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1 This test verifies the functionality of the WEBGL_depth_texture extension, if it
is available. | 1 This test verifies the functionality of the WEBGL_depth_texture extension, if it
is available. |
2 | 2 |
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | 3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". |
4 | 4 |
5 | 5 |
6 PASS WebGL context exists | 6 PASS WebGL context exists |
7 Testing binding enum with extension disabled | 7 Testing binding enum with extension disabled |
8 PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPO
NENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_ENUM. | 8 PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPO
NENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_ENUM. |
9 PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPO
NENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_ENUM. | 9 PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPO
NENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_ENUM. |
10 PASS Successfully enabled WEBGL_depth_texture extension | 10 PASS Successfully enabled WEBGL_depth_texture extension |
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
70 PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.DEPTH_STENCIL, ext.UNSIGN
ED_INT_24_8_WEBGL, new Uint32Array(1)) generated expected GL error: INVALID_OPER
ATION. | 70 PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.DEPTH_STENCIL, ext.UNSIGN
ED_INT_24_8_WEBGL, new Uint32Array(1)) generated expected GL error: INVALID_OPER
ATION. |
71 PASS gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1) generated expected
GL error: INVALID_OPERATION. | 71 PASS gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1) generated expected
GL error: INVALID_OPERATION. |
72 PASS gl.generateMipmap(gl.TEXTURE_2D) generated expected GL error: INVALID_OPERA
TION. | 72 PASS gl.generateMipmap(gl.TEXTURE_2D) generated expected GL error: INVALID_OPERA
TION. |
73 PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE | 73 PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE |
74 PASS depth texture rendered correctly. | 74 PASS depth texture rendered correctly. |
75 PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D,
tex, 0) generated expected GL error: NO_ERROR. | 75 PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D,
tex, 0) generated expected GL error: NO_ERROR. |
76 PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE | 76 PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE |
77 PASS gl.clear(gl.DEPTH_BUFFER_BIT) generated expected GL error: INVALID_FRAMEBUF
FER_OPERATION. | 77 PASS gl.clear(gl.DEPTH_BUFFER_BIT) generated expected GL error: INVALID_FRAMEBUF
FER_OPERATION. |
78 PASS gl.getError() is gl.NO_ERROR | 78 PASS gl.getError() is gl.NO_ERROR |
79 | 79 |
| 80 PASS successfullyParsed is true |
80 | 81 |
| 82 TEST COMPLETE |
| 83 |
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