OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_BASE_CURSOR_OZONE_BITMAP_CURSOR_FACTORY_OZONE_H_ | 5 #ifndef UI_BASE_CURSOR_OZONE_BITMAP_CURSOR_FACTORY_OZONE_H_ |
6 #define UI_BASE_CURSOR_OZONE_BITMAP_CURSOR_FACTORY_OZONE_H_ | 6 #define UI_BASE_CURSOR_OZONE_BITMAP_CURSOR_FACTORY_OZONE_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 | 9 |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
11 #include "third_party/skia/include/core/SkBitmap.h" | 11 #include "third_party/skia/include/core/SkBitmap.h" |
12 #include "ui/base/cursor/cursor.h" | 12 #include "ui/base/cursor/cursor.h" |
13 #include "ui/base/ui_base_export.h" | 13 #include "ui/base/ui_base_export.h" |
14 #include "ui/gfx/geometry/point.h" | 14 #include "ui/gfx/geometry/point.h" |
15 #include "ui/ozone/public/cursor_factory_ozone.h" | 15 #include "ui/ozone/public/cursor_factory_ozone.h" |
16 | 16 |
17 namespace ui { | 17 namespace ui { |
18 | 18 |
19 // A cursor that is an SkBitmap combined with a gfx::Point hotspot. | 19 // A cursor that is an SkBitmap combined with a gfx::Point hotspot. |
20 class UI_BASE_EXPORT BitmapCursorOzone | 20 class UI_BASE_EXPORT BitmapCursorOzone |
21 : public base::RefCounted<BitmapCursorOzone> { | 21 : public base::RefCounted<BitmapCursorOzone> { |
22 public: | 22 public: |
23 BitmapCursorOzone(const SkBitmap& bitmap, const gfx::Point& hotspot) | 23 BitmapCursorOzone(const SkBitmap& bitmap, const gfx::Point& hotspot); |
24 : bitmap_(bitmap), hotspot_(hotspot) {} | 24 BitmapCursorOzone(const std::vector<SkBitmap>& bitmaps, |
| 25 const gfx::Point& hotspot, |
| 26 int frame_delay_ms); |
25 | 27 |
26 const gfx::Point& hotspot() { return hotspot_; } | 28 const gfx::Point& hotspot(); |
27 const SkBitmap& bitmap() { return bitmap_; } | 29 const SkBitmap& bitmap(); |
| 30 |
| 31 // For animated cursors. |
| 32 const std::vector<SkBitmap>& bitmaps(); |
| 33 int frame_delay_ms(); |
28 | 34 |
29 private: | 35 private: |
30 friend class base::RefCounted<BitmapCursorOzone>; | 36 friend class base::RefCounted<BitmapCursorOzone>; |
31 ~BitmapCursorOzone() {} | 37 ~BitmapCursorOzone(); |
32 | 38 |
33 SkBitmap bitmap_; | 39 std::vector<SkBitmap> bitmaps_; |
34 gfx::Point hotspot_; | 40 gfx::Point hotspot_; |
| 41 int frame_delay_ms_; |
35 | 42 |
36 DISALLOW_COPY_AND_ASSIGN(BitmapCursorOzone); | 43 DISALLOW_COPY_AND_ASSIGN(BitmapCursorOzone); |
37 }; | 44 }; |
38 | 45 |
39 // CursorFactoryOzone implementation for bitmapped cursors. | 46 // CursorFactoryOzone implementation for bitmapped cursors. |
40 // | 47 // |
41 // This is a base class for platforms where PlatformCursor is an SkBitmap | 48 // This is a base class for platforms where PlatformCursor is an SkBitmap |
42 // combined with a gfx::Point for the hotspot. | 49 // combined with a gfx::Point for the hotspot. |
43 // | 50 // |
44 // Subclasses need only implement SetBitmapCursor() as everything else is | 51 // Subclasses need only implement SetBitmapCursor() as everything else is |
(...skipping 25 matching lines...) Expand all Loading... |
70 // Default cursors are cached & owned by the factory. | 77 // Default cursors are cached & owned by the factory. |
71 typedef std::map<int, scoped_refptr<BitmapCursorOzone> > DefaultCursorMap; | 78 typedef std::map<int, scoped_refptr<BitmapCursorOzone> > DefaultCursorMap; |
72 DefaultCursorMap default_cursors_; | 79 DefaultCursorMap default_cursors_; |
73 | 80 |
74 DISALLOW_COPY_AND_ASSIGN(BitmapCursorFactoryOzone); | 81 DISALLOW_COPY_AND_ASSIGN(BitmapCursorFactoryOzone); |
75 }; | 82 }; |
76 | 83 |
77 } // namespace ui | 84 } // namespace ui |
78 | 85 |
79 #endif // UI_BASE_CURSOR_OZONE_BITMAP_CURSOR_FACTORY_OZONE_H_ | 86 #endif // UI_BASE_CURSOR_OZONE_BITMAP_CURSOR_FACTORY_OZONE_H_ |
OLD | NEW |