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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
9 #include "GrBezierEffect.h" | 9 #include "GrBezierEffect.h" |
10 | 10 |
11 #include "gl/GrGLEffect.h" | 11 #include "gl/GrGLEffect.h" |
12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
13 #include "gl/GrGLVertexEffect.h" | 13 #include "gl/GrGLGeometryProcessor.h" |
14 #include "GrTBackendEffectFactory.h" | 14 #include "GrTBackendEffectFactory.h" |
15 | 15 |
16 class GrGLConicEffect : public GrGLVertexEffect { | 16 class GrGLConicEffect : public GrGLGeometryProcessor { |
17 public: | 17 public: |
18 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 18 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
19 | 19 |
20 virtual void emitCode(GrGLFullProgramBuilder* builder, | 20 virtual void emitCode(GrGLFullProgramBuilder* builder, |
21 const GrDrawEffect& drawEffect, | 21 const GrDrawEffect& drawEffect, |
22 const GrEffectKey& key, | 22 const GrEffectKey& key, |
23 const char* outputColor, | 23 const char* outputColor, |
24 const char* inputColor, | 24 const char* inputColor, |
25 const TransformedCoordsArray&, | 25 const TransformedCoordsArray&, |
26 const TextureSamplerArray&) SK_OVERRIDE; | 26 const TextureSamplerArray&) SK_OVERRIDE; |
27 | 27 |
28 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 28 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
29 | 29 |
30 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 30 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} |
31 | 31 |
32 private: | 32 private: |
33 GrEffectEdgeType fEdgeType; | 33 GrEffectEdgeType fEdgeType; |
34 | 34 |
35 typedef GrGLVertexEffect INHERITED; | 35 typedef GrGLGeometryProcessor INHERITED; |
36 }; | 36 }; |
37 | 37 |
38 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, | 38 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, |
39 const GrDrawEffect& drawEffect) | 39 const GrDrawEffect& drawEffect) |
40 : INHERITED (factory) { | 40 : INHERITED (factory) { |
41 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); | 41 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); |
42 fEdgeType = ce.getEdgeType(); | 42 fEdgeType = ce.getEdgeType(); |
43 } | 43 } |
44 | 44 |
45 void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, | 45 void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, |
46 const GrDrawEffect& drawEffect, | 46 const GrDrawEffect& drawEffect, |
47 const GrEffectKey& key, | 47 const GrEffectKey& key, |
48 const char* outputColor, | 48 const char* outputColor, |
49 const char* inputColor, | 49 const char* inputColor, |
50 const TransformedCoordsArray&, | 50 const TransformedCoordsArray&, |
51 const TextureSamplerArray& samplers) { | 51 const TextureSamplerArray& samplers) { |
52 const char *vsName, *fsName; | 52 const char *vsName, *fsName; |
53 | 53 |
54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", | 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
55 &vsName, &fsName); | 55 &vsName, &fsName); |
56 | 56 |
| 57 const GrShaderVar& inConicCoeffs = drawEffect.castEffect<GrConicEffect>().in
ConicCoeffs(); |
57 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 58 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
58 const SkString* attr0Name = | 59 vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str()); |
59 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | |
60 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | |
61 | 60 |
62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 61 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
63 fsBuilder->codeAppend("float edgeAlpha;"); | 62 fsBuilder->codeAppend("float edgeAlpha;"); |
64 | 63 |
65 switch (fEdgeType) { | 64 switch (fEdgeType) { |
66 case kHairlineAA_GrEffectEdgeType: { | 65 case kHairlineAA_GrEffectEdgeType: { |
67 SkAssertResult(fsBuilder->enableFeature( | 66 SkAssertResult(fsBuilder->enableFeature( |
68 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 67 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
69 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); | 68 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
70 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); | 69 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
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128 } | 127 } |
129 | 128 |
130 ////////////////////////////////////////////////////////////////////////////// | 129 ////////////////////////////////////////////////////////////////////////////// |
131 | 130 |
132 GrConicEffect::~GrConicEffect() {} | 131 GrConicEffect::~GrConicEffect() {} |
133 | 132 |
134 const GrBackendEffectFactory& GrConicEffect::getFactory() const { | 133 const GrBackendEffectFactory& GrConicEffect::getFactory() const { |
135 return GrTBackendEffectFactory<GrConicEffect>::getInstance(); | 134 return GrTBackendEffectFactory<GrConicEffect>::getInstance(); |
136 } | 135 } |
137 | 136 |
138 GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 137 GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) |
139 this->addVertexAttrib(kVec4f_GrSLType); | 138 : fEdgeType(edgeType) |
140 fEdgeType = edgeType; | 139 , fInConicCoeffs(this->addVertexAttrib(GrShaderVar("inConicCoeffs", |
| 140 kVec4f_GrSLType, |
| 141 GrShaderVar::kAttribute_T
ypeModifier))) { |
141 } | 142 } |
142 | 143 |
143 bool GrConicEffect::onIsEqual(const GrEffect& other) const { | 144 bool GrConicEffect::onIsEqual(const GrEffect& other) const { |
144 const GrConicEffect& ce = CastEffect<GrConicEffect>(other); | 145 const GrConicEffect& ce = CastEffect<GrConicEffect>(other); |
145 return (ce.fEdgeType == fEdgeType); | 146 return (ce.fEdgeType == fEdgeType); |
146 } | 147 } |
147 | 148 |
148 ////////////////////////////////////////////////////////////////////////////// | 149 ////////////////////////////////////////////////////////////////////////////// |
149 | 150 |
150 GR_DEFINE_EFFECT_TEST(GrConicEffect); | 151 GR_DEFINE_EFFECT_TEST(GrConicEffect); |
151 | 152 |
152 GrEffect* GrConicEffect::TestCreate(SkRandom* random, | 153 GrEffect* GrConicEffect::TestCreate(SkRandom* random, |
153 GrContext*, | 154 GrContext*, |
154 const GrDrawTargetCaps& caps, | 155 const GrDrawTargetCaps& caps, |
155 GrTexture*[]) { | 156 GrTexture*[]) { |
156 GrEffect* effect; | 157 GrEffect* effect; |
157 do { | 158 do { |
158 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 159 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
159 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 160 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
160 effect = GrConicEffect::Create(edgeType, caps); | 161 effect = GrConicEffect::Create(edgeType, caps); |
161 } while (NULL == effect); | 162 } while (NULL == effect); |
162 return effect; | 163 return effect; |
163 } | 164 } |
164 | 165 |
165 ////////////////////////////////////////////////////////////////////////////// | 166 ////////////////////////////////////////////////////////////////////////////// |
166 // Quad | 167 // Quad |
167 ////////////////////////////////////////////////////////////////////////////// | 168 ////////////////////////////////////////////////////////////////////////////// |
168 | 169 |
169 class GrGLQuadEffect : public GrGLVertexEffect { | 170 class GrGLQuadEffect : public GrGLGeometryProcessor { |
170 public: | 171 public: |
171 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 172 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
172 | 173 |
173 virtual void emitCode(GrGLFullProgramBuilder* builder, | 174 virtual void emitCode(GrGLFullProgramBuilder* builder, |
174 const GrDrawEffect& drawEffect, | 175 const GrDrawEffect& drawEffect, |
175 const GrEffectKey& key, | 176 const GrEffectKey& key, |
176 const char* outputColor, | 177 const char* outputColor, |
177 const char* inputColor, | 178 const char* inputColor, |
178 const TransformedCoordsArray&, | 179 const TransformedCoordsArray&, |
179 const TextureSamplerArray&) SK_OVERRIDE; | 180 const TextureSamplerArray&) SK_OVERRIDE; |
180 | 181 |
181 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 182 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
182 | 183 |
183 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 184 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} |
184 | 185 |
185 private: | 186 private: |
186 GrEffectEdgeType fEdgeType; | 187 GrEffectEdgeType fEdgeType; |
187 | 188 |
188 typedef GrGLVertexEffect INHERITED; | 189 typedef GrGLGeometryProcessor INHERITED; |
189 }; | 190 }; |
190 | 191 |
191 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, | 192 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, |
192 const GrDrawEffect& drawEffect) | 193 const GrDrawEffect& drawEffect) |
193 : INHERITED (factory) { | 194 : INHERITED (factory) { |
194 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); | 195 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); |
195 fEdgeType = ce.getEdgeType(); | 196 fEdgeType = ce.getEdgeType(); |
196 } | 197 } |
197 | 198 |
198 void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, | 199 void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, |
199 const GrDrawEffect& drawEffect, | 200 const GrDrawEffect& drawEffect, |
200 const GrEffectKey& key, | 201 const GrEffectKey& key, |
201 const char* outputColor, | 202 const char* outputColor, |
202 const char* inputColor, | 203 const char* inputColor, |
203 const TransformedCoordsArray&, | 204 const TransformedCoordsArray&, |
204 const TextureSamplerArray& samplers) { | 205 const TextureSamplerArray& samplers) { |
205 const char *vsName, *fsName; | 206 const char *vsName, *fsName; |
206 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); | 207 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
207 | 208 |
208 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 209 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
209 const SkString* attrName = | 210 const GrShaderVar& inHairQuadEdge = drawEffect.castEffect<GrQuadEffect>().in
HairQuadEdge(); |
210 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | 211 vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str()); |
211 vsBuilder->codeAppendf("%s = %s;", vsName, attrName->c_str()); | |
212 | 212 |
213 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 213 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
214 fsBuilder->codeAppendf("float edgeAlpha;"); | 214 fsBuilder->codeAppendf("float edgeAlpha;"); |
215 | 215 |
216 switch (fEdgeType) { | 216 switch (fEdgeType) { |
217 case kHairlineAA_GrEffectEdgeType: { | 217 case kHairlineAA_GrEffectEdgeType: { |
218 SkAssertResult(fsBuilder->enableFeature( | 218 SkAssertResult(fsBuilder->enableFeature( |
219 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 219 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
220 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); | 220 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); |
221 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); | 221 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); |
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265 } | 265 } |
266 | 266 |
267 ////////////////////////////////////////////////////////////////////////////// | 267 ////////////////////////////////////////////////////////////////////////////// |
268 | 268 |
269 GrQuadEffect::~GrQuadEffect() {} | 269 GrQuadEffect::~GrQuadEffect() {} |
270 | 270 |
271 const GrBackendEffectFactory& GrQuadEffect::getFactory() const { | 271 const GrBackendEffectFactory& GrQuadEffect::getFactory() const { |
272 return GrTBackendEffectFactory<GrQuadEffect>::getInstance(); | 272 return GrTBackendEffectFactory<GrQuadEffect>::getInstance(); |
273 } | 273 } |
274 | 274 |
275 GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 275 GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) |
276 this->addVertexAttrib(kVec4f_GrSLType); | 276 : fEdgeType(edgeType) |
277 fEdgeType = edgeType; | 277 , fInHairQuadEdge(this->addVertexAttrib(GrShaderVar("inCubicCoeffs", |
| 278 kVec4f_GrSLType, |
| 279 GrShaderVar::kAttribute_
TypeModifier))) { |
278 } | 280 } |
279 | 281 |
280 bool GrQuadEffect::onIsEqual(const GrEffect& other) const { | 282 bool GrQuadEffect::onIsEqual(const GrEffect& other) const { |
281 const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other); | 283 const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other); |
282 return (ce.fEdgeType == fEdgeType); | 284 return (ce.fEdgeType == fEdgeType); |
283 } | 285 } |
284 | 286 |
285 ////////////////////////////////////////////////////////////////////////////// | 287 ////////////////////////////////////////////////////////////////////////////// |
286 | 288 |
287 GR_DEFINE_EFFECT_TEST(GrQuadEffect); | 289 GR_DEFINE_EFFECT_TEST(GrQuadEffect); |
288 | 290 |
289 GrEffect* GrQuadEffect::TestCreate(SkRandom* random, | 291 GrEffect* GrQuadEffect::TestCreate(SkRandom* random, |
290 GrContext*, | 292 GrContext*, |
291 const GrDrawTargetCaps& caps, | 293 const GrDrawTargetCaps& caps, |
292 GrTexture*[]) { | 294 GrTexture*[]) { |
293 GrEffect* effect; | 295 GrEffect* effect; |
294 do { | 296 do { |
295 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 297 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
296 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 298 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
297 effect = GrQuadEffect::Create(edgeType, caps); | 299 effect = GrQuadEffect::Create(edgeType, caps); |
298 } while (NULL == effect); | 300 } while (NULL == effect); |
299 return effect; | 301 return effect; |
300 } | 302 } |
301 | 303 |
302 ////////////////////////////////////////////////////////////////////////////// | 304 ////////////////////////////////////////////////////////////////////////////// |
303 // Cubic | 305 // Cubic |
304 ////////////////////////////////////////////////////////////////////////////// | 306 ////////////////////////////////////////////////////////////////////////////// |
305 | 307 |
306 class GrGLCubicEffect : public GrGLVertexEffect { | 308 class GrGLCubicEffect : public GrGLGeometryProcessor { |
307 public: | 309 public: |
308 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 310 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
309 | 311 |
310 virtual void emitCode(GrGLFullProgramBuilder* builder, | 312 virtual void emitCode(GrGLFullProgramBuilder* builder, |
311 const GrDrawEffect& drawEffect, | 313 const GrDrawEffect& drawEffect, |
312 const GrEffectKey& key, | 314 const GrEffectKey& key, |
313 const char* outputColor, | 315 const char* outputColor, |
314 const char* inputColor, | 316 const char* inputColor, |
315 const TransformedCoordsArray&, | 317 const TransformedCoordsArray&, |
316 const TextureSamplerArray&) SK_OVERRIDE; | 318 const TextureSamplerArray&) SK_OVERRIDE; |
317 | 319 |
318 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 320 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
319 | 321 |
320 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 322 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} |
321 | 323 |
322 private: | 324 private: |
323 GrEffectEdgeType fEdgeType; | 325 GrEffectEdgeType fEdgeType; |
324 | 326 |
325 typedef GrGLVertexEffect INHERITED; | 327 typedef GrGLGeometryProcessor INHERITED; |
326 }; | 328 }; |
327 | 329 |
328 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, | 330 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, |
329 const GrDrawEffect& drawEffect) | 331 const GrDrawEffect& drawEffect) |
330 : INHERITED (factory) { | 332 : INHERITED (factory) { |
331 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); | 333 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); |
332 fEdgeType = ce.getEdgeType(); | 334 fEdgeType = ce.getEdgeType(); |
333 } | 335 } |
334 | 336 |
335 void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, | 337 void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, |
336 const GrDrawEffect& drawEffect, | 338 const GrDrawEffect& drawEffect, |
337 const GrEffectKey& key, | 339 const GrEffectKey& key, |
338 const char* outputColor, | 340 const char* outputColor, |
339 const char* inputColor, | 341 const char* inputColor, |
340 const TransformedCoordsArray&, | 342 const TransformedCoordsArray&, |
341 const TextureSamplerArray& samplers) { | 343 const TextureSamplerArray& samplers) { |
342 const char *vsName, *fsName; | 344 const char *vsName, *fsName; |
343 | 345 |
344 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", | 346 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
345 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); | 347 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); |
346 | 348 |
347 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 349 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
348 const SkString* attr0Name = | 350 const GrShaderVar& inCubicCoeffs = drawEffect.castEffect<GrCubicEffect>().in
CubicCoeffs(); |
349 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | 351 vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str()); |
350 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | |
351 | 352 |
352 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 353 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
353 | 354 |
354 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | 355 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
355 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 356 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
356 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 357 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
357 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 358 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
358 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 359 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
359 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | 360 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
360 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; | 361 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
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444 } | 445 } |
445 | 446 |
446 ////////////////////////////////////////////////////////////////////////////// | 447 ////////////////////////////////////////////////////////////////////////////// |
447 | 448 |
448 GrCubicEffect::~GrCubicEffect() {} | 449 GrCubicEffect::~GrCubicEffect() {} |
449 | 450 |
450 const GrBackendEffectFactory& GrCubicEffect::getFactory() const { | 451 const GrBackendEffectFactory& GrCubicEffect::getFactory() const { |
451 return GrTBackendEffectFactory<GrCubicEffect>::getInstance(); | 452 return GrTBackendEffectFactory<GrCubicEffect>::getInstance(); |
452 } | 453 } |
453 | 454 |
454 GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 455 GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) |
455 this->addVertexAttrib(kVec4f_GrSLType); | 456 : fEdgeType(edgeType) |
456 fEdgeType = edgeType; | 457 , fInCubicCoeffs(this->addVertexAttrib(GrShaderVar("inCubicCoeffs", |
| 458 kVec4f_GrSLType, |
| 459 GrShaderVar::kAttribute_T
ypeModifier))) { |
457 } | 460 } |
458 | 461 |
459 bool GrCubicEffect::onIsEqual(const GrEffect& other) const { | 462 bool GrCubicEffect::onIsEqual(const GrEffect& other) const { |
460 const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other); | 463 const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other); |
461 return (ce.fEdgeType == fEdgeType); | 464 return (ce.fEdgeType == fEdgeType); |
462 } | 465 } |
463 | 466 |
464 ////////////////////////////////////////////////////////////////////////////// | 467 ////////////////////////////////////////////////////////////////////////////// |
465 | 468 |
466 GR_DEFINE_EFFECT_TEST(GrCubicEffect); | 469 GR_DEFINE_EFFECT_TEST(GrCubicEffect); |
467 | 470 |
468 GrEffect* GrCubicEffect::TestCreate(SkRandom* random, | 471 GrEffect* GrCubicEffect::TestCreate(SkRandom* random, |
469 GrContext*, | 472 GrContext*, |
470 const GrDrawTargetCaps& caps, | 473 const GrDrawTargetCaps& caps, |
471 GrTexture*[]) { | 474 GrTexture*[]) { |
472 GrEffect* effect; | 475 GrEffect* effect; |
473 do { | 476 do { |
474 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 477 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
475 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 478 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
476 effect = GrCubicEffect::Create(edgeType, caps); | 479 effect = GrCubicEffect::Create(edgeType, caps); |
477 } while (NULL == effect); | 480 } while (NULL == effect); |
478 return effect; | 481 return effect; |
479 } | 482 } |
480 | 483 |
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