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Side by Side Diff: src/compiler/machine-node-factory.h

Issue 543743002: Remove deprecated PrintableUnique. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 3 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_MACHINE_NODE_FACTORY_H_ 5 #ifndef V8_COMPILER_MACHINE_NODE_FACTORY_H_
6 #define V8_COMPILER_MACHINE_NODE_FACTORY_H_ 6 #define V8_COMPILER_MACHINE_NODE_FACTORY_H_
7 7
8 #ifdef USE_SIMULATOR 8 #ifdef USE_SIMULATOR
9 #define MACHINE_ASSEMBLER_SUPPORTS_CALL_C 0 9 #define MACHINE_ASSEMBLER_SUPPORTS_CALL_C 0
10 #else 10 #else
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48 Node* Int64Constant(int64_t value) { 48 Node* Int64Constant(int64_t value) {
49 return NEW_NODE_0(COMMON()->Int64Constant(value)); 49 return NEW_NODE_0(COMMON()->Int64Constant(value));
50 } 50 }
51 Node* NumberConstant(double value) { 51 Node* NumberConstant(double value) {
52 return NEW_NODE_0(COMMON()->NumberConstant(value)); 52 return NEW_NODE_0(COMMON()->NumberConstant(value));
53 } 53 }
54 Node* Float64Constant(double value) { 54 Node* Float64Constant(double value) {
55 return NEW_NODE_0(COMMON()->Float64Constant(value)); 55 return NEW_NODE_0(COMMON()->Float64Constant(value));
56 } 56 }
57 Node* HeapConstant(Handle<Object> object) { 57 Node* HeapConstant(Handle<Object> object) {
58 PrintableUnique<Object> val = 58 Unique<Object> val = Unique<Object>::CreateUninitialized(object);
59 PrintableUnique<Object>::CreateUninitialized(ZONE(), object);
60 return NEW_NODE_0(COMMON()->HeapConstant(val)); 59 return NEW_NODE_0(COMMON()->HeapConstant(val));
61 } 60 }
62 61
63 Node* Projection(int index, Node* a) { 62 Node* Projection(int index, Node* a) {
64 return NEW_NODE_1(COMMON()->Projection(index), a); 63 return NEW_NODE_1(COMMON()->Projection(index), a);
65 } 64 }
66 65
67 // Memory Operations. 66 // Memory Operations.
68 Node* Load(MachineType rep, Node* base) { 67 Node* Load(MachineType rep, Node* base) {
69 return Load(rep, base, Int32Constant(0)); 68 return Load(rep, base, Int32Constant(0));
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366 #undef NEW_NODE_3 365 #undef NEW_NODE_3
367 #undef MACHINE 366 #undef MACHINE
368 #undef COMMON 367 #undef COMMON
369 #undef ZONE 368 #undef ZONE
370 369
371 } // namespace compiler 370 } // namespace compiler
372 } // namespace internal 371 } // namespace internal
373 } // namespace v8 372 } // namespace v8
374 373
375 #endif // V8_COMPILER_MACHINE_NODE_FACTORY_H_ 374 #endif // V8_COMPILER_MACHINE_NODE_FACTORY_H_
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