| Index: src/gpu/gl/GrGLEffect.h
|
| diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
|
| index 88aa4cdd1c85f9efaec5852b0cb33c56629a7d47..e7d847d0a28fcc9eaaeb831c0c97aac30203c251 100644
|
| --- a/src/gpu/gl/GrGLEffect.h
|
| +++ b/src/gpu/gl/GrGLEffect.h
|
| @@ -34,7 +34,7 @@ class GrGLShaderBuilder;
|
|
|
| class GrDrawEffect;
|
| class GrGLTexture;
|
| -class GrGLVertexEffect;
|
| +class GrGLGeometryProcessor;
|
|
|
| class GrGLEffect {
|
|
|
| @@ -90,14 +90,14 @@ public:
|
| static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
|
|
|
| /** Used by the system when generating shader code, to see if this effect can be downcasted to
|
| - the internal GrGLVertexEffect type */
|
| + the internal GrGLGeometryProcessor type */
|
| bool isVertexEffect() const { return fIsVertexEffect; }
|
|
|
| protected:
|
| const GrBackendEffectFactory& fFactory;
|
|
|
| private:
|
| - friend class GrGLVertexEffect; // to set fIsVertexEffect
|
| + friend class GrGLGeometryProcessor; // to set fIsVertexEffect
|
|
|
| bool fIsVertexEffect;
|
| };
|
|
|