| Index: src/gpu/gl/GrGLProgram.cpp
|
| diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
|
| index 7ddd8613f19b571f606ac6000682bb4fc1b8c3e9..f80bc2e550569be8fedac1e7d0d4f328df5d4bf5 100644
|
| --- a/src/gpu/gl/GrGLProgram.cpp
|
| +++ b/src/gpu/gl/GrGLProgram.cpp
|
| @@ -241,8 +241,11 @@ void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts,
|
| fColorEffects->setData(fGpu, fUniformManager, colorStages);
|
| fCoverageEffects->setData(fGpu, fUniformManager, coverageStages);
|
|
|
| +
|
| + // TexGen state applies to the the fixed function vertex shader. For custom shaders, it's
|
| + // ignored, so we don't need to change the texgen settings in that case.
|
| if (!fHasVertexShader) {
|
| - fGpu->disableUnusedTexGen(fNumTexCoordSets);
|
| + fGpu->flushTexGenSettings(fNumTexCoordSets);
|
| }
|
| }
|
|
|
|
|