| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkShader.h" | 10 #include "SkShader.h" |
| (...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 64 if ((x % 7) == 0) { | 64 if ((x % 7) == 0) { |
| 65 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); | 65 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); |
| 66 } | 66 } |
| 67 } | 67 } |
| 68 } | 68 } |
| 69 | 69 |
| 70 fTextureCreated = true; | 70 fTextureCreated = true; |
| 71 } | 71 } |
| 72 | 72 |
| 73 void createShader() { | 73 void createShader() { |
| 74 if (NULL != fShader.get()) { | 74 if (fShader.get()) { |
| 75 return; | 75 return; |
| 76 } | 76 } |
| 77 | 77 |
| 78 createTexture(); | 78 createTexture(); |
| 79 | 79 |
| 80 fShader.reset(SkShader::CreateBitmapShader(fTexture, | 80 fShader.reset(SkShader::CreateBitmapShader(fTexture, |
| 81 SkShader::kRepeat_TileMode, | 81 SkShader::kRepeat_TileMode, |
| 82 SkShader::kRepeat_TileMode)); | 82 SkShader::kRepeat_TileMode)); |
| 83 } | 83 } |
| 84 | 84 |
| 85 void createMaskFilter() { | 85 void createMaskFilter() { |
| 86 if (NULL != fMaskFilter.get()) { | 86 if (fMaskFilter.get()) { |
| 87 return; | 87 return; |
| 88 } | 88 } |
| 89 | 89 |
| 90 const SkScalar sigma = 1; | 90 const SkScalar sigma = 1; |
| 91 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); | 91 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); |
| 92 } | 92 } |
| 93 | 93 |
| 94 virtual void onDraw(SkCanvas* canvas) { | 94 virtual void onDraw(SkCanvas* canvas) { |
| 95 | 95 |
| 96 createShader(); | 96 createShader(); |
| (...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 148 | 148 |
| 149 typedef GM INHERITED; | 149 typedef GM INHERITED; |
| 150 }; | 150 }; |
| 151 | 151 |
| 152 ////////////////////////////////////////////////////////////////////////////// | 152 ////////////////////////////////////////////////////////////////////////////// |
| 153 | 153 |
| 154 static GM* MyFactory(void*) { return new SamplerStressGM; } | 154 static GM* MyFactory(void*) { return new SamplerStressGM; } |
| 155 static GMRegistry reg(MyFactory); | 155 static GMRegistry reg(MyFactory); |
| 156 | 156 |
| 157 } | 157 } |
| OLD | NEW |