target_window, scroll_bezel_); 129 scroll_delta = GetDistance(event_location, target_window, scroll_bezel_);
118 } 130 }
119 131
120 if (type == ui::ET_GESTURE_BEGIN) { 132 if (type == ui::ET_GESTURE_BEGIN) {
121 if (num_touch_points > 2) { 133 if (num_touch_points > 2) {
122 SetState(IGNORE_CURRENT_SCROLL); 134 SetState(IGNORE_CURRENT_SCROLL);
123 return; 135 return;
124 } 136 }
125 BezelController::Bezel event_bezel = GetBezel(event->location_f()); 137 BezelController::Bezel event_bezel =
138 GetBezel(event->location_f(), target_window);
126 switch (state_) { 139 switch (state_) {
127 case NONE: 140 case NONE:
128 scroll_bezel_ = event_bezel; 141 scroll_bezel_ = event_bezel;
129 scroll_target_ = event->target(); 142 scroll_target_ = event->target();
130 if (event_bezel != BEZEL_LEFT && event_bezel != BEZEL_RIGHT) 143 if (event_bezel != BEZEL_LEFT && event_bezel != BEZEL_RIGHT)
131 SetState(IGNORE_CURRENT_SCROLL); 144 SetState(IGNORE_CURRENT_SCROLL);
132 else 145 else
133 SetState(BEZEL_GESTURE_STARTED); 146 SetState(BEZEL_GESTURE_STARTED);
134 break; 147 break;
135 case IGNORE_CURRENT_SCROLL: 148 case IGNORE_CURRENT_SCROLL:
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
180 if (state_ != BEZEL_SCROLLING_TWO_FINGERS) 193 if (state_ != BEZEL_SCROLLING_TWO_FINGERS)
181 return; 194 return;
182 195
183 left_right_delegate_->ScrollUpdate(scroll_delta); 196 left_right_delegate_->ScrollUpdate(scroll_delta);
184 if (left_right_delegate_->CanScroll()) 197 if (left_right_delegate_->CanScroll())
185 event->SetHandled(); 198 event->SetHandled();
186 } 199 }
187 } 200 }
188 201
189 } // namespace athena 202 } // namespace athena
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