Index: src/gpu/gl/GrGLVertexArray.cpp |
diff --git a/src/gpu/gl/GrGLVertexArray.cpp b/src/gpu/gl/GrGLVertexArray.cpp |
index 39fd48cb89e308dde363e6abc41e1709e18bbc62..4acf29235df39f30cb1b58a47a3bd2bc78aa7da0 100644 |
--- a/src/gpu/gl/GrGLVertexArray.cpp |
+++ b/src/gpu/gl/GrGLVertexArray.cpp |
@@ -100,7 +100,7 @@ GrGLAttribArrayState* GrGLVertexArray::bind() { |
GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(const GrGLIndexBuffer* buffer) { |
GrGLAttribArrayState* state = this->bind(); |
- if (NULL != state && NULL != buffer) { |
+ if (state && buffer) { |
GrGLuint bufferID = buffer->bufferID(); |
if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { |
GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)); |