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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
| 9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
| 10 | 10 |
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| 307 HWGeometryState() { fVBOVertexArray = NULL; this->invalidate(); } | 307 HWGeometryState() { fVBOVertexArray = NULL; this->invalidate(); } |
| 308 | 308 |
| 309 ~HWGeometryState() { SkSafeUnref(fVBOVertexArray); } | 309 ~HWGeometryState() { SkSafeUnref(fVBOVertexArray); } |
| 310 | 310 |
| 311 void invalidate() { | 311 void invalidate() { |
| 312 fBoundVertexArrayIDIsValid = false; | 312 fBoundVertexArrayIDIsValid = false; |
| 313 fBoundVertexBufferIDIsValid = false; | 313 fBoundVertexBufferIDIsValid = false; |
| 314 fDefaultVertexArrayBoundIndexBufferID = false; | 314 fDefaultVertexArrayBoundIndexBufferID = false; |
| 315 fDefaultVertexArrayBoundIndexBufferIDIsValid = false; | 315 fDefaultVertexArrayBoundIndexBufferIDIsValid = false; |
| 316 fDefaultVertexArrayAttribState.invalidate(); | 316 fDefaultVertexArrayAttribState.invalidate(); |
| 317 if (NULL != fVBOVertexArray) { | 317 if (fVBOVertexArray) { |
| 318 fVBOVertexArray->invalidateCachedState(); | 318 fVBOVertexArray->invalidateCachedState(); |
| 319 } | 319 } |
| 320 } | 320 } |
| 321 | 321 |
| 322 void notifyVertexArrayDelete(GrGLuint id) { | 322 void notifyVertexArrayDelete(GrGLuint id) { |
| 323 if (fBoundVertexArrayIDIsValid && fBoundVertexArrayID == id) { | 323 if (fBoundVertexArrayIDIsValid && fBoundVertexArrayID == id) { |
| 324 // Does implicit bind to 0 | 324 // Does implicit bind to 0 |
| 325 fBoundVertexArrayID = 0; | 325 fBoundVertexArrayID = 0; |
| 326 } | 326 } |
| 327 } | 327 } |
| 328 | 328 |
| 329 void setVertexArrayID(GrGpuGL* gpu, GrGLuint arrayID) { | 329 void setVertexArrayID(GrGpuGL* gpu, GrGLuint arrayID) { |
| 330 if (!gpu->glCaps().vertexArrayObjectSupport()) { | 330 if (!gpu->glCaps().vertexArrayObjectSupport()) { |
| 331 SkASSERT(0 == arrayID); | 331 SkASSERT(0 == arrayID); |
| 332 return; | 332 return; |
| 333 } | 333 } |
| 334 if (!fBoundVertexArrayIDIsValid || arrayID != fBoundVertexArrayID) { | 334 if (!fBoundVertexArrayIDIsValid || arrayID != fBoundVertexArrayID) { |
| 335 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); | 335 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); |
| 336 fBoundVertexArrayIDIsValid = true; | 336 fBoundVertexArrayIDIsValid = true; |
| 337 fBoundVertexArrayID = arrayID; | 337 fBoundVertexArrayID = arrayID; |
| 338 } | 338 } |
| 339 } | 339 } |
| 340 | 340 |
| 341 void notifyVertexBufferDelete(GrGLuint id) { | 341 void notifyVertexBufferDelete(GrGLuint id) { |
| 342 if (fBoundVertexBufferIDIsValid && id == fBoundVertexBufferID) { | 342 if (fBoundVertexBufferIDIsValid && id == fBoundVertexBufferID) { |
| 343 fBoundVertexBufferID = 0; | 343 fBoundVertexBufferID = 0; |
| 344 } | 344 } |
| 345 if (NULL != fVBOVertexArray) { | 345 if (fVBOVertexArray) { |
| 346 fVBOVertexArray->notifyVertexBufferDelete(id); | 346 fVBOVertexArray->notifyVertexBufferDelete(id); |
| 347 } | 347 } |
| 348 fDefaultVertexArrayAttribState.notifyVertexBufferDelete(id); | 348 fDefaultVertexArrayAttribState.notifyVertexBufferDelete(id); |
| 349 } | 349 } |
| 350 | 350 |
| 351 void notifyIndexBufferDelete(GrGLuint id) { | 351 void notifyIndexBufferDelete(GrGLuint id) { |
| 352 if (fDefaultVertexArrayBoundIndexBufferIDIsValid && | 352 if (fDefaultVertexArrayBoundIndexBufferIDIsValid && |
| 353 id == fDefaultVertexArrayBoundIndexBufferID) { | 353 id == fDefaultVertexArrayBoundIndexBufferID) { |
| 354 fDefaultVertexArrayBoundIndexBufferID = 0; | 354 fDefaultVertexArrayBoundIndexBufferID = 0; |
| 355 } | 355 } |
| 356 if (NULL != fVBOVertexArray) { | 356 if (fVBOVertexArray) { |
| 357 fVBOVertexArray->notifyIndexBufferDelete(id); | 357 fVBOVertexArray->notifyIndexBufferDelete(id); |
| 358 } | 358 } |
| 359 } | 359 } |
| 360 | 360 |
| 361 void setVertexBufferID(GrGpuGL* gpu, GrGLuint id) { | 361 void setVertexBufferID(GrGpuGL* gpu, GrGLuint id) { |
| 362 if (!fBoundVertexBufferIDIsValid || id != fBoundVertexBufferID) { | 362 if (!fBoundVertexBufferIDIsValid || id != fBoundVertexBufferID) { |
| 363 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id
)); | 363 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id
)); |
| 364 fBoundVertexBufferIDIsValid = true; | 364 fBoundVertexBufferIDIsValid = true; |
| 365 fBoundVertexBufferID = id; | 365 fBoundVertexBufferID = id; |
| 366 } | 366 } |
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| 438 | 438 |
| 439 // we record what stencil format worked last time to hopefully exit early | 439 // we record what stencil format worked last time to hopefully exit early |
| 440 // from our loop that tries stencil formats and calls check fb status. | 440 // from our loop that tries stencil formats and calls check fb status. |
| 441 int fLastSuccessfulStencilFmtIdx; | 441 int fLastSuccessfulStencilFmtIdx; |
| 442 | 442 |
| 443 typedef GrGpu INHERITED; | 443 typedef GrGpu INHERITED; |
| 444 friend class GrGLPathRendering; // For accessing setTextureUnit. | 444 friend class GrGLPathRendering; // For accessing setTextureUnit. |
| 445 }; | 445 }; |
| 446 | 446 |
| 447 #endif | 447 #endif |
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