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Side by Side Diff: src/compiler/common-operator.h

Issue 544953006: Reland "Add handling for argument adaptor frames to inlining." (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Reland fix: Add framestate to CollectStackTrace runtime call. Created 6 years, 3 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_ 5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_
6 #define V8_COMPILER_COMMON_OPERATOR_H_ 6 #define V8_COMPILER_COMMON_OPERATOR_H_
7 7
8 #include "src/compiler/machine-type.h" 8 #include "src/compiler/machine-type.h"
9 #include "src/unique.h"
9 10
10 namespace v8 { 11 namespace v8 {
11 namespace internal { 12 namespace internal {
12 13
13 // Forward declarations. 14 // Forward declarations.
14 class ExternalReference; 15 class ExternalReference;
15 class OStream; 16 class OStream;
16 template <typename>
17 class Unique;
18 class Zone;
19 17
20 18
21 namespace compiler { 19 namespace compiler {
22 20
23 // Forward declarations. 21 // Forward declarations.
24 class CallDescriptor; 22 class CallDescriptor;
25 struct CommonOperatorBuilderImpl; 23 struct CommonOperatorBuilderImpl;
26 class Operator; 24 class Operator;
27 25
28 26
29 // Flag that describes how to combine the current environment with 27 // Flag that describes how to combine the current environment with
30 // the output of a node to obtain a framestate for lazy bailout. 28 // the output of a node to obtain a framestate for lazy bailout.
31 enum OutputFrameStateCombine { 29 enum OutputFrameStateCombine {
32 kPushOutput, // Push the output on the expression stack. 30 kPushOutput, // Push the output on the expression stack.
33 kIgnoreOutput // Use the frame state as-is. 31 kIgnoreOutput // Use the frame state as-is.
34 }; 32 };
35 33
36 34
35 // The type of stack frame that a FrameState node represents.
36 enum FrameStateType {
37 JS_FRAME, // Represents an unoptimized JavaScriptFrame.
38 ARGUMENTS_ADAPTOR // Represents an ArgumentsAdaptorFrame.
39 };
40
41
37 class FrameStateCallInfo FINAL { 42 class FrameStateCallInfo FINAL {
38 public: 43 public:
39 FrameStateCallInfo(BailoutId bailout_id, 44 FrameStateCallInfo(
40 OutputFrameStateCombine state_combine) 45 FrameStateType type, BailoutId bailout_id,
41 : bailout_id_(bailout_id), frame_state_combine_(state_combine) {} 46 OutputFrameStateCombine state_combine,
47 MaybeHandle<JSFunction> jsfunction = MaybeHandle<JSFunction>())
48 : type_(type),
49 bailout_id_(bailout_id),
50 frame_state_combine_(state_combine),
51 jsfunction_(jsfunction) {}
42 52
53 FrameStateType type() const { return type_; }
43 BailoutId bailout_id() const { return bailout_id_; } 54 BailoutId bailout_id() const { return bailout_id_; }
44 OutputFrameStateCombine state_combine() const { return frame_state_combine_; } 55 OutputFrameStateCombine state_combine() const { return frame_state_combine_; }
56 MaybeHandle<JSFunction> jsfunction() const { return jsfunction_; }
45 57
46 private: 58 private:
59 FrameStateType type_;
47 BailoutId bailout_id_; 60 BailoutId bailout_id_;
48 OutputFrameStateCombine frame_state_combine_; 61 OutputFrameStateCombine frame_state_combine_;
62 MaybeHandle<JSFunction> jsfunction_;
49 }; 63 };
50 64
51 65
52 // Interface for building common operators that can be used at any level of IR, 66 // Interface for building common operators that can be used at any level of IR,
53 // including JavaScript, mid-level, and low-level. 67 // including JavaScript, mid-level, and low-level.
54 class CommonOperatorBuilder FINAL { 68 class CommonOperatorBuilder FINAL {
55 public: 69 public:
56 explicit CommonOperatorBuilder(Zone* zone); 70 explicit CommonOperatorBuilder(Zone* zone);
57 71
58 const Operator* Dead(); 72 const Operator* Dead();
(...skipping 15 matching lines...) Expand all
74 const Operator* ExternalConstant(const ExternalReference&); 88 const Operator* ExternalConstant(const ExternalReference&);
75 const Operator* NumberConstant(volatile double); 89 const Operator* NumberConstant(volatile double);
76 const Operator* HeapConstant(const Unique<Object>&); 90 const Operator* HeapConstant(const Unique<Object>&);
77 91
78 const Operator* Phi(MachineType type, int arguments); 92 const Operator* Phi(MachineType type, int arguments);
79 const Operator* EffectPhi(int arguments); 93 const Operator* EffectPhi(int arguments);
80 const Operator* ControlEffect(); 94 const Operator* ControlEffect();
81 const Operator* ValueEffect(int arguments); 95 const Operator* ValueEffect(int arguments);
82 const Operator* Finish(int arguments); 96 const Operator* Finish(int arguments);
83 const Operator* StateValues(int arguments); 97 const Operator* StateValues(int arguments);
84 const Operator* FrameState(BailoutId bailout_id, 98 const Operator* FrameState(
85 OutputFrameStateCombine combine); 99 FrameStateType type, BailoutId bailout_id,
100 OutputFrameStateCombine state_combine,
101 MaybeHandle<JSFunction> jsfunction = MaybeHandle<JSFunction>());
86 const Operator* Call(const CallDescriptor* descriptor); 102 const Operator* Call(const CallDescriptor* descriptor);
87 const Operator* Projection(size_t index); 103 const Operator* Projection(size_t index);
88 104
89 private: 105 private:
90 Zone* zone() const { return zone_; } 106 Zone* zone() const { return zone_; }
91 107
92 const CommonOperatorBuilderImpl& impl_; 108 const CommonOperatorBuilderImpl& impl_;
93 Zone* const zone_; 109 Zone* const zone_;
94 }; 110 };
95 111
96 } // namespace compiler 112 } // namespace compiler
97 } // namespace internal 113 } // namespace internal
98 } // namespace v8 114 } // namespace v8
99 115
100 #endif // V8_COMPILER_COMMON_OPERATOR_H_ 116 #endif // V8_COMPILER_COMMON_OPERATOR_H_
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