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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrContextFactory_DEFINED | 8 #ifndef GrContextFactory_DEFINED |
| 9 #define GrContextFactory_DEFINED | 9 #define GrContextFactory_DEFINED |
| 10 | 10 |
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| 88 } | 88 } |
| 89 } | 89 } |
| 90 | 90 |
| 91 explicit GrContextFactory(const GrContext::Options& opts) : fGlobalOptions(o
pts) { } | 91 explicit GrContextFactory(const GrContext::Options& opts) : fGlobalOptions(o
pts) { } |
| 92 GrContextFactory() { } | 92 GrContextFactory() { } |
| 93 | 93 |
| 94 ~GrContextFactory() { this->destroyContexts(); } | 94 ~GrContextFactory() { this->destroyContexts(); } |
| 95 | 95 |
| 96 void destroyContexts() { | 96 void destroyContexts() { |
| 97 for (int i = 0; i < fContexts.count(); ++i) { | 97 for (int i = 0; i < fContexts.count(); ++i) { |
| 98 if (NULL != fContexts[i].fGLContext) { // could be abandoned. | 98 if (fContexts[i].fGLContext) { // could be abandoned. |
| 99 fContexts[i].fGLContext->makeCurrent(); | 99 fContexts[i].fGLContext->makeCurrent(); |
| 100 } | 100 } |
| 101 fContexts[i].fGrContext->unref(); | 101 fContexts[i].fGrContext->unref(); |
| 102 if (NULL != fContexts[i].fGLContext) { | 102 if (fContexts[i].fGLContext) { |
| 103 fContexts[i].fGLContext->unref(); | 103 fContexts[i].fGLContext->unref(); |
| 104 } | 104 } |
| 105 } | 105 } |
| 106 fContexts.reset(); | 106 fContexts.reset(); |
| 107 } | 107 } |
| 108 | 108 |
| 109 void abandonContexts() { | 109 void abandonContexts() { |
| 110 for (int i = 0; i < fContexts.count(); ++i) { | 110 for (int i = 0; i < fContexts.count(); ++i) { |
| 111 if (NULL != fContexts[i].fGLContext) { | 111 if (fContexts[i].fGLContext) { |
| 112 fContexts[i].fGLContext->testAbandon(); | 112 fContexts[i].fGLContext->testAbandon(); |
| 113 SkSafeSetNull(fContexts[i].fGLContext); | 113 SkSafeSetNull(fContexts[i].fGLContext); |
| 114 } | 114 } |
| 115 fContexts[i].fGrContext->abandonContext(); | 115 fContexts[i].fGrContext->abandonContext(); |
| 116 } | 116 } |
| 117 } | 117 } |
| 118 | 118 |
| 119 /** | 119 /** |
| 120 * Get a GrContext initialized with a type of GL context. It also makes the
GL context current. | 120 * Get a GrContext initialized with a type of GL context. It also makes the
GL context current. |
| 121 */ | 121 */ |
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| 208 struct GPUContext { | 208 struct GPUContext { |
| 209 GLContextType fType; | 209 GLContextType fType; |
| 210 SkGLContextHelper* fGLContext; | 210 SkGLContextHelper* fGLContext; |
| 211 GrContext* fGrContext; | 211 GrContext* fGrContext; |
| 212 }; | 212 }; |
| 213 SkTArray<GPUContext, true> fContexts; | 213 SkTArray<GPUContext, true> fContexts; |
| 214 const GrContext::Options fGlobalOptions; | 214 const GrContext::Options fGlobalOptions; |
| 215 }; | 215 }; |
| 216 | 216 |
| 217 #endif | 217 #endif |
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