Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVertexEffect_DEFINED | 8 #ifndef GrGeometryProcessor_DEFINED |
| 9 #define GrVertexEffect_DEFINED | 9 #define GrGeometryProcessor_DEFINED |
| 10 | 10 |
| 11 #include "GrEffect.h" | 11 #include "GrEffect.h" |
| 12 | 12 |
| 13 /** | 13 /** |
| 14 * If an effect needs specialized vertex shader code, then it must inherit from this class. | 14 * If an effect needs specialized vertex shader code, then it must inherit from this class. |
| 15 * Otherwise it won't be able to add vertex attribs, and it might be given a ver texless shader | 15 * Otherwise it won't be able to add vertex attribs, and it might be given a ver texless shader |
| 16 * program in emitCode. | 16 * program in emitCode. |
| 17 */ | 17 */ |
| 18 class GrVertexEffect : public GrEffect { | 18 class GrGeometryProcessor : public GrEffect { |
| 19 public: | 19 public: |
| 20 GrVertexEffect() { fRequiresVertexShader = true; } | 20 GrGeometryProcessor() { fRequiresVertexShader = true; } |
| 21 | 21 |
| 22 protected: | 22 protected: |
| 23 /** | 23 /** |
| 24 * Subclasses call this from their constructor to register vertex attributes (at most | 24 * Subclasses call this from their constructor to register vertex attributes (at most |
| 25 * kMaxVertexAttribs). This must only be called from the constructor because GrEffects are | 25 * kMaxVertexAttribs). This must only be called from the constructor because GrEffects are |
| 26 * immutable. | 26 * immutable. |
| 27 * | |
| 28 * We return a reference to the added var so that derived classes can name i t nicely and use it | |
| 29 * in shader code. | |
| 27 */ | 30 */ |
| 28 void addVertexAttrib(GrSLType type) { | 31 GrShaderVar& addVertexAttrib(const GrShaderVar& var) { |
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bsalomon
2014/09/12 00:34:17
I think this should just take a type and a name (a
joshua.litt
2014/09/12 00:46:07
Non const ref was a mistake, I meant to return a c
egdaniel
2014/09/12 01:12:27
Do we want to be dealing precision issues at this
bsalomon
2014/09/12 01:17:47
I think you're right that we don't need precision
joshua.litt
2014/09/12 01:35:28
I can remove precision from GrShaderVar along with
egdaniel
2014/09/12 02:09:18
I was suggesting removing precision from GrShaderV
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| 29 SkASSERT(fVertexAttribTypes.count() < kMaxVertexAttribs); | 32 SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); |
| 30 fVertexAttribTypes.push_back(type); | 33 return fVertexAttribs.push_back(var); |
| 31 } | 34 } |
| 32 | 35 |
| 33 private: | 36 private: |
| 34 typedef GrEffect INHERITED; | 37 typedef GrEffect INHERITED; |
| 35 }; | 38 }; |
| 36 | 39 |
| 37 #endif | 40 #endif |
| OLD | NEW |