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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/render_widget.h" | 5 #include "content/renderer/render_widget.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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1460 // Suppress updating when we are hidden. | 1460 // Suppress updating when we are hidden. |
1461 if (is_hidden_ || size_.IsEmpty() || is_swapped_out_) { | 1461 if (is_hidden_ || size_.IsEmpty() || is_swapped_out_) { |
1462 paint_aggregator_.ClearPendingUpdate(); | 1462 paint_aggregator_.ClearPendingUpdate(); |
1463 needs_repainting_on_restore_ = true; | 1463 needs_repainting_on_restore_ = true; |
1464 TRACE_EVENT0("renderer", "EarlyOut_NotVisible"); | 1464 TRACE_EVENT0("renderer", "EarlyOut_NotVisible"); |
1465 return; | 1465 return; |
1466 } | 1466 } |
1467 | 1467 |
1468 // Tracking of frame rate jitter | 1468 // Tracking of frame rate jitter |
1469 base::TimeTicks frame_begin_ticks = gfx::FrameTime::Now(); | 1469 base::TimeTicks frame_begin_ticks = gfx::FrameTime::Now(); |
1470 InstrumentWillBeginFrame(); | 1470 InstrumentWillBeginFrame(0); |
jamesr
2013/11/06 19:04:03
why zero? we could be in compositing mode at this
caseq
2013/11/07 06:01:45
We only care about frame ids in the threaded mode,
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1471 AnimateIfNeeded(); | 1471 AnimateIfNeeded(); |
1472 | 1472 |
1473 // Layout may generate more invalidation. It may also enable the | 1473 // Layout may generate more invalidation. It may also enable the |
1474 // GPU acceleration, so make sure to run layout before we send the | 1474 // GPU acceleration, so make sure to run layout before we send the |
1475 // GpuRenderingActivated message. | 1475 // GpuRenderingActivated message. |
1476 webwidget_->layout(); | 1476 webwidget_->layout(); |
1477 | 1477 |
1478 // Check for whether we need to track swap buffers. We need to do that after | 1478 // Check for whether we need to track swap buffers. We need to do that after |
1479 // layout() because it may have switched us to accelerated compositing. | 1479 // layout() because it may have switched us to accelerated compositing. |
1480 if (is_accelerated_compositing_active_) | 1480 if (is_accelerated_compositing_active_) |
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2835 GetURLForGraphicsContext3D(), | 2835 GetURLForGraphicsContext3D(), |
2836 gpu_channel_host.get(), | 2836 gpu_channel_host.get(), |
2837 swap_client, | 2837 swap_client, |
2838 attributes, | 2838 attributes, |
2839 false /* bind generates resources */, | 2839 false /* bind generates resources */, |
2840 limits)); | 2840 limits)); |
2841 return context.Pass(); | 2841 return context.Pass(); |
2842 } | 2842 } |
2843 | 2843 |
2844 } // namespace content | 2844 } // namespace content |
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