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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 // This is a GPU-backend specific test. It relies on static intializers to work | 9 // This is a GPU-backend specific test. It relies on static intializers to work |
10 | 10 |
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37 fKey.reset(); | 37 fKey.reset(); |
38 | 38 |
39 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); | 39 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); |
40 | 40 |
41 // Make room for everything up to and including the array of offsets to effe
ct keys. | 41 // Make room for everything up to and including the array of offsets to effe
ct keys. |
42 fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_t) * (
numStages + | 42 fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_t) * (
numStages + |
43 (geometryProcessor ? 1 : 0))); | 43 (geometryProcessor ? 1 : 0))); |
44 | 44 |
45 bool dstRead = false; | 45 bool dstRead = false; |
46 bool fragPos = false; | 46 bool fragPos = false; |
47 bool vertexShader = (NULL != geometryProcessor); | 47 bool vertexShader = SkToBool(geometryProcessor); |
48 int offset = 0; | 48 int offset = 0; |
49 if (NULL != geometryProcessor) { | 49 if (geometryProcessor) { |
50 const GrEffectStage* stage = geometryProcessor; | 50 const GrEffectStage* stage = geometryProcessor; |
51 uint16_t* offsetAndSize = reinterpret_cast<uint16_t*>(fKey.begin() + | 51 uint16_t* offsetAndSize = reinterpret_cast<uint16_t*>(fKey.begin() + |
52 kEffectKeyOffsetsA
ndLengthOffset + | 52 kEffectKeyOffsetsA
ndLengthOffset + |
53 offset * 2 * sizeo
f(uint16_t)); | 53 offset * 2 * sizeo
f(uint16_t)); |
54 uint32_t effectKeyOffset = fKey.count(); | 54 uint32_t effectKeyOffset = fKey.count(); |
55 if (effectKeyOffset > SK_MaxU16) { | 55 if (effectKeyOffset > SK_MaxU16) { |
56 fKey.reset(); | 56 fKey.reset(); |
57 return false; | 57 return false; |
58 } | 58 } |
59 GrDrawEffect drawEffect(*stage, useLocalCoords); | 59 GrDrawEffect drawEffect(*stage, useLocalCoords); |
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288 if (NULL == program.get()) { | 288 if (NULL == program.get()) { |
289 return false; | 289 return false; |
290 } | 290 } |
291 } | 291 } |
292 return true; | 292 return true; |
293 } | 293 } |
294 | 294 |
295 DEF_GPUTEST(GLPrograms, reporter, factory) { | 295 DEF_GPUTEST(GLPrograms, reporter, factory) { |
296 for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { | 296 for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { |
297 GrContext* context = factory->get(static_cast<GrContextFactory::GLContex
tType>(type)); | 297 GrContext* context = factory->get(static_cast<GrContextFactory::GLContex
tType>(type)); |
298 if (NULL != context) { | 298 if (context) { |
299 GrGpuGL* gpu = static_cast<GrGpuGL*>(context->getGpu()); | 299 GrGpuGL* gpu = static_cast<GrGpuGL*>(context->getGpu()); |
300 int maxStages = 6; | 300 int maxStages = 6; |
301 #if SK_ANGLE | 301 #if SK_ANGLE |
302 // Some long shaders run out of temporary registers in the D3D compi
ler on ANGLE. | 302 // Some long shaders run out of temporary registers in the D3D compi
ler on ANGLE. |
303 if (type == GrContextFactory::kANGLE_GLContextType) { | 303 if (type == GrContextFactory::kANGLE_GLContextType) { |
304 maxStages = 3; | 304 maxStages = 3; |
305 } | 305 } |
306 #endif | 306 #endif |
307 REPORTER_ASSERT(reporter, gpu->programUnitTest(maxStages)); | 307 REPORTER_ASSERT(reporter, gpu->programUnitTest(maxStages)); |
308 } | 308 } |
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328 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1)); | 328 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1)); |
329 GrConfigConversionEffect::Create(NULL, | 329 GrConfigConversionEffect::Create(NULL, |
330 false, | 330 false, |
331 GrConfigConversionEffect::kNone_PMConversio
n, | 331 GrConfigConversionEffect::kNone_PMConversio
n, |
332 SkMatrix::I()); | 332 SkMatrix::I()); |
333 SkScalar matrix[20]; | 333 SkScalar matrix[20]; |
334 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix)); | 334 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix)); |
335 } | 335 } |
336 | 336 |
337 #endif | 337 #endif |
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