Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index 375d0e68b3538963fc1a285a8cc35e5e14b989e1..122af65ff9df0996e9e4428ff23fe2f39d77283e 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -90,12 +90,12 @@ public: |
GrTexture** texture) |
: fDevice(NULL) |
, fTexture(NULL) { |
- SkASSERT(NULL != texture); |
+ SkASSERT(texture); |
*texture = this->set(device, bitmap, params); |
} |
~SkAutoCachedTexture() { |
- if (NULL != fTexture) { |
+ if (fTexture) { |
GrUnlockAndUnrefCachedBitmapTexture(fTexture); |
} |
} |
@@ -103,7 +103,7 @@ public: |
GrTexture* set(SkGpuDevice* device, |
const SkBitmap& bitmap, |
const GrTextureParams* params) { |
- if (NULL != fTexture) { |
+ if (fTexture) { |
GrUnlockAndUnrefCachedBitmapTexture(fTexture); |
fTexture = NULL; |
} |
@@ -134,7 +134,7 @@ public: |
/////////////////////////////////////////////////////////////////////////////// |
SkGpuDevice* SkGpuDevice::Create(GrSurface* surface, unsigned flags) { |
- SkASSERT(NULL != surface); |
+ SkASSERT(surface); |
if (NULL == surface->asRenderTarget() || surface->wasDestroyed()) { |
return NULL; |
} |
@@ -278,7 +278,7 @@ void SkGpuDevice::onDetachFromCanvas() { |
// call this every draw call, to ensure that the context reflects our state, |
// and not the state from some other canvas/device |
void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) { |
- SkASSERT(NULL != fClipData.fClipStack); |
+ SkASSERT(fClipData.fClipStack); |
fContext->setRenderTarget(fRenderTarget); |
@@ -425,7 +425,7 @@ void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect, |
GrStrokeInfo strokeInfo(paint); |
const SkPathEffect* pe = paint.getPathEffect(); |
- if (!usePath && NULL != pe && !strokeInfo.isDashed()) { |
+ if (!usePath && pe && !strokeInfo.isDashed()) { |
usePath = true; |
} |
@@ -489,7 +489,7 @@ void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, |
usePath = true; |
} else { |
const SkPathEffect* pe = paint.getPathEffect(); |
- if (NULL != pe && !strokeInfo.isDashed()) { |
+ if (pe && !strokeInfo.isDashed()) { |
usePath = true; |
} |
} |
@@ -547,7 +547,7 @@ void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval, |
usePath = true; |
} else { |
const SkPathEffect* pe = paint.getPathEffect(); |
- if (NULL != pe && !strokeInfo.isDashed()) { |
+ if (pe && !strokeInfo.isDashed()) { |
usePath = true; |
} |
} |
@@ -859,7 +859,7 @@ static void determine_clipped_src_rect(const GrContext* context, |
} |
SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect); |
inv.mapRect(&clippedSrcRect); |
- if (NULL != srcRectPtr) { |
+ if (srcRectPtr) { |
// we've setup src space 0,0 to map to the top left of the src rect. |
clippedSrcRect.offset(srcRectPtr->fLeft, srcRectPtr->fTop); |
if (!clippedSrcRect.intersect(*srcRectPtr)) { |
@@ -881,7 +881,7 @@ bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap, |
int* tileSize, |
SkIRect* clippedSrcRect) const { |
// if bitmap is explictly texture backed then just use the texture |
- if (NULL != bitmap.getTexture()) { |
+ if (bitmap.getTexture()) { |
return false; |
} |
@@ -1058,7 +1058,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, |
srcRect.set(0, 0, w, h); |
flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBitmapRectFlag); |
} else { |
- SkASSERT(NULL != dstSizePtr); |
+ SkASSERT(dstSizePtr); |
srcRect = *srcRectPtr; |
dstSize = *dstSizePtr; |
if (srcRect.fLeft <= 0 && srcRect.fTop <= 0 && |
@@ -1073,7 +1073,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, |
SkBitmap tmp; // subset of bitmap, if necessary |
const SkBitmap* bitmapPtr = &bitmap; |
SkMatrix localM; |
- if (NULL != srcRectPtr) { |
+ if (srcRectPtr) { |
localM.setTranslate(-srcRectPtr->fLeft, -srcRectPtr->fTop); |
localM.postScale(dstSize.fWidth / srcRectPtr->width(), |
dstSize.fHeight / srcRectPtr->height()); |
@@ -1392,7 +1392,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
// This bitmap will own the filtered result as a texture. |
SkBitmap filteredBitmap; |
- if (NULL != filter) { |
+ if (filter) { |
SkIPoint offset = SkIPoint::Make(0, 0); |
SkMatrix matrix(*draw.fMatrix); |
matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top)); |
@@ -1442,7 +1442,7 @@ void SkGpuDevice::drawBitmapRect(const SkDraw& origDraw, const SkBitmap& bitmap, |
SkIntToScalar(bitmap.height())); |
// Compute matrix from the two rectangles |
- if (NULL != src) { |
+ if (src) { |
tmpSrc = *src; |
} else { |
tmpSrc = bitmapBounds; |
@@ -1451,7 +1451,7 @@ void SkGpuDevice::drawBitmapRect(const SkDraw& origDraw, const SkBitmap& bitmap, |
matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit); |
// clip the tmpSrc to the bounds of the bitmap. No check needed if src==null. |
- if (NULL != src) { |
+ if (src) { |
if (!bitmapBounds.contains(tmpSrc)) { |
if (!tmpSrc.intersect(bitmapBounds)) { |
return; // nothing to draw |
@@ -1503,7 +1503,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, |
// This bitmap will own the filtered result as a texture. |
SkBitmap filteredBitmap; |
- if (NULL != filter) { |
+ if (filter) { |
SkIPoint offset = SkIPoint::Make(0, 0); |
SkMatrix matrix(*draw.fMatrix); |
matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y)); |
@@ -1651,7 +1651,7 @@ void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, |
} |
#if 0 |
- if (NULL != xmode && NULL != texs && NULL != colors) { |
+ if (xmode && texs && colors) { |
if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) { |
SkDebugf("Unsupported vertex-color/texture xfer mode.\n"); |
return; |
@@ -1660,7 +1660,7 @@ void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, |
#endif |
SkAutoSTMalloc<128, GrColor> convertedColors(0); |
- if (NULL != colors) { |
+ if (colors) { |
// need to convert byte order and from non-PM to PM |
convertedColors.reset(vertexCount); |
SkColor color; |
@@ -1804,7 +1804,7 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage) |
#else |
texture.reset(fContext->createUncachedTexture(desc, NULL, 0)); |
#endif |
- if (NULL != texture.get()) { |
+ if (texture.get()) { |
return SkGpuDevice::Create(texture, flags); |
} else { |
GrPrintf("---- failed to create compatible device texture [%d %d]\n", |
@@ -1820,14 +1820,14 @@ SkSurface* SkGpuDevice::newSurface(const SkImageInfo& info) { |
void SkGpuDevice::EXPERIMENTAL_optimize(const SkPicture* picture) { |
fContext->getLayerCache()->processDeletedPictures(); |
- if (NULL != picture->fData.get() && !picture->fData->suitableForLayerOptimization()) { |
+ if (picture->fData.get() && !picture->fData->suitableForLayerOptimization()) { |
return; |
} |
SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey(); |
const SkPicture::AccelData* existing = picture->EXPERIMENTAL_getAccelData(key); |
- if (NULL != existing) { |
+ if (existing) { |
return; |
} |