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Side by Side Diff: src/gpu/effects/GrDistanceFieldTextureEffect.h

Issue 543623004: Removing vertex attrib indices (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: warning fixed Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrDistanceFieldTextureEffect_DEFINED 8 #ifndef GrDistanceFieldTextureEffect_DEFINED
9 #define GrDistanceFieldTextureEffect_DEFINED 9 #define GrDistanceFieldTextureEffect_DEFINED
10 10
11 #include "GrEffect.h" 11 #include "GrEffect.h"
12 #include "GrVertexEffect.h" 12 #include "GrGeometryProcessor.h"
13 13
14 class GrGLDistanceFieldTextureEffect; 14 class GrGLDistanceFieldTextureEffect;
15 class GrGLDistanceFieldLCDTextureEffect; 15 class GrGLDistanceFieldLCDTextureEffect;
16 16
17 enum GrDistanceFieldEffectFlags { 17 enum GrDistanceFieldEffectFlags {
18 kSimilarity_DistanceFieldEffectFlag = 0x01, // ctm is similarity matrix 18 kSimilarity_DistanceFieldEffectFlag = 0x01, // ctm is similarity matrix
19 kRectToRect_DistanceFieldEffectFlag = 0x02, // ctm maps rects to rects 19 kRectToRect_DistanceFieldEffectFlag = 0x02, // ctm maps rects to rects
20 kUseLCD_DistanceFieldEffectFlag = 0x04, // use lcd text 20 kUseLCD_DistanceFieldEffectFlag = 0x04, // use lcd text
21 kBGR_DistanceFieldEffectFlag = 0x08, // lcd display has bgr order 21 kBGR_DistanceFieldEffectFlag = 0x08, // lcd display has bgr order
22 kPortrait_DistanceFieldEffectFlag = 0x10, // lcd display is in portrait mode (not used yet) 22 kPortrait_DistanceFieldEffectFlag = 0x10, // lcd display is in portrait mode (not used yet)
23 23
24 kUniformScale_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | 24 kUniformScale_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag |
25 kRectToRect_DistanceFieldEffectFlag, 25 kRectToRect_DistanceFieldEffectFlag,
26 // The subset of the flags relevant to GrDistanceFieldTextureEffect 26 // The subset of the flags relevant to GrDistanceFieldTextureEffect
27 kNonLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag, 27 kNonLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag,
28 // The subset of the flags relevant to GrDistanceFieldLCDTextureEffect 28 // The subset of the flags relevant to GrDistanceFieldLCDTextureEffect
29 kLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | 29 kLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag |
30 kRectToRect_DistanceFieldEffectFlag | 30 kRectToRect_DistanceFieldEffectFlag |
31 kUseLCD_DistanceFieldEffectFlag | 31 kUseLCD_DistanceFieldEffectFlag |
32 kBGR_DistanceFieldEffectFlag, 32 kBGR_DistanceFieldEffectFlag,
33 }; 33 };
34 34
35 /** 35 /**
36 * The output color of this effect is a modulation of the input color and a samp le from a 36 * The output color of this effect is a modulation of the input color and a samp le from a
37 * distance field texture (using a smoothed step function near 0.5). 37 * distance field texture (using a smoothed step function near 0.5).
38 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input 38 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input
39 * coords are a custom attribute. Gamma correction is handled via a texture LUT. 39 * coords are a custom attribute. Gamma correction is handled via a texture LUT.
40 */ 40 */
41 class GrDistanceFieldTextureEffect : public GrVertexEffect { 41 class GrDistanceFieldTextureEffect : public GrGeometryProcessor {
42 public: 42 public:
43 #ifdef SK_GAMMA_APPLY_TO_A8 43 #ifdef SK_GAMMA_APPLY_TO_A8
44 static GrEffect* Create(GrTexture* tex, const GrTextureParams& params, 44 static GrEffect* Create(GrTexture* tex, const GrTextureParams& params,
45 GrTexture* gamma, const GrTextureParams& gammaParams , float lum, 45 GrTexture* gamma, const GrTextureParams& gammaParams , float lum,
46 uint32_t flags) { 46 uint32_t flags) {
47 return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, gamma, gamm aParams, lum, 47 return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, gamma, gamm aParams, lum,
48 flags)); 48 flags));
49 } 49 }
50 #else 50 #else
51 static GrEffect* Create(GrTexture* tex, const GrTextureParams& params, 51 static GrEffect* Create(GrTexture* tex, const GrTextureParams& params,
52 uint32_t flags) { 52 uint32_t flags) {
53 return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, flags)); 53 return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, flags));
54 } 54 }
55 #endif 55 #endif
56 56
57 virtual ~GrDistanceFieldTextureEffect() {} 57 virtual ~GrDistanceFieldTextureEffect() {}
58 58
59 static const char* Name() { return "DistanceFieldTexture"; } 59 static const char* Name() { return "DistanceFieldTexture"; }
60 60
61 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; 61 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE;
62
63 const GrShaderVar& inTextureCoords() const { return fInTextureCoords; }
62 #ifdef SK_GAMMA_APPLY_TO_A8 64 #ifdef SK_GAMMA_APPLY_TO_A8
63 float getLuminance() const { return fLuminance; } 65 float getLuminance() const { return fLuminance; }
64 #endif 66 #endif
65 uint32_t getFlags() const { return fFlags; } 67 uint32_t getFlags() const { return fFlags; }
66 68
67 typedef GrGLDistanceFieldTextureEffect GLEffect; 69 typedef GrGLDistanceFieldTextureEffect GLEffect;
68 70
69 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; 71 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
70 72
71 private: 73 private:
72 GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& para ms, 74 GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& para ms,
73 #ifdef SK_GAMMA_APPLY_TO_A8 75 #ifdef SK_GAMMA_APPLY_TO_A8
74 GrTexture* gamma, const GrTextureParams& gammaP arams, float lum, 76 GrTexture* gamma, const GrTextureParams& gammaP arams, float lum,
75 #endif 77 #endif
76 uint32_t flags); 78 uint32_t flags);
77 79
78 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; 80 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
79 81
80 GrTextureAccess fTextureAccess; 82 GrTextureAccess fTextureAccess;
81 #ifdef SK_GAMMA_APPLY_TO_A8 83 #ifdef SK_GAMMA_APPLY_TO_A8
82 GrTextureAccess fGammaTextureAccess; 84 GrTextureAccess fGammaTextureAccess;
83 float fLuminance; 85 float fLuminance;
84 #endif 86 #endif
85 uint32_t fFlags; 87 uint32_t fFlags;
88 const GrShaderVar& fInTextureCoords;
86 89
87 GR_DECLARE_EFFECT_TEST; 90 GR_DECLARE_EFFECT_TEST;
88 91
89 typedef GrEffect INHERITED; 92 typedef GrEffect INHERITED;
90 }; 93 };
91 94
92 /** 95 /**
93 * The output color of this effect is a modulation of the input color and sample s from a 96 * The output color of this effect is a modulation of the input color and sample s from a
94 * distance field texture (using a smoothed step function near 0.5), adjusted fo r LCD displays. 97 * distance field texture (using a smoothed step function near 0.5), adjusted fo r LCD displays.
95 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input 98 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input
96 * coords are a custom attribute. Gamma correction is handled via a texture LUT. 99 * coords are a custom attribute. Gamma correction is handled via a texture LUT.
97 */ 100 */
98 class GrDistanceFieldLCDTextureEffect : public GrVertexEffect { 101 class GrDistanceFieldLCDTextureEffect : public GrGeometryProcessor {
99 public: 102 public:
100 static GrEffect* Create(GrTexture* tex, const GrTextureParams& params, 103 static GrEffect* Create(GrTexture* tex, const GrTextureParams& params,
101 GrTexture* gamma, const GrTextureParams& gammaParams , 104 GrTexture* gamma, const GrTextureParams& gammaParams ,
102 SkColor textColor, uint32_t flags) { 105 SkColor textColor, uint32_t flags) {
103 return SkNEW_ARGS(GrDistanceFieldLCDTextureEffect, 106 return SkNEW_ARGS(GrDistanceFieldLCDTextureEffect,
104 (tex, params, gamma, gammaParams, textColor, flags)); 107 (tex, params, gamma, gammaParams, textColor, flags));
105 } 108 }
106 109
107 virtual ~GrDistanceFieldLCDTextureEffect() {} 110 virtual ~GrDistanceFieldLCDTextureEffect() {}
108 111
109 static const char* Name() { return "DistanceFieldLCDTexture"; } 112 static const char* Name() { return "DistanceFieldLCDTexture"; }
110 113
114 const GrShaderVar& inTextureCoords() const { return fInTextureCoords; }
111 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; 115 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE;
112 GrColor getTextColor() const { return fTextColor; } 116 GrColor getTextColor() const { return fTextColor; }
113 uint32_t getFlags() const { return fFlags; } 117 uint32_t getFlags() const { return fFlags; }
114 118
115 typedef GrGLDistanceFieldLCDTextureEffect GLEffect; 119 typedef GrGLDistanceFieldLCDTextureEffect GLEffect;
116 120
117 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; 121 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
118 122
119 private: 123 private:
120 GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& p arams, 124 GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& p arams,
121 GrTexture* gamma, const GrTextureParams& gam maParams, 125 GrTexture* gamma, const GrTextureParams& gam maParams,
122 SkColor textColor, 126 SkColor textColor,
123 uint32_t flags); 127 uint32_t flags);
124 128
125 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; 129 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
126 130
127 GrTextureAccess fTextureAccess; 131 GrTextureAccess fTextureAccess;
128 GrTextureAccess fGammaTextureAccess; 132 GrTextureAccess fGammaTextureAccess;
129 GrColor fTextColor; 133 GrColor fTextColor;
130 uint32_t fFlags; 134 uint32_t fFlags;
135 const GrShaderVar& fInTextureCoords;
131 136
132 GR_DECLARE_EFFECT_TEST; 137 GR_DECLARE_EFFECT_TEST;
133 138
134 typedef GrEffect INHERITED; 139 typedef GrEffect INHERITED;
135 }; 140 };
136 141
137 #endif 142 #endif
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