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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ | 5 #ifndef COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ |
| 6 #define COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ | 6 #define COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/files/file_path.h" | 11 #include "base/files/file_path.h" |
| 12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "base/strings/string_split.h" |
| 13 #include "base/threading/thread_collision_warner.h" | 14 #include "base/threading/thread_collision_warner.h" |
| 14 | 15 |
| 15 namespace leveldb { | 16 namespace leveldb { |
| 16 class DB; | 17 class DB; |
| 17 } // namespace leveldb | 18 } // namespace leveldb |
| 18 | 19 |
| 19 namespace leveldb_proto { | 20 namespace leveldb_proto { |
| 20 | 21 |
| 21 // Interacts with the LevelDB third party module. | 22 // Interacts with the LevelDB third party module. |
| 22 // Once constructed, function calls and destruction should all occur on the | 23 // Once constructed, function calls and destruction should all occur on the |
| 23 // same thread (not necessarily the same as the constructor). | 24 // same thread (not necessarily the same as the constructor). |
| 24 class LevelDB { | 25 class LevelDB { |
| 25 public: | 26 public: |
| 26 LevelDB(); | 27 LevelDB(); |
| 27 virtual ~LevelDB(); | 28 virtual ~LevelDB(); |
| 28 | 29 |
| 29 virtual bool Init(const base::FilePath& database_dir); | 30 virtual bool Init(const base::FilePath& database_dir); |
| 30 virtual bool Save( | 31 virtual bool Save(const base::StringPairs& pairs_to_save, |
| 31 const std::vector<std::pair<std::string, std::string> >& pairs_to_save, | 32 const std::vector<std::string>& keys_to_remove); |
| 32 const std::vector<std::string>& keys_to_remove); | |
| 33 virtual bool Load(std::vector<std::string>* entries); | 33 virtual bool Load(std::vector<std::string>* entries); |
| 34 | 34 |
| 35 private: | 35 private: |
| 36 DFAKE_MUTEX(thread_checker_); | 36 DFAKE_MUTEX(thread_checker_); |
| 37 scoped_ptr<leveldb::DB> db_; | 37 scoped_ptr<leveldb::DB> db_; |
| 38 }; | 38 }; |
| 39 | 39 |
| 40 } // namespace leveldb_proto | 40 } // namespace leveldb_proto |
| 41 | 41 |
| 42 #endif // COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ | 42 #endif // COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ |
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