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Side by Side Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.h

Issue 543623004: Removing vertex attrib indices (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: warning fixed Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLVertexShader_DEFINED 8 #ifndef GrGLVertexShader_DEFINED
9 #define GrGLVertexShader_DEFINED 9 #define GrGLVertexShader_DEFINED
10 #include "GrGLShaderBuilder.h" 10 #include "GrGLShaderBuilder.h"
11 11
12 class GrGLProgramBuilder; 12 class GrGLProgramBuilder;
13 13
14 class GrGLVertexShaderBuilder : public GrGLFullShaderBuilder { 14 class GrGLVertexShaderBuilder : public GrGLFullShaderBuilder {
15 public: 15 public:
16 GrGLVertexShaderBuilder(GrGLFullProgramBuilder* program); 16 GrGLVertexShaderBuilder(GrGLFullProgramBuilder* program);
17 17
18 /* 18 /*
19 * Add attribute will push a new attribute onto the end. It will also asser t if there is
20 * a duplicate attribute
21 */
22 bool addAttribute(GrSLType type, const char* name);
23
24 bool addEffectAttribute(int attributeIndex, GrSLType type, const SkString& n ame);
25
26 /*
27 * this call is only for GrGLProgramEffects' internal use 19 * this call is only for GrGLProgramEffects' internal use
28 */ 20 */
29 void emitAttributes(const GrEffectStage& stage); 21 void emitAttributes(const GrEffectStage& stage);
30 22
31 /** 23 /**
32 * Are explicit local coordinates provided as input to the vertex shader. 24 * Are explicit local coordinates provided as input to the vertex shader.
33 */ 25 */
34 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVa r); } 26 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVa r); }
35 27
36 const SkString* getEffectAttributeName(int attributeIndex) const; 28 const SkString* getEffectAttributeName(int attributeIndex) const;
37 29
38 /** Returns a vertex attribute that represents the local coords in the VS. T his may be the same 30 /** Returns a vertex attribute that represents the local coords in the VS. T his may be the same
39 as positionAttribute() or it may not be. It depends upon whether the ren dering code 31 as positionAttribute() or it may not be. It depends upon whether the ren dering code
40 specified explicit local coords or not in the GrDrawState. */ 32 specified explicit local coords or not in the GrDrawState. */
41 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar; } 33 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar; }
42 34
43 /** Returns a vertex attribute that represents the vertex position in the VS . This is the 35 /** Returns a vertex attribute that represents the vertex position in the VS . This is the
44 pre-matrix position and is commonly used by effects to compute texture c oords via a matrix. 36 pre-matrix position and is commonly used by effects to compute texture c oords via a matrix.
45 */ 37 */
46 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; } 38 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; }
47 39
48 private: 40 private:
49 /* 41 /*
42 * Add attribute will push a new attribute onto the end. It will also asser t if there is
43 * a duplicate attribute
44 */
45 bool addAttribute(const GrShaderVar& var);
46
47 /*
50 * Internal call for GrGLFullProgramBuilder.addVarying 48 * Internal call for GrGLFullProgramBuilder.addVarying
51 */ 49 */
52 void addVarying(GrSLType type, 50 void addVarying(GrSLType type,
53 const char* name, 51 const char* name,
54 const char** vsOutName); 52 const char** vsOutName);
55 53
56 /* 54 /*
57 * private helpers for compilation by GrGLProgramBuilder 55 * private helpers for compilation by GrGLProgramBuilder
58 */ 56 */
59 void bindProgramLocations(GrGLuint programId); 57 void bindProgramLocations(GrGLuint programId);
60 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const; 58 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const;
61 void emitCodeBeforeEffects(GrGLSLExpr4* color, GrGLSLExpr4* coverage); 59 void emitCodeBeforeEffects(GrGLSLExpr4* color, GrGLSLExpr4* coverage);
62 void emitCodeAfterEffects(); 60 void emitCodeAfterEffects();
63 61
64 struct AttributePair { 62 struct AttributePair {
65 void set(int index, const SkString& name) { 63 void set(int index, const SkString& name) {
66 fIndex = index; fName = name; 64 fIndex = index; fName = name;
67 } 65 }
68 int fIndex; 66 int fIndex;
69 SkString fName; 67 SkString fName;
70 }; 68 };
71 69
72 SkSTArray<10, AttributePair, true> fEffectAttributes;
73 GrGLShaderVar* fPositionVar; 70 GrGLShaderVar* fPositionVar;
74 GrGLShaderVar* fLocalCoordsVar; 71 GrGLShaderVar* fLocalCoordsVar;
72 int fEffectAttribOffset;
75 73
76 friend class GrGLFullProgramBuilder; 74 friend class GrGLFullProgramBuilder;
77 75
78 typedef GrGLFullShaderBuilder INHERITED; 76 typedef GrGLFullShaderBuilder INHERITED;
79 }; 77 };
80 78
81 #endif 79 #endif
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