| Index: src/gpu/gl/GrGLRenderTarget.cpp
|
| diff --git a/src/gpu/gl/GrGLRenderTarget.cpp b/src/gpu/gl/GrGLRenderTarget.cpp
|
| index 6143f34b954d502e874d6e1e5e58cfb4fe1ff344..49186bf3b3e0e120ceac8c3ba140b3d56ccbbd68 100644
|
| --- a/src/gpu/gl/GrGLRenderTarget.cpp
|
| +++ b/src/gpu/gl/GrGLRenderTarget.cpp
|
| @@ -53,8 +53,8 @@ GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
|
| viewport.fWidth, viewport.fHeight,
|
| desc.fConfig, desc.fSampleCnt,
|
| desc.fOrigin)) {
|
| - SkASSERT(NULL != texID);
|
| - SkASSERT(NULL != texture);
|
| + SkASSERT(texID);
|
| + SkASSERT(texture);
|
| // FBO 0 can't also be a texture, right?
|
| SkASSERT(0 != desc.fRTFBOID);
|
| SkASSERT(0 != desc.fTexFBOID);
|
| @@ -102,7 +102,7 @@ void GrGLRenderTarget::onAbandon() {
|
| fRTFBOID = 0;
|
| fTexFBOID = 0;
|
| fMSColorRenderbufferID = 0;
|
| - if (NULL != fTexIDObj.get()) {
|
| + if (fTexIDObj.get()) {
|
| fTexIDObj->abandon();
|
| fTexIDObj.reset(NULL);
|
| }
|
|
|