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Side by Side Diff: src/gpu/effects/GrGeometryProcessor.h

Issue 543623004: Removing vertex attrib indices (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: test Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrVertexEffect_DEFINED 8 #ifndef GrGeometryProcessor_DEFINED
9 #define GrVertexEffect_DEFINED 9 #define GrGeometryProcessor_DEFINED
10 10
11 #include "GrEffect.h" 11 #include "GrEffect.h"
12 12
13 /** 13 /**
14 * If an effect needs specialized vertex shader code, then it must inherit from this class. 14 * If an effect needs specialized vertex shader code, then it must inherit from this class.
15 * Otherwise it won't be able to add vertex attribs, and it might be given a ver texless shader 15 * Otherwise it won't be able to add vertex attribs, and it might be given a ver texless shader
16 * program in emitCode. 16 * program in emitCode.
17 */ 17 */
18 class GrVertexEffect : public GrEffect { 18 class GrGeometryProcessor : public GrEffect {
19 public: 19 public:
20 GrVertexEffect() { fRequiresVertexShader = true; } 20 GrGeometryProcessor() { fRequiresVertexShader = true; }
21 21
22 protected: 22 protected:
23 /** 23 /**
24 * Subclasses call this from their constructor to register vertex attributes (at most 24 * Subclasses call this from their constructor to register vertex attributes (at most
25 * kMaxVertexAttribs). This must only be called from the constructor because GrEffects are 25 * kMaxVertexAttribs). This must only be called from the constructor because GrEffects are
26 * immutable. 26 * immutable.
27 *
28 * We return a reference to the added var so that derived classes can name i t nicely and use it
29 * in shader code.
27 */ 30 */
28 void addVertexAttrib(GrSLType type) { 31 GrShaderVar& addVertexAttrib(const GrShaderVar& var) {
bsalomon 2014/09/12 00:34:17 I think this should just take a type and a name (a
joshua.litt 2014/09/12 00:46:07 Non const ref was a mistake, I meant to return a c
egdaniel 2014/09/12 01:12:27 Do we want to be dealing precision issues at this
bsalomon 2014/09/12 01:17:47 I think you're right that we don't need precision
joshua.litt 2014/09/12 01:35:28 I can remove precision from GrShaderVar along with
egdaniel 2014/09/12 02:09:18 I was suggesting removing precision from GrShaderV
29 SkASSERT(fVertexAttribTypes.count() < kMaxVertexAttribs); 32 SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs);
30 fVertexAttribTypes.push_back(type); 33 return fVertexAttribs.push_back(var);
31 } 34 }
32 35
33 private: 36 private:
34 typedef GrEffect INHERITED; 37 typedef GrEffect INHERITED;
35 }; 38 };
36 39
37 #endif 40 #endif
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