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Side by Side Diff: gm/bleed.cpp

Issue 544233002: "NULL !=" = NULL (Closed) Base URL: https://skia.googlesource.com/skia.git@are
Patch Set: rebase Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkBlurMask.h" 9 #include "SkBlurMask.h"
10 #include "SkBlurMaskFilter.h" 10 #include "SkBlurMaskFilter.h"
(...skipping 194 matching lines...) Expand 10 before | Expand all | Expand 10 after
205 205
206 // Then draw a column with no bleeding or tiling but with high filte ring 206 // Then draw a column with no bleeding or tiling but with high filte ring
207 this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kHigh_FilterLevel); 207 this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kHigh_FilterLevel);
208 this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kHigh_FilterLevel); 208 this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kHigh_FilterLevel);
209 this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kHigh_FilterLevel); 209 this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kHigh_FilterLevel);
210 this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kHigh_FilterLevel); 210 this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kHigh_FilterLevel);
211 211
212 #if SK_SUPPORT_GPU 212 #if SK_SUPPORT_GPU
213 GrContext* ctx = canvas->getGrContext(); 213 GrContext* ctx = canvas->getGrContext();
214 int oldMaxTextureSize = 0; 214 int oldMaxTextureSize = 0;
215 if (NULL != ctx) { 215 if (ctx) {
216 // shrink the max texture size so all our textures can be reason ably sized 216 // shrink the max texture size so all our textures can be reason ably sized
217 oldMaxTextureSize = ctx->getMaxTextureSize(); 217 oldMaxTextureSize = ctx->getMaxTextureSize();
218 ctx->setMaxTextureSizeOverride(kMaxTextureSize); 218 ctx->setMaxTextureSizeOverride(kMaxTextureSize);
219 } 219 }
220 #endif 220 #endif
221 221
222 // Then draw a column with no bleeding but with tiling and low filte ring 222 // Then draw a column with no bleeding but with tiling and low filte ring
223 this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kLow_FilterLevel); 223 this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kLow_FilterLevel);
224 this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kLow_FilterLevel); 224 this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kLow_FilterLevel);
225 this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kLow_FilterLevel); 225 this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kNone_DrawBitmapRe ctFlag, SkPaint::kLow_FilterLevel);
(...skipping 11 matching lines...) Expand all
237 this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kLow_FilterLevel); 237 this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kLow_FilterLevel);
238 this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kLow_FilterLevel); 238 this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kLow_FilterLevel);
239 239
240 // Finally draw a column with bleeding, tiling, and high filtering 240 // Finally draw a column with bleeding, tiling, and high filtering
241 this->drawCase1(canvas, kCol6X, kRow0Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kHigh_FilterLevel); 241 this->drawCase1(canvas, kCol6X, kRow0Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kHigh_FilterLevel);
242 this->drawCase2(canvas, kCol6X, kRow1Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kHigh_FilterLevel); 242 this->drawCase2(canvas, kCol6X, kRow1Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kHigh_FilterLevel);
243 this->drawCase3(canvas, kCol6X, kRow2Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kHigh_FilterLevel); 243 this->drawCase3(canvas, kCol6X, kRow2Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kHigh_FilterLevel);
244 this->drawCase4(canvas, kCol6X, kRow3Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kHigh_FilterLevel); 244 this->drawCase4(canvas, kCol6X, kRow3Y, SkCanvas::kBleed_DrawBitmapR ectFlag, SkPaint::kHigh_FilterLevel);
245 245
246 #if SK_SUPPORT_GPU 246 #if SK_SUPPORT_GPU
247 if (NULL != ctx) { 247 if (ctx) {
248 ctx->setMaxTextureSizeOverride(oldMaxTextureSize); 248 ctx->setMaxTextureSizeOverride(oldMaxTextureSize);
249 } 249 }
250 #endif 250 #endif
251 canvas->restore(); 251 canvas->restore();
252 } 252 }
253 } 253 }
254 254
255 private: 255 private:
256 static const int kBlockSize = 70; 256 static const int kBlockSize = 70;
257 static const int kBlockSpacing = 5; 257 static const int kBlockSpacing = 5;
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273 static const int kSmallTextureSize = 6; 273 static const int kSmallTextureSize = 6;
274 static const int kMaxTextureSize = 32; 274 static const int kMaxTextureSize = 32;
275 275
276 SkBitmap fBitmapSmall; 276 SkBitmap fBitmapSmall;
277 SkBitmap fBitmapBig; 277 SkBitmap fBitmapBig;
278 278
279 typedef GM INHERITED; 279 typedef GM INHERITED;
280 }; 280 };
281 281
282 DEF_GM( return new BleedGM(); ) 282 DEF_GM( return new BleedGM(); )
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