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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLVertexArray.h" | 8 #include "GrGLVertexArray.h" |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 | 10 |
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93 GrGLAttribArrayState* GrGLVertexArray::bind() { | 93 GrGLAttribArrayState* GrGLVertexArray::bind() { |
94 if (0 == fID) { | 94 if (0 == fID) { |
95 return NULL; | 95 return NULL; |
96 } | 96 } |
97 GPUGL->bindVertexArray(fID); | 97 GPUGL->bindVertexArray(fID); |
98 return &fAttribArrays; | 98 return &fAttribArrays; |
99 } | 99 } |
100 | 100 |
101 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(const GrGLIndexBuffer
* buffer) { | 101 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(const GrGLIndexBuffer
* buffer) { |
102 GrGLAttribArrayState* state = this->bind(); | 102 GrGLAttribArrayState* state = this->bind(); |
103 if (NULL != state && NULL != buffer) { | 103 if (state && buffer) { |
104 GrGLuint bufferID = buffer->bufferID(); | 104 GrGLuint bufferID = buffer->bufferID(); |
105 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { | 105 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { |
106 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)); | 106 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)); |
107 fIndexBufferIDIsValid = true; | 107 fIndexBufferIDIsValid = true; |
108 fIndexBufferID = bufferID; | 108 fIndexBufferID = bufferID; |
109 } | 109 } |
110 } | 110 } |
111 return state; | 111 return state; |
112 } | 112 } |
113 | 113 |
114 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { | 114 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { |
115 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { | 115 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { |
116 fIndexBufferID = 0; | 116 fIndexBufferID = 0; |
117 } | 117 } |
118 } | 118 } |
119 | 119 |
120 void GrGLVertexArray::invalidateCachedState() { | 120 void GrGLVertexArray::invalidateCachedState() { |
121 fAttribArrays.invalidate(); | 121 fAttribArrays.invalidate(); |
122 fIndexBufferIDIsValid = false; | 122 fIndexBufferIDIsValid = false; |
123 } | 123 } |
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