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Unified Diff: src/gpu/GrAARectRenderer.cpp

Issue 543623004: Removing vertex attrib indices (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: warning fixed Created 6 years, 3 months ago
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Index: src/gpu/GrAARectRenderer.cpp
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index d19e26d76604a9f98bdbb91c492886865f3475c2..954a6f2d5d3d61e082c5001fc714a0f716f259eb 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -9,16 +9,16 @@
#include "GrAARectRenderer.h"
#include "GrGpu.h"
#include "gl/GrGLEffect.h"
-#include "gl/GrGLVertexEffect.h"
+#include "gl/GrGLGeometryProcessor.h"
#include "GrTBackendEffectFactory.h"
#include "SkColorPriv.h"
-#include "effects/GrVertexEffect.h"
+#include "effects/GrGeometryProcessor.h"
///////////////////////////////////////////////////////////////////////////////
class GrGLAlignedRectEffect;
// Axis Aligned special case
-class GrAlignedRectEffect : public GrVertexEffect {
+class GrAlignedRectEffect : public GrGeometryProcessor {
public:
static GrEffect* Create() {
GR_CREATE_STATIC_EFFECT(gAlignedRectEffect, GrAlignedRectEffect, ());
@@ -35,11 +35,13 @@ public:
*validFlags = 0;
}
+ const GrShaderVar& inRect() const { return fInRect; }
+
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance();
}
- class GLEffect : public GrGLVertexEffect {
+ class GLEffect : public GrGLGeometryProcessor {
public:
GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
: INHERITED (factory) {}
@@ -57,10 +59,9 @@ public:
const char *vsRectName, *fsRectName;
builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectName);
+ const GrShaderVar& inRect = drawEffect.castEffect<GrAlignedRectEffect>().inRect();
GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
- const SkString* attr0Name =
- vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
- vsBuilder->codeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str());
+ vsBuilder->codeAppendf("\t%s = %s;\n", vsRectName, inRect.c_str());
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
// TODO: compute all these offsets, spans, and scales in the VS
@@ -96,20 +97,24 @@ public:
virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEffect&) SK_OVERRIDE {}
private:
- typedef GrGLVertexEffect INHERITED;
+ typedef GrGLGeometryProcessor INHERITED;
};
private:
- GrAlignedRectEffect() : GrVertexEffect() {
- this->addVertexAttrib(kVec4f_GrSLType);
+ GrAlignedRectEffect()
+ : fInRect(this->addVertexAttrib(GrShaderVar("inRect",
+ kVec4f_GrSLType,
+ GrShaderVar::kAttribute_TypeModifier))) {
}
+ const GrShaderVar& fInRect;
+
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
GR_DECLARE_EFFECT_TEST;
- typedef GrVertexEffect INHERITED;
+ typedef GrGeometryProcessor INHERITED;
};
@@ -137,7 +142,8 @@ class GrGLRectEffect;
* The munged width and height are stored in a vec2 varying ("WidthHeight")
* with the width in x and the height in y.
*/
-class GrRectEffect : public GrVertexEffect {
+
+class GrRectEffect : public GrGeometryProcessor {
public:
static GrEffect* Create() {
GR_CREATE_STATIC_EFFECT(gRectEffect, GrRectEffect, ());
@@ -154,11 +160,14 @@ public:
*validFlags = 0;
}
+ const GrShaderVar& inRectEdge() const { return fInRectEdge; }
+ const GrShaderVar& inWidthHeight() const { return fInWidthHeight; }
+
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
return GrTBackendEffectFactory<GrRectEffect>::getInstance();
}
- class GLEffect : public GrGLVertexEffect {
+ class GLEffect : public GrGLGeometryProcessor {
public:
GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
: INHERITED (factory) {}
@@ -176,18 +185,17 @@ public:
builder->addVarying(kVec4f_GrSLType, "RectEdge",
&vsRectEdgeName, &fsRectEdgeName);
+ const GrRectEffect& rectEffect = drawEffect.castEffect<GrRectEffect>();
GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
- const SkString* attr0Name =
- vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
- vsBuilder->codeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_str());
+ vsBuilder->codeAppendf("%s = %s;", vsRectEdgeName, rectEffect.inRectEdge().c_str());
// setup the varying for width/2+.5 and height/2+.5
const char *vsWidthHeightName, *fsWidthHeightName;
builder->addVarying(kVec2f_GrSLType, "WidthHeight",
&vsWidthHeightName, &fsWidthHeightName);
- const SkString* attr1Name =
- vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]);
- vsBuilder->codeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name->c_str());
+ vsBuilder->codeAppendf("%s = %s;",
+ vsWidthHeightName,
+ rectEffect.inWidthHeight().c_str());
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
// TODO: compute all these offsets, spans, and scales in the VS
@@ -230,22 +238,31 @@ public:
virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEffect&) SK_OVERRIDE {}
private:
- typedef GrGLVertexEffect INHERITED;
+ typedef GrGLGeometryProcessor INHERITED;
};
+
private:
- GrRectEffect() : GrVertexEffect() {
- this->addVertexAttrib(kVec4f_GrSLType);
- this->addVertexAttrib(kVec2f_GrSLType);
+ GrRectEffect()
+ : fInRectEdge(this->addVertexAttrib(GrShaderVar("inRectEdge",
+ kVec4f_GrSLType,
+ GrShaderVar::kAttribute_TypeModifier)))
+ , fInWidthHeight(this->addVertexAttrib(
+ GrShaderVar("inWidthHeight",
+ kVec2f_GrSLType,
+ GrShaderVar::kAttribute_TypeModifier))) {
this->setWillReadFragmentPosition();
}
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
+ const GrShaderVar& fInRectEdge;
+ const GrShaderVar& fInWidthHeight;
+
GR_DECLARE_EFFECT_TEST;
- typedef GrVertexEffect INHERITED;
+ typedef GrGeometryProcessor INHERITED;
};
@@ -646,9 +663,7 @@ void GrAARectRenderer::shaderFillAARect(GrGpu* gpu,
RectVertex* verts = reinterpret_cast<RectVertex*>(geo.vertices());
GrEffect* effect = GrRectEffect::Create();
- static const int kRectAttrIndex = 1;
- static const int kWidthIndex = 2;
- drawState->setGeometryProcessor(effect, kRectAttrIndex, kWidthIndex)->unref();
+ drawState->setGeometryProcessor(effect)->unref();
for (int i = 0; i < 4; ++i) {
verts[i].fCenter = center;
@@ -696,8 +711,7 @@ void GrAARectRenderer::shaderFillAlignedAARect(GrGpu* gpu,
AARectVertex* verts = reinterpret_cast<AARectVertex*>(geo.vertices());
GrEffect* effect = GrAlignedRectEffect::Create();
- static const int kOffsetIndex = 1;
- drawState->setGeometryProcessor(effect, kOffsetIndex)->unref();
+ drawState->setGeometryProcessor(effect)->unref();
SkRect devRect;
combinedMatrix.mapRect(&devRect, rect);
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