| Index: src/gpu/gl/GrGLVertexEffect.h
|
| diff --git a/src/gpu/gl/GrGLVertexEffect.h b/src/gpu/gl/GrGLVertexEffect.h
|
| deleted file mode 100644
|
| index 2e82fbc4d7d85b86ee4b5a40ffd81c39a4fc2dbc..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGLVertexEffect.h
|
| +++ /dev/null
|
| @@ -1,52 +0,0 @@
|
| -/*
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| - * Copyright 2013 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrGLVertexEffect_DEFINED
|
| -#define GrGLVertexEffect_DEFINED
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| -
|
| -#include "GrGLEffect.h"
|
| -
|
| -/**
|
| - * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, then it must inherit
|
| - * from this class. Since paths don't have vertices, this class is only meant to be used internally
|
| - * by skia, for special cases.
|
| - */
|
| -class GrGLVertexEffect : public GrGLEffect {
|
| -public:
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| - GrGLVertexEffect(const GrBackendEffectFactory& factory)
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| - : INHERITED(factory) { fIsVertexEffect = true; }
|
| -
|
| - /**
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| - * This is similar to emitCode() in the base class, except it takes a full shader builder.
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| - * This allows the effect subclass to emit vertex code.
|
| - */
|
| - virtual void emitCode(GrGLFullProgramBuilder* builder,
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| - const GrDrawEffect& drawEffect,
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| - const GrEffectKey& key,
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| - const char* outputColor,
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| - const char* inputColor,
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| - const TransformedCoordsArray& coords,
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| - const TextureSamplerArray& samplers) = 0;
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| - /**
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| - * Provide a default override for base class's emitCode() function.
|
| - */
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| - virtual void emitCode(GrGLProgramBuilder* builder,
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| - const GrDrawEffect& drawEffect,
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| - const GrEffectKey& key,
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| - const char* outputColor,
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| - const char* inputColor,
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| - const TransformedCoordsArray& coords,
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| - const TextureSamplerArray& samplers) SK_OVERRIDE {
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| - SkFAIL("GrGLVertexEffect requires GrGLFullProgramBuilder* overload for emitCode().");
|
| - }
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| -
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| -
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| -private:
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| - typedef GrGLEffect INHERITED;
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| -};
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| -
|
| -#endif
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|
|