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|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 9 #include "GrBezierEffect.h" | 9 #include "GrBezierEffect.h" |
| 10 | 10 |
| 11 #include "gl/GrGLEffect.h" | 11 #include "gl/GrGLEffect.h" |
| 12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
| 13 #include "gl/GrGLVertexEffect.h" | 13 #include "gl/GrGLGeometryProcessor.h" |
| 14 #include "GrTBackendEffectFactory.h" | 14 #include "GrTBackendEffectFactory.h" |
| 15 | 15 |
| 16 class GrGLConicEffect : public GrGLVertexEffect { | 16 class GrGLConicEffect : public GrGLGeometryProcessor { |
| 17 public: | 17 public: |
| 18 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 18 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 19 | 19 |
| 20 virtual void emitCode(GrGLFullProgramBuilder* builder, | 20 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 21 const GrDrawEffect& drawEffect, | 21 const GrDrawEffect& drawEffect, |
| 22 const GrEffectKey& key, | 22 const GrEffectKey& key, |
| 23 const char* outputColor, | 23 const char* outputColor, |
| 24 const char* inputColor, | 24 const char* inputColor, |
| 25 const TransformedCoordsArray&, | 25 const TransformedCoordsArray&, |
| 26 const TextureSamplerArray&) SK_OVERRIDE; | 26 const TextureSamplerArray&) SK_OVERRIDE; |
| 27 | 27 |
| 28 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*); | 28 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*); |
| 29 | 29 |
| 30 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE {} | 30 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE {} |
| 31 | 31 |
| 32 private: | 32 private: |
| 33 GrEffectEdgeType fEdgeType; | 33 GrEffectEdgeType fEdgeType; |
| 34 | 34 |
| 35 typedef GrGLVertexEffect INHERITED; | 35 typedef GrGLGeometryProcessor INHERITED; |
| 36 }; | 36 }; |
| 37 | 37 |
| 38 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, | 38 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, |
| 39 const GrDrawEffect& drawEffect) | 39 const GrDrawEffect& drawEffect) |
| 40 : INHERITED (factory) { | 40 : INHERITED (factory) { |
| 41 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); | 41 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); |
| 42 fEdgeType = ce.getEdgeType(); | 42 fEdgeType = ce.getEdgeType(); |
| 43 } | 43 } |
| 44 | 44 |
| 45 void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, | 45 void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 46 const GrDrawEffect& drawEffect, | 46 const GrDrawEffect& drawEffect, |
| 47 const GrEffectKey& key, | 47 const GrEffectKey& key, |
| 48 const char* outputColor, | 48 const char* outputColor, |
| 49 const char* inputColor, | 49 const char* inputColor, |
| 50 const TransformedCoordsArray&, | 50 const TransformedCoordsArray&, |
| 51 const TextureSamplerArray& samplers) { | 51 const TextureSamplerArray& samplers) { |
| 52 const char *vsName, *fsName; | 52 const char *vsName, *fsName; |
| 53 | 53 |
| 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", | 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
| 55 &vsName, &fsName); | 55 &vsName, &fsName); |
| 56 | 56 |
| 57 const GrShaderVar& aConicCoeffs = drawEffect.castEffect<GrConicEffect>().aCo nicCoeffs(); | |
| 57 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 58 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 58 const SkString* attr0Name = | 59 vsBuilder->codeAppendf("%s = %s;", vsName, aConicCoeffs.c_str()); |
| 59 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0] ); | |
| 60 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | |
| 61 | 60 |
| 62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 61 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 63 fsBuilder->codeAppend("float edgeAlpha;"); | 62 fsBuilder->codeAppend("float edgeAlpha;"); |
| 64 | 63 |
| 65 switch (fEdgeType) { | 64 switch (fEdgeType) { |
| 66 case kHairlineAA_GrEffectEdgeType: { | 65 case kHairlineAA_GrEffectEdgeType: { |
| 67 SkAssertResult(fsBuilder->enableFeature( | 66 SkAssertResult(fsBuilder->enableFeature( |
| 68 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); | 67 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); |
| 69 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); | 68 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
| 70 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); | 69 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
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| 128 } | 127 } |
| 129 | 128 |
| 130 ////////////////////////////////////////////////////////////////////////////// | 129 ////////////////////////////////////////////////////////////////////////////// |
| 131 | 130 |
| 132 GrConicEffect::~GrConicEffect() {} | 131 GrConicEffect::~GrConicEffect() {} |
| 133 | 132 |
| 134 const GrBackendEffectFactory& GrConicEffect::getFactory() const { | 133 const GrBackendEffectFactory& GrConicEffect::getFactory() const { |
| 135 return GrTBackendEffectFactory<GrConicEffect>::getInstance(); | 134 return GrTBackendEffectFactory<GrConicEffect>::getInstance(); |
| 136 } | 135 } |
| 137 | 136 |
| 138 GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 137 GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) |
| 139 this->addVertexAttrib(kVec4f_GrSLType); | 138 : GrGeometryProcessor() |
|
bsalomon
2014/09/12 00:34:17
We usually use the INHERITED typedef for the base
joshua.litt
2014/09/12 00:46:07
Acknowledged.
| |
| 140 fEdgeType = edgeType; | 139 , fEdgeType(edgeType) |
| 140 , fAttrConicCoeffs(this->addVertexAttrib(GrShaderVar("aConicCoeffs", | |
| 141 kVec4f_GrSLType, | |
| 142 GrShaderVar::kAttribute _TypeModifier))) { | |
| 141 } | 143 } |
| 142 | 144 |
| 143 bool GrConicEffect::onIsEqual(const GrEffect& other) const { | 145 bool GrConicEffect::onIsEqual(const GrEffect& other) const { |
| 144 const GrConicEffect& ce = CastEffect<GrConicEffect>(other); | 146 const GrConicEffect& ce = CastEffect<GrConicEffect>(other); |
| 145 return (ce.fEdgeType == fEdgeType); | 147 return (ce.fEdgeType == fEdgeType); |
| 146 } | 148 } |
| 147 | 149 |
| 148 ////////////////////////////////////////////////////////////////////////////// | 150 ////////////////////////////////////////////////////////////////////////////// |
| 149 | 151 |
| 150 GR_DEFINE_EFFECT_TEST(GrConicEffect); | 152 GR_DEFINE_EFFECT_TEST(GrConicEffect); |
| 151 | 153 |
| 152 GrEffect* GrConicEffect::TestCreate(SkRandom* random, | 154 GrEffect* GrConicEffect::TestCreate(SkRandom* random, |
| 153 GrContext*, | 155 GrContext*, |
| 154 const GrDrawTargetCaps& caps, | 156 const GrDrawTargetCaps& caps, |
| 155 GrTexture*[]) { | 157 GrTexture*[]) { |
| 156 GrEffect* effect; | 158 GrEffect* effect; |
| 157 do { | 159 do { |
| 158 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 160 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 159 random->nextULessThan(kGrEff ectEdgeTypeCnt)); | 161 random->nextULessThan(kGrEff ectEdgeTypeCnt)); |
| 160 effect = GrConicEffect::Create(edgeType, caps); | 162 effect = GrConicEffect::Create(edgeType, caps); |
| 161 } while (NULL == effect); | 163 } while (NULL == effect); |
| 162 return effect; | 164 return effect; |
| 163 } | 165 } |
| 164 | 166 |
| 165 ////////////////////////////////////////////////////////////////////////////// | 167 ////////////////////////////////////////////////////////////////////////////// |
| 166 // Quad | 168 // Quad |
| 167 ////////////////////////////////////////////////////////////////////////////// | 169 ////////////////////////////////////////////////////////////////////////////// |
| 168 | 170 |
| 169 class GrGLQuadEffect : public GrGLVertexEffect { | 171 class GrGLQuadEffect : public GrGLGeometryProcessor { |
| 170 public: | 172 public: |
| 171 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 173 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 172 | 174 |
| 173 virtual void emitCode(GrGLFullProgramBuilder* builder, | 175 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 174 const GrDrawEffect& drawEffect, | 176 const GrDrawEffect& drawEffect, |
| 175 const GrEffectKey& key, | 177 const GrEffectKey& key, |
| 176 const char* outputColor, | 178 const char* outputColor, |
| 177 const char* inputColor, | 179 const char* inputColor, |
| 178 const TransformedCoordsArray&, | 180 const TransformedCoordsArray&, |
| 179 const TextureSamplerArray&) SK_OVERRIDE; | 181 const TextureSamplerArray&) SK_OVERRIDE; |
| 180 | 182 |
| 181 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*); | 183 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*); |
| 182 | 184 |
| 183 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE {} | 185 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE {} |
| 184 | 186 |
| 185 private: | 187 private: |
| 186 GrEffectEdgeType fEdgeType; | 188 GrEffectEdgeType fEdgeType; |
| 187 | 189 |
| 188 typedef GrGLVertexEffect INHERITED; | 190 typedef GrGLGeometryProcessor INHERITED; |
| 189 }; | 191 }; |
| 190 | 192 |
| 191 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, | 193 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, |
| 192 const GrDrawEffect& drawEffect) | 194 const GrDrawEffect& drawEffect) |
| 193 : INHERITED (factory) { | 195 : INHERITED (factory) { |
| 194 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); | 196 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); |
| 195 fEdgeType = ce.getEdgeType(); | 197 fEdgeType = ce.getEdgeType(); |
| 196 } | 198 } |
| 197 | 199 |
| 198 void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, | 200 void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 199 const GrDrawEffect& drawEffect, | 201 const GrDrawEffect& drawEffect, |
| 200 const GrEffectKey& key, | 202 const GrEffectKey& key, |
| 201 const char* outputColor, | 203 const char* outputColor, |
| 202 const char* inputColor, | 204 const char* inputColor, |
| 203 const TransformedCoordsArray&, | 205 const TransformedCoordsArray&, |
| 204 const TextureSamplerArray& samplers) { | 206 const TextureSamplerArray& samplers) { |
| 205 const char *vsName, *fsName; | 207 const char *vsName, *fsName; |
| 206 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); | 208 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
| 207 | 209 |
| 208 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 210 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 209 const SkString* attrName = | 211 const GrShaderVar& aHairQuadEdge = drawEffect.castEffect<GrQuadEffect>().aHa irQuadEdge(); |
|
bsalomon
2014/09/12 00:34:17
similar for the local vars, hairQuadAttr? I don't
joshua.litt
2014/09/12 00:46:06
Yea, I probably should have discussed this with yo
| |
| 210 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0] ); | 212 vsBuilder->codeAppendf("%s = %s;", vsName, aHairQuadEdge.c_str()); |
| 211 vsBuilder->codeAppendf("%s = %s;", vsName, attrName->c_str()); | |
| 212 | 213 |
| 213 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 214 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 214 fsBuilder->codeAppendf("float edgeAlpha;"); | 215 fsBuilder->codeAppendf("float edgeAlpha;"); |
| 215 | 216 |
| 216 switch (fEdgeType) { | 217 switch (fEdgeType) { |
| 217 case kHairlineAA_GrEffectEdgeType: { | 218 case kHairlineAA_GrEffectEdgeType: { |
| 218 SkAssertResult(fsBuilder->enableFeature( | 219 SkAssertResult(fsBuilder->enableFeature( |
| 219 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); | 220 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); |
| 220 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); | 221 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); |
| 221 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); | 222 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 265 } | 266 } |
| 266 | 267 |
| 267 ////////////////////////////////////////////////////////////////////////////// | 268 ////////////////////////////////////////////////////////////////////////////// |
| 268 | 269 |
| 269 GrQuadEffect::~GrQuadEffect() {} | 270 GrQuadEffect::~GrQuadEffect() {} |
| 270 | 271 |
| 271 const GrBackendEffectFactory& GrQuadEffect::getFactory() const { | 272 const GrBackendEffectFactory& GrQuadEffect::getFactory() const { |
| 272 return GrTBackendEffectFactory<GrQuadEffect>::getInstance(); | 273 return GrTBackendEffectFactory<GrQuadEffect>::getInstance(); |
| 273 } | 274 } |
| 274 | 275 |
| 275 GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 276 GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) |
| 276 this->addVertexAttrib(kVec4f_GrSLType); | 277 : GrGeometryProcessor() |
| 277 fEdgeType = edgeType; | 278 , fEdgeType(edgeType) |
| 279 , fAttrHairQuadEdge(this->addVertexAttrib(GrShaderVar("aCubicCoeffs", | |
| 280 kVec4f_GrSLType, | |
| 281 GrShaderVar::kAttribut e_TypeModifier))) { | |
| 278 } | 282 } |
| 279 | 283 |
| 280 bool GrQuadEffect::onIsEqual(const GrEffect& other) const { | 284 bool GrQuadEffect::onIsEqual(const GrEffect& other) const { |
| 281 const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other); | 285 const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other); |
| 282 return (ce.fEdgeType == fEdgeType); | 286 return (ce.fEdgeType == fEdgeType); |
| 283 } | 287 } |
| 284 | 288 |
| 285 ////////////////////////////////////////////////////////////////////////////// | 289 ////////////////////////////////////////////////////////////////////////////// |
| 286 | 290 |
| 287 GR_DEFINE_EFFECT_TEST(GrQuadEffect); | 291 GR_DEFINE_EFFECT_TEST(GrQuadEffect); |
| 288 | 292 |
| 289 GrEffect* GrQuadEffect::TestCreate(SkRandom* random, | 293 GrEffect* GrQuadEffect::TestCreate(SkRandom* random, |
| 290 GrContext*, | 294 GrContext*, |
| 291 const GrDrawTargetCaps& caps, | 295 const GrDrawTargetCaps& caps, |
| 292 GrTexture*[]) { | 296 GrTexture*[]) { |
| 293 GrEffect* effect; | 297 GrEffect* effect; |
| 294 do { | 298 do { |
| 295 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 299 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 296 random->nextULessThan(kGrEff ectEdgeTypeCnt)); | 300 random->nextULessThan(kGrEff ectEdgeTypeCnt)); |
| 297 effect = GrQuadEffect::Create(edgeType, caps); | 301 effect = GrQuadEffect::Create(edgeType, caps); |
| 298 } while (NULL == effect); | 302 } while (NULL == effect); |
| 299 return effect; | 303 return effect; |
| 300 } | 304 } |
| 301 | 305 |
| 302 ////////////////////////////////////////////////////////////////////////////// | 306 ////////////////////////////////////////////////////////////////////////////// |
| 303 // Cubic | 307 // Cubic |
| 304 ////////////////////////////////////////////////////////////////////////////// | 308 ////////////////////////////////////////////////////////////////////////////// |
| 305 | 309 |
| 306 class GrGLCubicEffect : public GrGLVertexEffect { | 310 class GrGLCubicEffect : public GrGLGeometryProcessor { |
| 307 public: | 311 public: |
| 308 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 312 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 309 | 313 |
| 310 virtual void emitCode(GrGLFullProgramBuilder* builder, | 314 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 311 const GrDrawEffect& drawEffect, | 315 const GrDrawEffect& drawEffect, |
| 312 const GrEffectKey& key, | 316 const GrEffectKey& key, |
| 313 const char* outputColor, | 317 const char* outputColor, |
| 314 const char* inputColor, | 318 const char* inputColor, |
| 315 const TransformedCoordsArray&, | 319 const TransformedCoordsArray&, |
| 316 const TextureSamplerArray&) SK_OVERRIDE; | 320 const TextureSamplerArray&) SK_OVERRIDE; |
| 317 | 321 |
| 318 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*); | 322 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*); |
| 319 | 323 |
| 320 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE {} | 324 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE {} |
| 321 | 325 |
| 322 private: | 326 private: |
| 323 GrEffectEdgeType fEdgeType; | 327 GrEffectEdgeType fEdgeType; |
| 324 | 328 |
| 325 typedef GrGLVertexEffect INHERITED; | 329 typedef GrGLGeometryProcessor INHERITED; |
| 326 }; | 330 }; |
| 327 | 331 |
| 328 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, | 332 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, |
| 329 const GrDrawEffect& drawEffect) | 333 const GrDrawEffect& drawEffect) |
| 330 : INHERITED (factory) { | 334 : INHERITED (factory) { |
| 331 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); | 335 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); |
| 332 fEdgeType = ce.getEdgeType(); | 336 fEdgeType = ce.getEdgeType(); |
| 333 } | 337 } |
| 334 | 338 |
| 335 void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, | 339 void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 336 const GrDrawEffect& drawEffect, | 340 const GrDrawEffect& drawEffect, |
| 337 const GrEffectKey& key, | 341 const GrEffectKey& key, |
| 338 const char* outputColor, | 342 const char* outputColor, |
| 339 const char* inputColor, | 343 const char* inputColor, |
| 340 const TransformedCoordsArray&, | 344 const TransformedCoordsArray&, |
| 341 const TextureSamplerArray& samplers) { | 345 const TextureSamplerArray& samplers) { |
| 342 const char *vsName, *fsName; | 346 const char *vsName, *fsName; |
| 343 | 347 |
| 344 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", | 348 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
| 345 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); | 349 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); |
| 346 | 350 |
| 347 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 351 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 348 const SkString* attr0Name = | 352 const GrShaderVar& aCubicCoeffs = drawEffect.castEffect<GrCubicEffect>().aCu bicCoeffs(); |
| 349 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0] ); | 353 vsBuilder->codeAppendf("%s = %s;", vsName, aCubicCoeffs.c_str()); |
| 350 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | |
| 351 | 354 |
| 352 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 355 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 353 | 356 |
| 354 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig h_Precision); | 357 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig h_Precision); |
| 355 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); | 358 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); |
| 356 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); | 359 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); |
| 357 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); | 360 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); |
| 358 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); | 361 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); |
| 359 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | 362 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
| 360 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision) ; | 363 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision) ; |
| (...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 444 } | 447 } |
| 445 | 448 |
| 446 ////////////////////////////////////////////////////////////////////////////// | 449 ////////////////////////////////////////////////////////////////////////////// |
| 447 | 450 |
| 448 GrCubicEffect::~GrCubicEffect() {} | 451 GrCubicEffect::~GrCubicEffect() {} |
| 449 | 452 |
| 450 const GrBackendEffectFactory& GrCubicEffect::getFactory() const { | 453 const GrBackendEffectFactory& GrCubicEffect::getFactory() const { |
| 451 return GrTBackendEffectFactory<GrCubicEffect>::getInstance(); | 454 return GrTBackendEffectFactory<GrCubicEffect>::getInstance(); |
| 452 } | 455 } |
| 453 | 456 |
| 454 GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 457 GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) |
| 455 this->addVertexAttrib(kVec4f_GrSLType); | 458 : GrGeometryProcessor() |
| 456 fEdgeType = edgeType; | 459 , fEdgeType(edgeType) |
| 460 , fAttrCubicCoeffs(this->addVertexAttrib(GrShaderVar("aCubicCoeffs", | |
| 461 kVec4f_GrSLType, | |
| 462 GrShaderVar::kAttribute _TypeModifier))) { | |
| 457 } | 463 } |
| 458 | 464 |
| 459 bool GrCubicEffect::onIsEqual(const GrEffect& other) const { | 465 bool GrCubicEffect::onIsEqual(const GrEffect& other) const { |
| 460 const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other); | 466 const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other); |
| 461 return (ce.fEdgeType == fEdgeType); | 467 return (ce.fEdgeType == fEdgeType); |
| 462 } | 468 } |
| 463 | 469 |
| 464 ////////////////////////////////////////////////////////////////////////////// | 470 ////////////////////////////////////////////////////////////////////////////// |
| 465 | 471 |
| 466 GR_DEFINE_EFFECT_TEST(GrCubicEffect); | 472 GR_DEFINE_EFFECT_TEST(GrCubicEffect); |
| 467 | 473 |
| 468 GrEffect* GrCubicEffect::TestCreate(SkRandom* random, | 474 GrEffect* GrCubicEffect::TestCreate(SkRandom* random, |
| 469 GrContext*, | 475 GrContext*, |
| 470 const GrDrawTargetCaps& caps, | 476 const GrDrawTargetCaps& caps, |
| 471 GrTexture*[]) { | 477 GrTexture*[]) { |
| 472 GrEffect* effect; | 478 GrEffect* effect; |
| 473 do { | 479 do { |
| 474 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 480 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 475 random->nextULessThan(kGrEff ectEdgeTypeCnt)); | 481 random->nextULessThan(kGrEff ectEdgeTypeCnt)); |
| 476 effect = GrCubicEffect::Create(edgeType, caps); | 482 effect = GrCubicEffect::Create(edgeType, caps); |
| 477 } while (NULL == effect); | 483 } while (NULL == effect); |
| 478 return effect; | 484 return effect; |
| 479 } | 485 } |
| 480 | 486 |
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