Index: include/gpu/GrCoordTransform.h |
diff --git a/include/gpu/GrCoordTransform.h b/include/gpu/GrCoordTransform.h |
index 0bd7da0a0d4160debd896e046601cd8c9face2de..734c26fae94610fdb0fdc2cbca056a6ab6564ead 100644 |
--- a/include/gpu/GrCoordTransform.h |
+++ b/include/gpu/GrCoordTransform.h |
@@ -63,7 +63,7 @@ public: |
void reset(GrCoordSet sourceCoords, const GrTexture* texture) { |
SkASSERT(!fInEffect); |
- SkASSERT(NULL != texture); |
+ SkASSERT(texture); |
this->reset(sourceCoords, MakeDivByTextureWHMatrix(texture), texture); |
} |
@@ -71,7 +71,7 @@ public: |
SkASSERT(!fInEffect); |
fSourceCoords = sourceCoords; |
fMatrix = m; |
- fReverseY = NULL != texture && kBottomLeft_GrSurfaceOrigin == texture->origin(); |
+ fReverseY = texture && kBottomLeft_GrSurfaceOrigin == texture->origin(); |
} |
GrCoordTransform& operator= (const GrCoordTransform& other) { |
@@ -104,7 +104,7 @@ public: |
/** Useful for effects that want to insert a texture matrix that is implied by the texture |
dimensions */ |
static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) { |
- SkASSERT(NULL != texture); |
+ SkASSERT(texture); |
SkMatrix mat; |
mat.setIDiv(texture->width(), texture->height()); |
return mat; |