| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
| 9 | 9 |
| 10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
| (...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 83 : fDevice(NULL) | 83 : fDevice(NULL) |
| 84 , fTexture(NULL) { | 84 , fTexture(NULL) { |
| 85 } | 85 } |
| 86 | 86 |
| 87 SkAutoCachedTexture(SkGpuDevice* device, | 87 SkAutoCachedTexture(SkGpuDevice* device, |
| 88 const SkBitmap& bitmap, | 88 const SkBitmap& bitmap, |
| 89 const GrTextureParams* params, | 89 const GrTextureParams* params, |
| 90 GrTexture** texture) | 90 GrTexture** texture) |
| 91 : fDevice(NULL) | 91 : fDevice(NULL) |
| 92 , fTexture(NULL) { | 92 , fTexture(NULL) { |
| 93 SkASSERT(NULL != texture); | 93 SkASSERT(texture); |
| 94 *texture = this->set(device, bitmap, params); | 94 *texture = this->set(device, bitmap, params); |
| 95 } | 95 } |
| 96 | 96 |
| 97 ~SkAutoCachedTexture() { | 97 ~SkAutoCachedTexture() { |
| 98 if (NULL != fTexture) { | 98 if (fTexture) { |
| 99 GrUnlockAndUnrefCachedBitmapTexture(fTexture); | 99 GrUnlockAndUnrefCachedBitmapTexture(fTexture); |
| 100 } | 100 } |
| 101 } | 101 } |
| 102 | 102 |
| 103 GrTexture* set(SkGpuDevice* device, | 103 GrTexture* set(SkGpuDevice* device, |
| 104 const SkBitmap& bitmap, | 104 const SkBitmap& bitmap, |
| 105 const GrTextureParams* params) { | 105 const GrTextureParams* params) { |
| 106 if (NULL != fTexture) { | 106 if (fTexture) { |
| 107 GrUnlockAndUnrefCachedBitmapTexture(fTexture); | 107 GrUnlockAndUnrefCachedBitmapTexture(fTexture); |
| 108 fTexture = NULL; | 108 fTexture = NULL; |
| 109 } | 109 } |
| 110 fDevice = device; | 110 fDevice = device; |
| 111 GrTexture* result = (GrTexture*)bitmap.getTexture(); | 111 GrTexture* result = (GrTexture*)bitmap.getTexture(); |
| 112 if (NULL == result) { | 112 if (NULL == result) { |
| 113 // Cannot return the native texture so look it up in our cache | 113 // Cannot return the native texture so look it up in our cache |
| 114 fTexture = GrLockAndRefCachedBitmapTexture(device->context(), bitmap
, params); | 114 fTexture = GrLockAndRefCachedBitmapTexture(device->context(), bitmap
, params); |
| 115 result = fTexture; | 115 result = fTexture; |
| 116 } | 116 } |
| (...skipping 10 matching lines...) Expand all Loading... |
| 127 struct GrSkDrawProcs : public SkDrawProcs { | 127 struct GrSkDrawProcs : public SkDrawProcs { |
| 128 public: | 128 public: |
| 129 GrContext* fContext; | 129 GrContext* fContext; |
| 130 GrTextContext* fTextContext; | 130 GrTextContext* fTextContext; |
| 131 GrFontScaler* fFontScaler; // cached in the skia glyphcache | 131 GrFontScaler* fFontScaler; // cached in the skia glyphcache |
| 132 }; | 132 }; |
| 133 | 133 |
| 134 /////////////////////////////////////////////////////////////////////////////// | 134 /////////////////////////////////////////////////////////////////////////////// |
| 135 | 135 |
| 136 SkGpuDevice* SkGpuDevice::Create(GrSurface* surface, unsigned flags) { | 136 SkGpuDevice* SkGpuDevice::Create(GrSurface* surface, unsigned flags) { |
| 137 SkASSERT(NULL != surface); | 137 SkASSERT(surface); |
| 138 if (NULL == surface->asRenderTarget() || surface->wasDestroyed()) { | 138 if (NULL == surface->asRenderTarget() || surface->wasDestroyed()) { |
| 139 return NULL; | 139 return NULL; |
| 140 } | 140 } |
| 141 return SkNEW_ARGS(SkGpuDevice, (surface, flags)); | 141 return SkNEW_ARGS(SkGpuDevice, (surface, flags)); |
| 142 } | 142 } |
| 143 | 143 |
| 144 SkGpuDevice::SkGpuDevice(GrSurface* surface, unsigned flags) { | 144 SkGpuDevice::SkGpuDevice(GrSurface* surface, unsigned flags) { |
| 145 | 145 |
| 146 fDrawProcs = NULL; | 146 fDrawProcs = NULL; |
| 147 | 147 |
| (...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 271 } | 271 } |
| 272 | 272 |
| 273 void SkGpuDevice::onDetachFromCanvas() { | 273 void SkGpuDevice::onDetachFromCanvas() { |
| 274 INHERITED::onDetachFromCanvas(); | 274 INHERITED::onDetachFromCanvas(); |
| 275 fClipData.fClipStack = NULL; | 275 fClipData.fClipStack = NULL; |
| 276 } | 276 } |
| 277 | 277 |
| 278 // call this every draw call, to ensure that the context reflects our state, | 278 // call this every draw call, to ensure that the context reflects our state, |
| 279 // and not the state from some other canvas/device | 279 // and not the state from some other canvas/device |
| 280 void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) { | 280 void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) { |
| 281 SkASSERT(NULL != fClipData.fClipStack); | 281 SkASSERT(fClipData.fClipStack); |
| 282 | 282 |
| 283 fContext->setRenderTarget(fRenderTarget); | 283 fContext->setRenderTarget(fRenderTarget); |
| 284 | 284 |
| 285 SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack); | 285 SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack); |
| 286 | 286 |
| 287 if (forceIdentity) { | 287 if (forceIdentity) { |
| 288 fContext->setIdentityMatrix(); | 288 fContext->setIdentityMatrix(); |
| 289 } else { | 289 } else { |
| 290 fContext->setMatrix(*draw.fMatrix); | 290 fContext->setMatrix(*draw.fMatrix); |
| 291 } | 291 } |
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| 418 #endif | 418 #endif |
| 419 } | 419 } |
| 420 // until we can both stroke and fill rectangles | 420 // until we can both stroke and fill rectangles |
| 421 if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) { | 421 if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) { |
| 422 usePath = true; | 422 usePath = true; |
| 423 } | 423 } |
| 424 | 424 |
| 425 GrStrokeInfo strokeInfo(paint); | 425 GrStrokeInfo strokeInfo(paint); |
| 426 | 426 |
| 427 const SkPathEffect* pe = paint.getPathEffect(); | 427 const SkPathEffect* pe = paint.getPathEffect(); |
| 428 if (!usePath && NULL != pe && !strokeInfo.isDashed()) { | 428 if (!usePath && pe && !strokeInfo.isDashed()) { |
| 429 usePath = true; | 429 usePath = true; |
| 430 } | 430 } |
| 431 | 431 |
| 432 if (usePath) { | 432 if (usePath) { |
| 433 SkPath path; | 433 SkPath path; |
| 434 path.addRect(rect); | 434 path.addRect(rect); |
| 435 this->drawPath(draw, path, paint, NULL, true); | 435 this->drawPath(draw, path, paint, NULL, true); |
| 436 return; | 436 return; |
| 437 } | 437 } |
| 438 | 438 |
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| 482 } | 482 } |
| 483 | 483 |
| 484 } | 484 } |
| 485 | 485 |
| 486 bool usePath = false; | 486 bool usePath = false; |
| 487 | 487 |
| 488 if (paint.getMaskFilter()) { | 488 if (paint.getMaskFilter()) { |
| 489 usePath = true; | 489 usePath = true; |
| 490 } else { | 490 } else { |
| 491 const SkPathEffect* pe = paint.getPathEffect(); | 491 const SkPathEffect* pe = paint.getPathEffect(); |
| 492 if (NULL != pe && !strokeInfo.isDashed()) { | 492 if (pe && !strokeInfo.isDashed()) { |
| 493 usePath = true; | 493 usePath = true; |
| 494 } | 494 } |
| 495 } | 495 } |
| 496 | 496 |
| 497 | 497 |
| 498 if (usePath) { | 498 if (usePath) { |
| 499 SkPath path; | 499 SkPath path; |
| 500 path.addRRect(rect); | 500 path.addRRect(rect); |
| 501 this->drawPath(draw, path, paint, NULL, true); | 501 this->drawPath(draw, path, paint, NULL, true); |
| 502 return; | 502 return; |
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| 540 CHECK_SHOULD_DRAW(draw, false); | 540 CHECK_SHOULD_DRAW(draw, false); |
| 541 | 541 |
| 542 GrStrokeInfo strokeInfo(paint); | 542 GrStrokeInfo strokeInfo(paint); |
| 543 | 543 |
| 544 bool usePath = false; | 544 bool usePath = false; |
| 545 // some basic reasons we might need to call drawPath... | 545 // some basic reasons we might need to call drawPath... |
| 546 if (paint.getMaskFilter()) { | 546 if (paint.getMaskFilter()) { |
| 547 usePath = true; | 547 usePath = true; |
| 548 } else { | 548 } else { |
| 549 const SkPathEffect* pe = paint.getPathEffect(); | 549 const SkPathEffect* pe = paint.getPathEffect(); |
| 550 if (NULL != pe && !strokeInfo.isDashed()) { | 550 if (pe && !strokeInfo.isDashed()) { |
| 551 usePath = true; | 551 usePath = true; |
| 552 } | 552 } |
| 553 } | 553 } |
| 554 | 554 |
| 555 if (usePath) { | 555 if (usePath) { |
| 556 SkPath path; | 556 SkPath path; |
| 557 path.addOval(oval); | 557 path.addOval(oval); |
| 558 this->drawPath(draw, path, paint, NULL, true); | 558 this->drawPath(draw, path, paint, NULL, true); |
| 559 return; | 559 return; |
| 560 } | 560 } |
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| 852 SkIRect* clippedSrcIRect) { | 852 SkIRect* clippedSrcIRect) { |
| 853 const GrClipData* clip = context->getClip(); | 853 const GrClipData* clip = context->getClip(); |
| 854 clip->getConservativeBounds(context->getRenderTarget(), clippedSrcIRect, NUL
L); | 854 clip->getConservativeBounds(context->getRenderTarget(), clippedSrcIRect, NUL
L); |
| 855 SkMatrix inv; | 855 SkMatrix inv; |
| 856 if (!context->getMatrix().invert(&inv)) { | 856 if (!context->getMatrix().invert(&inv)) { |
| 857 clippedSrcIRect->setEmpty(); | 857 clippedSrcIRect->setEmpty(); |
| 858 return; | 858 return; |
| 859 } | 859 } |
| 860 SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect); | 860 SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect); |
| 861 inv.mapRect(&clippedSrcRect); | 861 inv.mapRect(&clippedSrcRect); |
| 862 if (NULL != srcRectPtr) { | 862 if (srcRectPtr) { |
| 863 // we've setup src space 0,0 to map to the top left of the src rect. | 863 // we've setup src space 0,0 to map to the top left of the src rect. |
| 864 clippedSrcRect.offset(srcRectPtr->fLeft, srcRectPtr->fTop); | 864 clippedSrcRect.offset(srcRectPtr->fLeft, srcRectPtr->fTop); |
| 865 if (!clippedSrcRect.intersect(*srcRectPtr)) { | 865 if (!clippedSrcRect.intersect(*srcRectPtr)) { |
| 866 clippedSrcIRect->setEmpty(); | 866 clippedSrcIRect->setEmpty(); |
| 867 return; | 867 return; |
| 868 } | 868 } |
| 869 } | 869 } |
| 870 clippedSrcRect.roundOut(clippedSrcIRect); | 870 clippedSrcRect.roundOut(clippedSrcIRect); |
| 871 SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); | 871 SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); |
| 872 if (!clippedSrcIRect->intersect(bmpBounds)) { | 872 if (!clippedSrcIRect->intersect(bmpBounds)) { |
| 873 clippedSrcIRect->setEmpty(); | 873 clippedSrcIRect->setEmpty(); |
| 874 } | 874 } |
| 875 } | 875 } |
| 876 | 876 |
| 877 bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap, | 877 bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap, |
| 878 const GrTextureParams& params, | 878 const GrTextureParams& params, |
| 879 const SkRect* srcRectPtr, | 879 const SkRect* srcRectPtr, |
| 880 int maxTileSize, | 880 int maxTileSize, |
| 881 int* tileSize, | 881 int* tileSize, |
| 882 SkIRect* clippedSrcRect) const { | 882 SkIRect* clippedSrcRect) const { |
| 883 // if bitmap is explictly texture backed then just use the texture | 883 // if bitmap is explictly texture backed then just use the texture |
| 884 if (NULL != bitmap.getTexture()) { | 884 if (bitmap.getTexture()) { |
| 885 return false; | 885 return false; |
| 886 } | 886 } |
| 887 | 887 |
| 888 // if it's larger than the max tile size, then we have no choice but tiling. | 888 // if it's larger than the max tile size, then we have no choice but tiling. |
| 889 if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) { | 889 if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) { |
| 890 determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect)
; | 890 determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect)
; |
| 891 *tileSize = determine_tile_size(bitmap, *clippedSrcRect, maxTileSize); | 891 *tileSize = determine_tile_size(bitmap, *clippedSrcRect, maxTileSize); |
| 892 return true; | 892 return true; |
| 893 } | 893 } |
| 894 | 894 |
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| 1051 // If there is no src rect, or the src rect contains the entire bitmap then
we're effectively | 1051 // If there is no src rect, or the src rect contains the entire bitmap then
we're effectively |
| 1052 // in the (easier) bleed case, so update flags. | 1052 // in the (easier) bleed case, so update flags. |
| 1053 if (NULL == srcRectPtr) { | 1053 if (NULL == srcRectPtr) { |
| 1054 SkScalar w = SkIntToScalar(bitmap.width()); | 1054 SkScalar w = SkIntToScalar(bitmap.width()); |
| 1055 SkScalar h = SkIntToScalar(bitmap.height()); | 1055 SkScalar h = SkIntToScalar(bitmap.height()); |
| 1056 dstSize.fWidth = w; | 1056 dstSize.fWidth = w; |
| 1057 dstSize.fHeight = h; | 1057 dstSize.fHeight = h; |
| 1058 srcRect.set(0, 0, w, h); | 1058 srcRect.set(0, 0, w, h); |
| 1059 flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBi
tmapRectFlag); | 1059 flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBi
tmapRectFlag); |
| 1060 } else { | 1060 } else { |
| 1061 SkASSERT(NULL != dstSizePtr); | 1061 SkASSERT(dstSizePtr); |
| 1062 srcRect = *srcRectPtr; | 1062 srcRect = *srcRectPtr; |
| 1063 dstSize = *dstSizePtr; | 1063 dstSize = *dstSizePtr; |
| 1064 if (srcRect.fLeft <= 0 && srcRect.fTop <= 0 && | 1064 if (srcRect.fLeft <= 0 && srcRect.fTop <= 0 && |
| 1065 srcRect.fRight >= bitmap.width() && srcRect.fBottom >= bitmap.height
()) { | 1065 srcRect.fRight >= bitmap.width() && srcRect.fBottom >= bitmap.height
()) { |
| 1066 flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_Dr
awBitmapRectFlag); | 1066 flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_Dr
awBitmapRectFlag); |
| 1067 } | 1067 } |
| 1068 } | 1068 } |
| 1069 | 1069 |
| 1070 if (paint.getMaskFilter()){ | 1070 if (paint.getMaskFilter()){ |
| 1071 // Convert the bitmap to a shader so that the rect can be drawn | 1071 // Convert the bitmap to a shader so that the rect can be drawn |
| 1072 // through drawRect, which supports mask filters. | 1072 // through drawRect, which supports mask filters. |
| 1073 SkBitmap tmp; // subset of bitmap, if necessary | 1073 SkBitmap tmp; // subset of bitmap, if necessary |
| 1074 const SkBitmap* bitmapPtr = &bitmap; | 1074 const SkBitmap* bitmapPtr = &bitmap; |
| 1075 SkMatrix localM; | 1075 SkMatrix localM; |
| 1076 if (NULL != srcRectPtr) { | 1076 if (srcRectPtr) { |
| 1077 localM.setTranslate(-srcRectPtr->fLeft, -srcRectPtr->fTop); | 1077 localM.setTranslate(-srcRectPtr->fLeft, -srcRectPtr->fTop); |
| 1078 localM.postScale(dstSize.fWidth / srcRectPtr->width(), | 1078 localM.postScale(dstSize.fWidth / srcRectPtr->width(), |
| 1079 dstSize.fHeight / srcRectPtr->height()); | 1079 dstSize.fHeight / srcRectPtr->height()); |
| 1080 // In bleed mode we position and trim the bitmap based on the src re
ct which is | 1080 // In bleed mode we position and trim the bitmap based on the src re
ct which is |
| 1081 // already accounted for in 'm' and 'srcRect'. In clamp mode we need
to chop out | 1081 // already accounted for in 'm' and 'srcRect'. In clamp mode we need
to chop out |
| 1082 // the desired portion of the bitmap and then update 'm' and 'srcRec
t' to | 1082 // the desired portion of the bitmap and then update 'm' and 'srcRec
t' to |
| 1083 // compensate. | 1083 // compensate. |
| 1084 if (!(SkCanvas::kBleed_DrawBitmapRectFlag & flags)) { | 1084 if (!(SkCanvas::kBleed_DrawBitmapRectFlag & flags)) { |
| 1085 SkIRect iSrc; | 1085 SkIRect iSrc; |
| 1086 srcRect.roundOut(&iSrc); | 1086 srcRect.roundOut(&iSrc); |
| (...skipping 298 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1385 int h = bitmap.height(); | 1385 int h = bitmap.height(); |
| 1386 | 1386 |
| 1387 GrTexture* texture; | 1387 GrTexture* texture; |
| 1388 // draw sprite uses the default texture params | 1388 // draw sprite uses the default texture params |
| 1389 SkAutoCachedTexture act(this, bitmap, NULL, &texture); | 1389 SkAutoCachedTexture act(this, bitmap, NULL, &texture); |
| 1390 | 1390 |
| 1391 SkImageFilter* filter = paint.getImageFilter(); | 1391 SkImageFilter* filter = paint.getImageFilter(); |
| 1392 // This bitmap will own the filtered result as a texture. | 1392 // This bitmap will own the filtered result as a texture. |
| 1393 SkBitmap filteredBitmap; | 1393 SkBitmap filteredBitmap; |
| 1394 | 1394 |
| 1395 if (NULL != filter) { | 1395 if (filter) { |
| 1396 SkIPoint offset = SkIPoint::Make(0, 0); | 1396 SkIPoint offset = SkIPoint::Make(0, 0); |
| 1397 SkMatrix matrix(*draw.fMatrix); | 1397 SkMatrix matrix(*draw.fMatrix); |
| 1398 matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top)); | 1398 matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top)); |
| 1399 SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); | 1399 SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); |
| 1400 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache()); | 1400 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache()); |
| 1401 // This cache is transient, and is freed (along with all its contained | 1401 // This cache is transient, and is freed (along with all its contained |
| 1402 // textures) when it goes out of scope. | 1402 // textures) when it goes out of scope. |
| 1403 SkImageFilter::Context ctx(matrix, clipBounds, cache); | 1403 SkImageFilter::Context ctx(matrix, clipBounds, cache); |
| 1404 if (filter_texture(this, fContext, texture, filter, w, h, ctx, &filtered
Bitmap, | 1404 if (filter_texture(this, fContext, texture, filter, w, h, ctx, &filtered
Bitmap, |
| 1405 &offset)) { | 1405 &offset)) { |
| (...skipping 29 matching lines...) Expand all Loading... |
| 1435 const SkPaint& paint, | 1435 const SkPaint& paint, |
| 1436 SkCanvas::DrawBitmapRectFlags flags) { | 1436 SkCanvas::DrawBitmapRectFlags flags) { |
| 1437 SkMatrix matrix; | 1437 SkMatrix matrix; |
| 1438 SkRect bitmapBounds, tmpSrc; | 1438 SkRect bitmapBounds, tmpSrc; |
| 1439 | 1439 |
| 1440 bitmapBounds.set(0, 0, | 1440 bitmapBounds.set(0, 0, |
| 1441 SkIntToScalar(bitmap.width()), | 1441 SkIntToScalar(bitmap.width()), |
| 1442 SkIntToScalar(bitmap.height())); | 1442 SkIntToScalar(bitmap.height())); |
| 1443 | 1443 |
| 1444 // Compute matrix from the two rectangles | 1444 // Compute matrix from the two rectangles |
| 1445 if (NULL != src) { | 1445 if (src) { |
| 1446 tmpSrc = *src; | 1446 tmpSrc = *src; |
| 1447 } else { | 1447 } else { |
| 1448 tmpSrc = bitmapBounds; | 1448 tmpSrc = bitmapBounds; |
| 1449 } | 1449 } |
| 1450 | 1450 |
| 1451 matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit); | 1451 matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit); |
| 1452 | 1452 |
| 1453 // clip the tmpSrc to the bounds of the bitmap. No check needed if src==null
. | 1453 // clip the tmpSrc to the bounds of the bitmap. No check needed if src==null
. |
| 1454 if (NULL != src) { | 1454 if (src) { |
| 1455 if (!bitmapBounds.contains(tmpSrc)) { | 1455 if (!bitmapBounds.contains(tmpSrc)) { |
| 1456 if (!tmpSrc.intersect(bitmapBounds)) { | 1456 if (!tmpSrc.intersect(bitmapBounds)) { |
| 1457 return; // nothing to draw | 1457 return; // nothing to draw |
| 1458 } | 1458 } |
| 1459 } | 1459 } |
| 1460 } | 1460 } |
| 1461 | 1461 |
| 1462 SkRect tmpDst; | 1462 SkRect tmpDst; |
| 1463 matrix.mapRect(&tmpDst, tmpSrc); | 1463 matrix.mapRect(&tmpDst, tmpSrc); |
| 1464 | 1464 |
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| 1496 } | 1496 } |
| 1497 | 1497 |
| 1498 const SkBitmap& bm = dev->accessBitmap(false); | 1498 const SkBitmap& bm = dev->accessBitmap(false); |
| 1499 int w = bm.width(); | 1499 int w = bm.width(); |
| 1500 int h = bm.height(); | 1500 int h = bm.height(); |
| 1501 | 1501 |
| 1502 SkImageFilter* filter = paint.getImageFilter(); | 1502 SkImageFilter* filter = paint.getImageFilter(); |
| 1503 // This bitmap will own the filtered result as a texture. | 1503 // This bitmap will own the filtered result as a texture. |
| 1504 SkBitmap filteredBitmap; | 1504 SkBitmap filteredBitmap; |
| 1505 | 1505 |
| 1506 if (NULL != filter) { | 1506 if (filter) { |
| 1507 SkIPoint offset = SkIPoint::Make(0, 0); | 1507 SkIPoint offset = SkIPoint::Make(0, 0); |
| 1508 SkMatrix matrix(*draw.fMatrix); | 1508 SkMatrix matrix(*draw.fMatrix); |
| 1509 matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y)); | 1509 matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y)); |
| 1510 SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height()); | 1510 SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height()); |
| 1511 // This cache is transient, and is freed (along with all its contained | 1511 // This cache is transient, and is freed (along with all its contained |
| 1512 // textures) when it goes out of scope. | 1512 // textures) when it goes out of scope. |
| 1513 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache()); | 1513 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache()); |
| 1514 SkImageFilter::Context ctx(matrix, clipBounds, cache); | 1514 SkImageFilter::Context ctx(matrix, clipBounds, cache); |
| 1515 if (filter_texture(this, fContext, devTex, filter, w, h, ctx, &filteredB
itmap, | 1515 if (filter_texture(this, fContext, devTex, filter, w, h, ctx, &filteredB
itmap, |
| 1516 &offset)) { | 1516 &offset)) { |
| (...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1644 | 1644 |
| 1645 if (NULL == texs || NULL == paint.getShader()) { | 1645 if (NULL == texs || NULL == paint.getShader()) { |
| 1646 SkPaint2GrPaintNoShader(this->context(), paint, SkColor2GrColor(pain
t.getColor()), | 1646 SkPaint2GrPaintNoShader(this->context(), paint, SkColor2GrColor(pain
t.getColor()), |
| 1647 NULL == colors, &grPaint); | 1647 NULL == colors, &grPaint); |
| 1648 } else { | 1648 } else { |
| 1649 SkPaint2GrPaintShader(this->context(), paint, NULL == colors, &grPai
nt); | 1649 SkPaint2GrPaintShader(this->context(), paint, NULL == colors, &grPai
nt); |
| 1650 } | 1650 } |
| 1651 } | 1651 } |
| 1652 | 1652 |
| 1653 #if 0 | 1653 #if 0 |
| 1654 if (NULL != xmode && NULL != texs && NULL != colors) { | 1654 if (xmode && texs && colors) { |
| 1655 if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) { | 1655 if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) { |
| 1656 SkDebugf("Unsupported vertex-color/texture xfer mode.\n"); | 1656 SkDebugf("Unsupported vertex-color/texture xfer mode.\n"); |
| 1657 return; | 1657 return; |
| 1658 } | 1658 } |
| 1659 } | 1659 } |
| 1660 #endif | 1660 #endif |
| 1661 | 1661 |
| 1662 SkAutoSTMalloc<128, GrColor> convertedColors(0); | 1662 SkAutoSTMalloc<128, GrColor> convertedColors(0); |
| 1663 if (NULL != colors) { | 1663 if (colors) { |
| 1664 // need to convert byte order and from non-PM to PM | 1664 // need to convert byte order and from non-PM to PM |
| 1665 convertedColors.reset(vertexCount); | 1665 convertedColors.reset(vertexCount); |
| 1666 SkColor color; | 1666 SkColor color; |
| 1667 for (int i = 0; i < vertexCount; ++i) { | 1667 for (int i = 0; i < vertexCount; ++i) { |
| 1668 color = colors[i]; | 1668 color = colors[i]; |
| 1669 if (paint.getAlpha() != 255) { | 1669 if (paint.getAlpha() != 255) { |
| 1670 color = SkColorSetA(color, SkMulDiv255Round(SkColorGetA(color),
paint.getAlpha())); | 1670 color = SkColorSetA(color, SkMulDiv255Round(SkColorGetA(color),
paint.getAlpha())); |
| 1671 } | 1671 } |
| 1672 convertedColors[i] = SkColor2GrColor(color); | 1672 convertedColors[i] = SkColor2GrColor(color); |
| 1673 } | 1673 } |
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| 1797 // layers are never draw in repeat modes, so we can request an approx | 1797 // layers are never draw in repeat modes, so we can request an approx |
| 1798 // match and ignore any padding. | 1798 // match and ignore any padding. |
| 1799 flags |= kCached_Flag; | 1799 flags |= kCached_Flag; |
| 1800 const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ? | 1800 const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ? |
| 1801 GrContext::kApprox_ScratchTexMat
ch : | 1801 GrContext::kApprox_ScratchTexMat
ch : |
| 1802 GrContext::kExact_ScratchTexMatc
h; | 1802 GrContext::kExact_ScratchTexMatc
h; |
| 1803 texture.reset(fContext->lockAndRefScratchTexture(desc, match)); | 1803 texture.reset(fContext->lockAndRefScratchTexture(desc, match)); |
| 1804 #else | 1804 #else |
| 1805 texture.reset(fContext->createUncachedTexture(desc, NULL, 0)); | 1805 texture.reset(fContext->createUncachedTexture(desc, NULL, 0)); |
| 1806 #endif | 1806 #endif |
| 1807 if (NULL != texture.get()) { | 1807 if (texture.get()) { |
| 1808 return SkGpuDevice::Create(texture, flags); | 1808 return SkGpuDevice::Create(texture, flags); |
| 1809 } else { | 1809 } else { |
| 1810 GrPrintf("---- failed to create compatible device texture [%d %d]\n", | 1810 GrPrintf("---- failed to create compatible device texture [%d %d]\n", |
| 1811 info.width(), info.height()); | 1811 info.width(), info.height()); |
| 1812 return NULL; | 1812 return NULL; |
| 1813 } | 1813 } |
| 1814 } | 1814 } |
| 1815 | 1815 |
| 1816 SkSurface* SkGpuDevice::newSurface(const SkImageInfo& info) { | 1816 SkSurface* SkGpuDevice::newSurface(const SkImageInfo& info) { |
| 1817 return SkSurface::NewRenderTarget(fContext, info, fRenderTarget->numSamples(
)); | 1817 return SkSurface::NewRenderTarget(fContext, info, fRenderTarget->numSamples(
)); |
| 1818 } | 1818 } |
| 1819 | 1819 |
| 1820 void SkGpuDevice::EXPERIMENTAL_optimize(const SkPicture* picture) { | 1820 void SkGpuDevice::EXPERIMENTAL_optimize(const SkPicture* picture) { |
| 1821 fContext->getLayerCache()->processDeletedPictures(); | 1821 fContext->getLayerCache()->processDeletedPictures(); |
| 1822 | 1822 |
| 1823 if (NULL != picture->fData.get() && !picture->fData->suitableForLayerOptimiz
ation()) { | 1823 if (picture->fData.get() && !picture->fData->suitableForLayerOptimization())
{ |
| 1824 return; | 1824 return; |
| 1825 } | 1825 } |
| 1826 | 1826 |
| 1827 SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey(); | 1827 SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey(); |
| 1828 | 1828 |
| 1829 const SkPicture::AccelData* existing = picture->EXPERIMENTAL_getAccelData(ke
y); | 1829 const SkPicture::AccelData* existing = picture->EXPERIMENTAL_getAccelData(ke
y); |
| 1830 if (NULL != existing) { | 1830 if (existing) { |
| 1831 return; | 1831 return; |
| 1832 } | 1832 } |
| 1833 | 1833 |
| 1834 GPUOptimize(picture); | 1834 GPUOptimize(picture); |
| 1835 | 1835 |
| 1836 fContext->getLayerCache()->trackPicture(picture); | 1836 fContext->getLayerCache()->trackPicture(picture); |
| 1837 } | 1837 } |
| 1838 | 1838 |
| 1839 static void wrap_texture(GrTexture* texture, int width, int height, SkBitmap* re
sult) { | 1839 static void wrap_texture(GrTexture* texture, int width, int height, SkBitmap* re
sult) { |
| 1840 SkImageInfo info = SkImageInfo::MakeN32Premul(width, height); | 1840 SkImageInfo info = SkImageInfo::MakeN32Premul(width, height); |
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| 1941 GrLayerHoister::UnlockLayers(fContext->getLayerCache(), picture); | 1941 GrLayerHoister::UnlockLayers(fContext->getLayerCache(), picture); |
| 1942 | 1942 |
| 1943 return true; | 1943 return true; |
| 1944 } | 1944 } |
| 1945 | 1945 |
| 1946 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { | 1946 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { |
| 1947 // We always return a transient cache, so it is freed after each | 1947 // We always return a transient cache, so it is freed after each |
| 1948 // filter traversal. | 1948 // filter traversal. |
| 1949 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); | 1949 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); |
| 1950 } | 1950 } |
| OLD | NEW |