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Side by Side Diff: src/gpu/GrAARectRenderer.cpp

Issue 543623004: Removing vertex attrib indices (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h" 8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrAARectRenderer.h" 9 #include "GrAARectRenderer.h"
10 #include "GrGpu.h" 10 #include "GrGpu.h"
11 #include "gl/GrGLEffect.h" 11 #include "gl/GrGLEffect.h"
12 #include "gl/GrGLVertexEffect.h" 12 #include "gl/GrGLGeometryProcessor.h"
13 #include "GrTBackendEffectFactory.h" 13 #include "GrTBackendEffectFactory.h"
14 #include "SkColorPriv.h" 14 #include "SkColorPriv.h"
15 #include "effects/GrVertexEffect.h" 15 #include "effects/GrGeometryProcessor.h"
16 16
17 /////////////////////////////////////////////////////////////////////////////// 17 ///////////////////////////////////////////////////////////////////////////////
18 class GrGLAlignedRectEffect; 18 class GrGLAlignedRectEffect;
19 19
20 // Axis Aligned special case 20 // Axis Aligned special case
21 class GrAlignedRectEffect : public GrVertexEffect { 21 class GrAlignedRectEffect : public GrGeometryProcessor {
22 public: 22 public:
23 static GrEffect* Create() { 23 static GrEffect* Create() {
24 GR_CREATE_STATIC_EFFECT(gAlignedRectEffect, GrAlignedRectEffect, ()); 24 GR_CREATE_STATIC_EFFECT(gAlignedRectEffect, GrAlignedRectEffect, ());
25 gAlignedRectEffect->ref(); 25 gAlignedRectEffect->ref();
26 return gAlignedRectEffect; 26 return gAlignedRectEffect;
27 } 27 }
28 28
29 virtual ~GrAlignedRectEffect() {} 29 virtual ~GrAlignedRectEffect() {}
30 30
31 static const char* Name() { return "AlignedRectEdge"; } 31 static const char* Name() { return "AlignedRectEdge"; }
32 32
33 virtual void getConstantColorComponents(GrColor* color, 33 virtual void getConstantColorComponents(GrColor* color,
34 uint32_t* validFlags) const SK_OVERR IDE { 34 uint32_t* validFlags) const SK_OVERR IDE {
35 *validFlags = 0; 35 *validFlags = 0;
36 } 36 }
37 37
38 const GrShaderVar& inRect() const { return fInRect; }
39
38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 40 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
39 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); 41 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance();
40 } 42 }
41 43
42 class GLEffect : public GrGLVertexEffect { 44 class GLEffect : public GrGLGeometryProcessor {
43 public: 45 public:
44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 46 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
45 : INHERITED (factory) {} 47 : INHERITED (factory) {}
46 48
47 virtual void emitCode(GrGLFullProgramBuilder* builder, 49 virtual void emitCode(GrGLFullProgramBuilder* builder,
48 const GrDrawEffect& drawEffect, 50 const GrDrawEffect& drawEffect,
49 const GrEffectKey& key, 51 const GrEffectKey& key,
50 const char* outputColor, 52 const char* outputColor,
51 const char* inputColor, 53 const char* inputColor,
52 const TransformedCoordsArray&, 54 const TransformedCoordsArray&,
53 const TextureSamplerArray& samplers) SK_OVERRIDE { 55 const TextureSamplerArray& samplers) SK_OVERRIDE {
54 // setup the varying for the Axis aligned rect effect 56 // setup the varying for the Axis aligned rect effect
55 // xy -> interpolated offset 57 // xy -> interpolated offset
56 // zw -> w/2+0.5, h/2+0.5 58 // zw -> w/2+0.5, h/2+0.5
57 const char *vsRectName, *fsRectName; 59 const char *vsRectName, *fsRectName;
58 builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNam e); 60 builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNam e);
59 61
62 const GrShaderVar& inRect = drawEffect.castEffect<GrAlignedRectEffec t>().inRect();
60 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder (); 63 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder ();
61 const SkString* attr0Name = 64 vsBuilder->codeAppendf("\t%s = %s;\n", vsRectName, inRect.c_str());
bsalomon 2014/09/15 17:46:25 happy about the result of our discussion earlier t
62 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndi ces()[0]);
63 vsBuilder->codeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str( ));
64 65
65 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder(); 66 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder();
66 // TODO: compute all these offsets, spans, and scales in the VS 67 // TODO: compute all these offsets, spans, and scales in the VS
67 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f sRectName); 68 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f sRectName);
68 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f sRectName); 69 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f sRectName);
69 fsBuilder->codeAppend("\tfloat outset = 0.5;\n"); 70 fsBuilder->codeAppend("\tfloat outset = 0.5;\n");
70 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects 71 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects
71 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. 72 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
72 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n"); 73 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n");
73 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n"); 74 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n");
(...skipping 15 matching lines...) Expand all
89 90
90 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, 91 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
91 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str()); 92 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str());
92 } 93 }
93 94
94 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {} 95 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {}
95 96
96 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {} 97 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {}
97 98
98 private: 99 private:
99 typedef GrGLVertexEffect INHERITED; 100 typedef GrGLGeometryProcessor INHERITED;
100 }; 101 };
101 102
102 103
103 private: 104 private:
104 GrAlignedRectEffect() : GrVertexEffect() { 105 GrAlignedRectEffect()
105 this->addVertexAttrib(kVec4f_GrSLType); 106 : fInRect(this->addVertexAttrib(GrShaderVar("inRect",
107 kVec4f_GrSLType,
108 GrShaderVar::kAttribute_Type Modifier))) {
106 } 109 }
107 110
111 const GrShaderVar& fInRect;
112
108 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; } 113 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
109 114
110 GR_DECLARE_EFFECT_TEST; 115 GR_DECLARE_EFFECT_TEST;
111 116
112 typedef GrVertexEffect INHERITED; 117 typedef GrGeometryProcessor INHERITED;
113 }; 118 };
114 119
115 120
116 GR_DEFINE_EFFECT_TEST(GrAlignedRectEffect); 121 GR_DEFINE_EFFECT_TEST(GrAlignedRectEffect);
117 122
118 GrEffect* GrAlignedRectEffect::TestCreate(SkRandom* random, 123 GrEffect* GrAlignedRectEffect::TestCreate(SkRandom* random,
119 GrContext* context, 124 GrContext* context,
120 const GrDrawTargetCaps&, 125 const GrDrawTargetCaps&,
121 GrTexture* textures[]) { 126 GrTexture* textures[]) {
122 return GrAlignedRectEffect::Create(); 127 return GrAlignedRectEffect::Create();
123 } 128 }
124 129
125 /////////////////////////////////////////////////////////////////////////////// 130 ///////////////////////////////////////////////////////////////////////////////
126 class GrGLRectEffect; 131 class GrGLRectEffect;
127 132
128 /** 133 /**
129 * The output of this effect is a modulation of the input color and coverage 134 * The output of this effect is a modulation of the input color and coverage
130 * for an arbitrarily oriented rect. The rect is specified as: 135 * for an arbitrarily oriented rect. The rect is specified as:
131 * Center of the rect 136 * Center of the rect
132 * Unit vector point down the height of the rect 137 * Unit vector point down the height of the rect
133 * Half width + 0.5 138 * Half width + 0.5
134 * Half height + 0.5 139 * Half height + 0.5
135 * The center and vector are stored in a vec4 varying ("RectEdge") with the 140 * The center and vector are stored in a vec4 varying ("RectEdge") with the
136 * center in the xy components and the vector in the zw components. 141 * center in the xy components and the vector in the zw components.
137 * The munged width and height are stored in a vec2 varying ("WidthHeight") 142 * The munged width and height are stored in a vec2 varying ("WidthHeight")
138 * with the width in x and the height in y. 143 * with the width in x and the height in y.
139 */ 144 */
140 class GrRectEffect : public GrVertexEffect { 145
146 class GrRectEffect : public GrGeometryProcessor {
141 public: 147 public:
142 static GrEffect* Create() { 148 static GrEffect* Create() {
143 GR_CREATE_STATIC_EFFECT(gRectEffect, GrRectEffect, ()); 149 GR_CREATE_STATIC_EFFECT(gRectEffect, GrRectEffect, ());
144 gRectEffect->ref(); 150 gRectEffect->ref();
145 return gRectEffect; 151 return gRectEffect;
146 } 152 }
147 153
148 virtual ~GrRectEffect() {} 154 virtual ~GrRectEffect() {}
149 155
150 static const char* Name() { return "RectEdge"; } 156 static const char* Name() { return "RectEdge"; }
151 157
152 virtual void getConstantColorComponents(GrColor* color, 158 virtual void getConstantColorComponents(GrColor* color,
153 uint32_t* validFlags) const SK_OVERR IDE { 159 uint32_t* validFlags) const SK_OVERR IDE {
154 *validFlags = 0; 160 *validFlags = 0;
155 } 161 }
156 162
163 const GrShaderVar& inRectEdge() const { return fInRectEdge; }
164 const GrShaderVar& inWidthHeight() const { return fInWidthHeight; }
165
157 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 166 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
158 return GrTBackendEffectFactory<GrRectEffect>::getInstance(); 167 return GrTBackendEffectFactory<GrRectEffect>::getInstance();
159 } 168 }
160 169
161 class GLEffect : public GrGLVertexEffect { 170 class GLEffect : public GrGLGeometryProcessor {
162 public: 171 public:
163 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 172 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
164 : INHERITED (factory) {} 173 : INHERITED (factory) {}
165 174
166 virtual void emitCode(GrGLFullProgramBuilder* builder, 175 virtual void emitCode(GrGLFullProgramBuilder* builder,
167 const GrDrawEffect& drawEffect, 176 const GrDrawEffect& drawEffect,
168 const GrEffectKey& key, 177 const GrEffectKey& key,
169 const char* outputColor, 178 const char* outputColor,
170 const char* inputColor, 179 const char* inputColor,
171 const TransformedCoordsArray&, 180 const TransformedCoordsArray&,
172 const TextureSamplerArray& samplers) SK_OVERRIDE { 181 const TextureSamplerArray& samplers) SK_OVERRIDE {
173 // setup the varying for the center point and the unit vector 182 // setup the varying for the center point and the unit vector
174 // that points down the height of the rect 183 // that points down the height of the rect
175 const char *vsRectEdgeName, *fsRectEdgeName; 184 const char *vsRectEdgeName, *fsRectEdgeName;
176 builder->addVarying(kVec4f_GrSLType, "RectEdge", 185 builder->addVarying(kVec4f_GrSLType, "RectEdge",
177 &vsRectEdgeName, &fsRectEdgeName); 186 &vsRectEdgeName, &fsRectEdgeName);
178 187
188 const GrRectEffect& rectEffect = drawEffect.castEffect<GrRectEffect> ();
179 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder (); 189 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder ();
180 const SkString* attr0Name = 190 vsBuilder->codeAppendf("%s = %s;", vsRectEdgeName, rectEffect.inRect Edge().c_str());
181 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndi ces()[0]);
182 vsBuilder->codeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_ str());
183 191
184 // setup the varying for width/2+.5 and height/2+.5 192 // setup the varying for width/2+.5 and height/2+.5
185 const char *vsWidthHeightName, *fsWidthHeightName; 193 const char *vsWidthHeightName, *fsWidthHeightName;
186 builder->addVarying(kVec2f_GrSLType, "WidthHeight", 194 builder->addVarying(kVec2f_GrSLType, "WidthHeight",
187 &vsWidthHeightName, &fsWidthHeightName); 195 &vsWidthHeightName, &fsWidthHeightName);
188 const SkString* attr1Name = 196 vsBuilder->codeAppendf("%s = %s;",
189 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndi ces()[1]); 197 vsWidthHeightName,
190 vsBuilder->codeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name- >c_str()); 198 rectEffect.inWidthHeight().c_str());
191 199
192 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder(); 200 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder();
193 // TODO: compute all these offsets, spans, and scales in the VS 201 // TODO: compute all these offsets, spans, and scales in the VS
194 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f sWidthHeightName); 202 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f sWidthHeightName);
195 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f sWidthHeightName); 203 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f sWidthHeightName);
196 fsBuilder->codeAppend("\tfloat outset = 0.5;\n"); 204 fsBuilder->codeAppend("\tfloat outset = 0.5;\n");
197 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects 205 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects
198 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. 206 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
199 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n"); 207 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n");
200 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n"); 208 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n");
(...skipping 22 matching lines...) Expand all
223 231
224 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, 232 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
225 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str()); 233 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str());
226 } 234 }
227 235
228 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {} 236 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {}
229 237
230 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {} 238 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {}
231 239
232 private: 240 private:
233 typedef GrGLVertexEffect INHERITED; 241 typedef GrGLGeometryProcessor INHERITED;
234 }; 242 };
235 243
236 244
245
237 private: 246 private:
238 GrRectEffect() : GrVertexEffect() { 247 GrRectEffect()
239 this->addVertexAttrib(kVec4f_GrSLType); 248 : fInRectEdge(this->addVertexAttrib(GrShaderVar("inRectEdge",
240 this->addVertexAttrib(kVec2f_GrSLType); 249 kVec4f_GrSLType,
250 GrShaderVar::kAttribute_ TypeModifier)))
251 , fInWidthHeight(this->addVertexAttrib(
252 GrShaderVar("inWidthHeight",
253 kVec2f_GrSLType,
254 GrShaderVar::kAttribute_TypeModifier))) {
241 this->setWillReadFragmentPosition(); 255 this->setWillReadFragmentPosition();
242 } 256 }
243 257
244 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; } 258 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
245 259
260 const GrShaderVar& fInRectEdge;
261 const GrShaderVar& fInWidthHeight;
262
246 GR_DECLARE_EFFECT_TEST; 263 GR_DECLARE_EFFECT_TEST;
247 264
248 typedef GrVertexEffect INHERITED; 265 typedef GrGeometryProcessor INHERITED;
249 }; 266 };
250 267
251 268
252 GR_DEFINE_EFFECT_TEST(GrRectEffect); 269 GR_DEFINE_EFFECT_TEST(GrRectEffect);
253 270
254 GrEffect* GrRectEffect::TestCreate(SkRandom* random, 271 GrEffect* GrRectEffect::TestCreate(SkRandom* random,
255 GrContext* context, 272 GrContext* context,
256 const GrDrawTargetCaps&, 273 const GrDrawTargetCaps&,
257 GrTexture* textures[]) { 274 GrTexture* textures[]) {
258 return GrRectEffect::Create(); 275 return GrRectEffect::Create();
(...skipping 380 matching lines...) Expand 10 before | Expand all | Expand 10 after
639 656
640 GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0); 657 GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
641 if (!geo.succeeded()) { 658 if (!geo.succeeded()) {
642 GrPrintf("Failed to get space for vertices!\n"); 659 GrPrintf("Failed to get space for vertices!\n");
643 return; 660 return;
644 } 661 }
645 662
646 RectVertex* verts = reinterpret_cast<RectVertex*>(geo.vertices()); 663 RectVertex* verts = reinterpret_cast<RectVertex*>(geo.vertices());
647 664
648 GrEffect* effect = GrRectEffect::Create(); 665 GrEffect* effect = GrRectEffect::Create();
649 static const int kRectAttrIndex = 1; 666 drawState->setGeometryProcessor(effect)->unref();
650 static const int kWidthIndex = 2;
651 drawState->setGeometryProcessor(effect, kRectAttrIndex, kWidthIndex)->unref( );
652 667
653 for (int i = 0; i < 4; ++i) { 668 for (int i = 0; i < 4; ++i) {
654 verts[i].fCenter = center; 669 verts[i].fCenter = center;
655 verts[i].fDir = dir; 670 verts[i].fDir = dir;
656 verts[i].fWidthHeight.fX = newWidth; 671 verts[i].fWidthHeight.fX = newWidth;
657 verts[i].fWidthHeight.fY = newHeight; 672 verts[i].fWidthHeight.fY = newHeight;
658 } 673 }
659 674
660 SkRect devRect; 675 SkRect devRect;
661 combinedMatrix.mapRect(&devRect, rect); 676 combinedMatrix.mapRect(&devRect, rect);
(...skipping 27 matching lines...) Expand all
689 704
690 GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0); 705 GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
691 if (!geo.succeeded()) { 706 if (!geo.succeeded()) {
692 GrPrintf("Failed to get space for vertices!\n"); 707 GrPrintf("Failed to get space for vertices!\n");
693 return; 708 return;
694 } 709 }
695 710
696 AARectVertex* verts = reinterpret_cast<AARectVertex*>(geo.vertices()); 711 AARectVertex* verts = reinterpret_cast<AARectVertex*>(geo.vertices());
697 712
698 GrEffect* effect = GrAlignedRectEffect::Create(); 713 GrEffect* effect = GrAlignedRectEffect::Create();
699 static const int kOffsetIndex = 1; 714 drawState->setGeometryProcessor(effect)->unref();
700 drawState->setGeometryProcessor(effect, kOffsetIndex)->unref();
701 715
702 SkRect devRect; 716 SkRect devRect;
703 combinedMatrix.mapRect(&devRect, rect); 717 combinedMatrix.mapRect(&devRect, rect);
704 718
705 SkRect devBounds = { 719 SkRect devBounds = {
706 devRect.fLeft - SK_ScalarHalf, 720 devRect.fLeft - SK_ScalarHalf,
707 devRect.fTop - SK_ScalarHalf, 721 devRect.fTop - SK_ScalarHalf,
708 devRect.fRight + SK_ScalarHalf, 722 devRect.fRight + SK_ScalarHalf,
709 devRect.fBottom + SK_ScalarHalf 723 devRect.fBottom + SK_ScalarHalf
710 }; 724 };
(...skipping 238 matching lines...) Expand 10 before | Expand all | Expand 10 after
949 // can't call mapRect for devInside since it calls sort 963 // can't call mapRect for devInside since it calls sort
950 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ; 964 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ;
951 965
952 if (devInside.isEmpty()) { 966 if (devInside.isEmpty()) {
953 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside); 967 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside);
954 return; 968 return;
955 } 969 }
956 970
957 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, devIns ide, true); 971 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, devIns ide, true);
958 } 972 }
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