| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 9 #include "GrBezierEffect.h" | 9 #include "GrBezierEffect.h" |
| 10 | 10 |
| 11 #include "gl/GrGLEffect.h" | 11 #include "gl/GrGLEffect.h" |
| 12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
| 13 #include "gl/GrGLVertexEffect.h" | 13 #include "gl/GrGLGeometryProcessor.h" |
| 14 #include "GrTBackendEffectFactory.h" | 14 #include "GrTBackendEffectFactory.h" |
| 15 | 15 |
| 16 class GrGLConicEffect : public GrGLVertexEffect { | 16 class GrGLConicEffect : public GrGLGeometryProcessor { |
| 17 public: | 17 public: |
| 18 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 18 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 19 | 19 |
| 20 virtual void emitCode(GrGLFullProgramBuilder* builder, | 20 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 21 const GrDrawEffect& drawEffect, | 21 const GrDrawEffect& drawEffect, |
| 22 const GrEffectKey& key, | 22 const GrEffectKey& key, |
| 23 const char* outputColor, | 23 const char* outputColor, |
| 24 const char* inputColor, | 24 const char* inputColor, |
| 25 const TransformedCoordsArray&, | 25 const TransformedCoordsArray&, |
| 26 const TextureSamplerArray&) SK_OVERRIDE; | 26 const TextureSamplerArray&) SK_OVERRIDE; |
| 27 | 27 |
| 28 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 28 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
| 29 | 29 |
| 30 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 30 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} |
| 31 | 31 |
| 32 private: | 32 private: |
| 33 GrEffectEdgeType fEdgeType; | 33 GrEffectEdgeType fEdgeType; |
| 34 | 34 |
| 35 typedef GrGLVertexEffect INHERITED; | 35 typedef GrGLGeometryProcessor INHERITED; |
| 36 }; | 36 }; |
| 37 | 37 |
| 38 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, | 38 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, |
| 39 const GrDrawEffect& drawEffect) | 39 const GrDrawEffect& drawEffect) |
| 40 : INHERITED (factory) { | 40 : INHERITED (factory) { |
| 41 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); | 41 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); |
| 42 fEdgeType = ce.getEdgeType(); | 42 fEdgeType = ce.getEdgeType(); |
| 43 } | 43 } |
| 44 | 44 |
| 45 void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, | 45 void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 46 const GrDrawEffect& drawEffect, | 46 const GrDrawEffect& drawEffect, |
| 47 const GrEffectKey& key, | 47 const GrEffectKey& key, |
| 48 const char* outputColor, | 48 const char* outputColor, |
| 49 const char* inputColor, | 49 const char* inputColor, |
| 50 const TransformedCoordsArray&, | 50 const TransformedCoordsArray&, |
| 51 const TextureSamplerArray& samplers) { | 51 const TextureSamplerArray& samplers) { |
| 52 const char *vsName, *fsName; | 52 const char *vsName, *fsName; |
| 53 | 53 |
| 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", | 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
| 55 &vsName, &fsName); | 55 &vsName, &fsName); |
| 56 | 56 |
| 57 const GrShaderVar& inConicCoeffs = drawEffect.castEffect<GrConicEffect>().in
ConicCoeffs(); |
| 57 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 58 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 58 const SkString* attr0Name = | 59 vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str()); |
| 59 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | |
| 60 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | |
| 61 | 60 |
| 62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 61 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 63 fsBuilder->codeAppend("float edgeAlpha;"); | 62 fsBuilder->codeAppend("float edgeAlpha;"); |
| 64 | 63 |
| 65 switch (fEdgeType) { | 64 switch (fEdgeType) { |
| 66 case kHairlineAA_GrEffectEdgeType: { | 65 case kHairlineAA_GrEffectEdgeType: { |
| 67 SkAssertResult(fsBuilder->enableFeature( | 66 SkAssertResult(fsBuilder->enableFeature( |
| 68 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 67 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 69 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); | 68 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
| 70 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); | 69 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 128 } | 127 } |
| 129 | 128 |
| 130 ////////////////////////////////////////////////////////////////////////////// | 129 ////////////////////////////////////////////////////////////////////////////// |
| 131 | 130 |
| 132 GrConicEffect::~GrConicEffect() {} | 131 GrConicEffect::~GrConicEffect() {} |
| 133 | 132 |
| 134 const GrBackendEffectFactory& GrConicEffect::getFactory() const { | 133 const GrBackendEffectFactory& GrConicEffect::getFactory() const { |
| 135 return GrTBackendEffectFactory<GrConicEffect>::getInstance(); | 134 return GrTBackendEffectFactory<GrConicEffect>::getInstance(); |
| 136 } | 135 } |
| 137 | 136 |
| 138 GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 137 GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) |
| 139 this->addVertexAttrib(kVec4f_GrSLType); | 138 : fEdgeType(edgeType) |
| 140 fEdgeType = edgeType; | 139 , fInConicCoeffs(this->addVertexAttrib(GrShaderVar("inConicCoeffs", |
| 140 kVec4f_GrSLType, |
| 141 GrShaderVar::kAttribute_T
ypeModifier))) { |
| 141 } | 142 } |
| 142 | 143 |
| 143 bool GrConicEffect::onIsEqual(const GrEffect& other) const { | 144 bool GrConicEffect::onIsEqual(const GrEffect& other) const { |
| 144 const GrConicEffect& ce = CastEffect<GrConicEffect>(other); | 145 const GrConicEffect& ce = CastEffect<GrConicEffect>(other); |
| 145 return (ce.fEdgeType == fEdgeType); | 146 return (ce.fEdgeType == fEdgeType); |
| 146 } | 147 } |
| 147 | 148 |
| 148 ////////////////////////////////////////////////////////////////////////////// | 149 ////////////////////////////////////////////////////////////////////////////// |
| 149 | 150 |
| 150 GR_DEFINE_EFFECT_TEST(GrConicEffect); | 151 GR_DEFINE_EFFECT_TEST(GrConicEffect); |
| 151 | 152 |
| 152 GrEffect* GrConicEffect::TestCreate(SkRandom* random, | 153 GrEffect* GrConicEffect::TestCreate(SkRandom* random, |
| 153 GrContext*, | 154 GrContext*, |
| 154 const GrDrawTargetCaps& caps, | 155 const GrDrawTargetCaps& caps, |
| 155 GrTexture*[]) { | 156 GrTexture*[]) { |
| 156 GrEffect* effect; | 157 GrEffect* effect; |
| 157 do { | 158 do { |
| 158 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 159 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 159 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 160 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
| 160 effect = GrConicEffect::Create(edgeType, caps); | 161 effect = GrConicEffect::Create(edgeType, caps); |
| 161 } while (NULL == effect); | 162 } while (NULL == effect); |
| 162 return effect; | 163 return effect; |
| 163 } | 164 } |
| 164 | 165 |
| 165 ////////////////////////////////////////////////////////////////////////////// | 166 ////////////////////////////////////////////////////////////////////////////// |
| 166 // Quad | 167 // Quad |
| 167 ////////////////////////////////////////////////////////////////////////////// | 168 ////////////////////////////////////////////////////////////////////////////// |
| 168 | 169 |
| 169 class GrGLQuadEffect : public GrGLVertexEffect { | 170 class GrGLQuadEffect : public GrGLGeometryProcessor { |
| 170 public: | 171 public: |
| 171 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 172 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 172 | 173 |
| 173 virtual void emitCode(GrGLFullProgramBuilder* builder, | 174 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 174 const GrDrawEffect& drawEffect, | 175 const GrDrawEffect& drawEffect, |
| 175 const GrEffectKey& key, | 176 const GrEffectKey& key, |
| 176 const char* outputColor, | 177 const char* outputColor, |
| 177 const char* inputColor, | 178 const char* inputColor, |
| 178 const TransformedCoordsArray&, | 179 const TransformedCoordsArray&, |
| 179 const TextureSamplerArray&) SK_OVERRIDE; | 180 const TextureSamplerArray&) SK_OVERRIDE; |
| 180 | 181 |
| 181 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 182 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
| 182 | 183 |
| 183 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 184 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} |
| 184 | 185 |
| 185 private: | 186 private: |
| 186 GrEffectEdgeType fEdgeType; | 187 GrEffectEdgeType fEdgeType; |
| 187 | 188 |
| 188 typedef GrGLVertexEffect INHERITED; | 189 typedef GrGLGeometryProcessor INHERITED; |
| 189 }; | 190 }; |
| 190 | 191 |
| 191 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, | 192 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, |
| 192 const GrDrawEffect& drawEffect) | 193 const GrDrawEffect& drawEffect) |
| 193 : INHERITED (factory) { | 194 : INHERITED (factory) { |
| 194 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); | 195 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); |
| 195 fEdgeType = ce.getEdgeType(); | 196 fEdgeType = ce.getEdgeType(); |
| 196 } | 197 } |
| 197 | 198 |
| 198 void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, | 199 void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 199 const GrDrawEffect& drawEffect, | 200 const GrDrawEffect& drawEffect, |
| 200 const GrEffectKey& key, | 201 const GrEffectKey& key, |
| 201 const char* outputColor, | 202 const char* outputColor, |
| 202 const char* inputColor, | 203 const char* inputColor, |
| 203 const TransformedCoordsArray&, | 204 const TransformedCoordsArray&, |
| 204 const TextureSamplerArray& samplers) { | 205 const TextureSamplerArray& samplers) { |
| 205 const char *vsName, *fsName; | 206 const char *vsName, *fsName; |
| 206 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); | 207 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
| 207 | 208 |
| 208 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 209 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 209 const SkString* attrName = | 210 const GrShaderVar& inHairQuadEdge = drawEffect.castEffect<GrQuadEffect>().in
HairQuadEdge(); |
| 210 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | 211 vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str()); |
| 211 vsBuilder->codeAppendf("%s = %s;", vsName, attrName->c_str()); | |
| 212 | 212 |
| 213 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 213 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 214 fsBuilder->codeAppendf("float edgeAlpha;"); | 214 fsBuilder->codeAppendf("float edgeAlpha;"); |
| 215 | 215 |
| 216 switch (fEdgeType) { | 216 switch (fEdgeType) { |
| 217 case kHairlineAA_GrEffectEdgeType: { | 217 case kHairlineAA_GrEffectEdgeType: { |
| 218 SkAssertResult(fsBuilder->enableFeature( | 218 SkAssertResult(fsBuilder->enableFeature( |
| 219 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 219 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 220 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); | 220 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); |
| 221 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); | 221 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 265 } | 265 } |
| 266 | 266 |
| 267 ////////////////////////////////////////////////////////////////////////////// | 267 ////////////////////////////////////////////////////////////////////////////// |
| 268 | 268 |
| 269 GrQuadEffect::~GrQuadEffect() {} | 269 GrQuadEffect::~GrQuadEffect() {} |
| 270 | 270 |
| 271 const GrBackendEffectFactory& GrQuadEffect::getFactory() const { | 271 const GrBackendEffectFactory& GrQuadEffect::getFactory() const { |
| 272 return GrTBackendEffectFactory<GrQuadEffect>::getInstance(); | 272 return GrTBackendEffectFactory<GrQuadEffect>::getInstance(); |
| 273 } | 273 } |
| 274 | 274 |
| 275 GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 275 GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) |
| 276 this->addVertexAttrib(kVec4f_GrSLType); | 276 : fEdgeType(edgeType) |
| 277 fEdgeType = edgeType; | 277 , fInHairQuadEdge(this->addVertexAttrib(GrShaderVar("inCubicCoeffs", |
| 278 kVec4f_GrSLType, |
| 279 GrShaderVar::kAttribute_
TypeModifier))) { |
| 278 } | 280 } |
| 279 | 281 |
| 280 bool GrQuadEffect::onIsEqual(const GrEffect& other) const { | 282 bool GrQuadEffect::onIsEqual(const GrEffect& other) const { |
| 281 const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other); | 283 const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other); |
| 282 return (ce.fEdgeType == fEdgeType); | 284 return (ce.fEdgeType == fEdgeType); |
| 283 } | 285 } |
| 284 | 286 |
| 285 ////////////////////////////////////////////////////////////////////////////// | 287 ////////////////////////////////////////////////////////////////////////////// |
| 286 | 288 |
| 287 GR_DEFINE_EFFECT_TEST(GrQuadEffect); | 289 GR_DEFINE_EFFECT_TEST(GrQuadEffect); |
| 288 | 290 |
| 289 GrEffect* GrQuadEffect::TestCreate(SkRandom* random, | 291 GrEffect* GrQuadEffect::TestCreate(SkRandom* random, |
| 290 GrContext*, | 292 GrContext*, |
| 291 const GrDrawTargetCaps& caps, | 293 const GrDrawTargetCaps& caps, |
| 292 GrTexture*[]) { | 294 GrTexture*[]) { |
| 293 GrEffect* effect; | 295 GrEffect* effect; |
| 294 do { | 296 do { |
| 295 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 297 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 296 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 298 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
| 297 effect = GrQuadEffect::Create(edgeType, caps); | 299 effect = GrQuadEffect::Create(edgeType, caps); |
| 298 } while (NULL == effect); | 300 } while (NULL == effect); |
| 299 return effect; | 301 return effect; |
| 300 } | 302 } |
| 301 | 303 |
| 302 ////////////////////////////////////////////////////////////////////////////// | 304 ////////////////////////////////////////////////////////////////////////////// |
| 303 // Cubic | 305 // Cubic |
| 304 ////////////////////////////////////////////////////////////////////////////// | 306 ////////////////////////////////////////////////////////////////////////////// |
| 305 | 307 |
| 306 class GrGLCubicEffect : public GrGLVertexEffect { | 308 class GrGLCubicEffect : public GrGLGeometryProcessor { |
| 307 public: | 309 public: |
| 308 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 310 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 309 | 311 |
| 310 virtual void emitCode(GrGLFullProgramBuilder* builder, | 312 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 311 const GrDrawEffect& drawEffect, | 313 const GrDrawEffect& drawEffect, |
| 312 const GrEffectKey& key, | 314 const GrEffectKey& key, |
| 313 const char* outputColor, | 315 const char* outputColor, |
| 314 const char* inputColor, | 316 const char* inputColor, |
| 315 const TransformedCoordsArray&, | 317 const TransformedCoordsArray&, |
| 316 const TextureSamplerArray&) SK_OVERRIDE; | 318 const TextureSamplerArray&) SK_OVERRIDE; |
| 317 | 319 |
| 318 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 320 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
| 319 | 321 |
| 320 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 322 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} |
| 321 | 323 |
| 322 private: | 324 private: |
| 323 GrEffectEdgeType fEdgeType; | 325 GrEffectEdgeType fEdgeType; |
| 324 | 326 |
| 325 typedef GrGLVertexEffect INHERITED; | 327 typedef GrGLGeometryProcessor INHERITED; |
| 326 }; | 328 }; |
| 327 | 329 |
| 328 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, | 330 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, |
| 329 const GrDrawEffect& drawEffect) | 331 const GrDrawEffect& drawEffect) |
| 330 : INHERITED (factory) { | 332 : INHERITED (factory) { |
| 331 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); | 333 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); |
| 332 fEdgeType = ce.getEdgeType(); | 334 fEdgeType = ce.getEdgeType(); |
| 333 } | 335 } |
| 334 | 336 |
| 335 void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, | 337 void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 336 const GrDrawEffect& drawEffect, | 338 const GrDrawEffect& drawEffect, |
| 337 const GrEffectKey& key, | 339 const GrEffectKey& key, |
| 338 const char* outputColor, | 340 const char* outputColor, |
| 339 const char* inputColor, | 341 const char* inputColor, |
| 340 const TransformedCoordsArray&, | 342 const TransformedCoordsArray&, |
| 341 const TextureSamplerArray& samplers) { | 343 const TextureSamplerArray& samplers) { |
| 342 const char *vsName, *fsName; | 344 const char *vsName, *fsName; |
| 343 | 345 |
| 344 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", | 346 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
| 345 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); | 347 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); |
| 346 | 348 |
| 347 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 349 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 348 const SkString* attr0Name = | 350 const GrShaderVar& inCubicCoeffs = drawEffect.castEffect<GrCubicEffect>().in
CubicCoeffs(); |
| 349 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | 351 vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str()); |
| 350 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | |
| 351 | 352 |
| 352 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 353 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 353 | 354 |
| 354 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | 355 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
| 355 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 356 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 356 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 357 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 357 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 358 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 358 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 359 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 359 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | 360 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
| 360 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; | 361 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
| (...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 444 } | 445 } |
| 445 | 446 |
| 446 ////////////////////////////////////////////////////////////////////////////// | 447 ////////////////////////////////////////////////////////////////////////////// |
| 447 | 448 |
| 448 GrCubicEffect::~GrCubicEffect() {} | 449 GrCubicEffect::~GrCubicEffect() {} |
| 449 | 450 |
| 450 const GrBackendEffectFactory& GrCubicEffect::getFactory() const { | 451 const GrBackendEffectFactory& GrCubicEffect::getFactory() const { |
| 451 return GrTBackendEffectFactory<GrCubicEffect>::getInstance(); | 452 return GrTBackendEffectFactory<GrCubicEffect>::getInstance(); |
| 452 } | 453 } |
| 453 | 454 |
| 454 GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 455 GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) |
| 455 this->addVertexAttrib(kVec4f_GrSLType); | 456 : fEdgeType(edgeType) |
| 456 fEdgeType = edgeType; | 457 , fInCubicCoeffs(this->addVertexAttrib(GrShaderVar("inCubicCoeffs", |
| 458 kVec4f_GrSLType, |
| 459 GrShaderVar::kAttribute_T
ypeModifier))) { |
| 457 } | 460 } |
| 458 | 461 |
| 459 bool GrCubicEffect::onIsEqual(const GrEffect& other) const { | 462 bool GrCubicEffect::onIsEqual(const GrEffect& other) const { |
| 460 const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other); | 463 const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other); |
| 461 return (ce.fEdgeType == fEdgeType); | 464 return (ce.fEdgeType == fEdgeType); |
| 462 } | 465 } |
| 463 | 466 |
| 464 ////////////////////////////////////////////////////////////////////////////// | 467 ////////////////////////////////////////////////////////////////////////////// |
| 465 | 468 |
| 466 GR_DEFINE_EFFECT_TEST(GrCubicEffect); | 469 GR_DEFINE_EFFECT_TEST(GrCubicEffect); |
| 467 | 470 |
| 468 GrEffect* GrCubicEffect::TestCreate(SkRandom* random, | 471 GrEffect* GrCubicEffect::TestCreate(SkRandom* random, |
| 469 GrContext*, | 472 GrContext*, |
| 470 const GrDrawTargetCaps& caps, | 473 const GrDrawTargetCaps& caps, |
| 471 GrTexture*[]) { | 474 GrTexture*[]) { |
| 472 GrEffect* effect; | 475 GrEffect* effect; |
| 473 do { | 476 do { |
| 474 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 477 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 475 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 478 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
| 476 effect = GrCubicEffect::Create(edgeType, caps); | 479 effect = GrCubicEffect::Create(edgeType, caps); |
| 477 } while (NULL == effect); | 480 } while (NULL == effect); |
| 478 return effect; | 481 return effect; |
| 479 } | 482 } |
| 480 | 483 |
| OLD | NEW |