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Side by Side Diff: src/gpu/GrAARectRenderer.cpp

Issue 543623004: Removing vertex attrib indices (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: test Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h" 8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrAARectRenderer.h" 9 #include "GrAARectRenderer.h"
10 #include "GrGpu.h" 10 #include "GrGpu.h"
11 #include "gl/GrGLEffect.h" 11 #include "gl/GrGLEffect.h"
12 #include "gl/GrGLVertexEffect.h" 12 #include "gl/GrGLGeometryProcessor.h"
13 #include "GrTBackendEffectFactory.h" 13 #include "GrTBackendEffectFactory.h"
14 #include "SkColorPriv.h" 14 #include "SkColorPriv.h"
15 #include "effects/GrVertexEffect.h" 15 #include "effects/GrGeometryProcessor.h"
16 16
17 /////////////////////////////////////////////////////////////////////////////// 17 ///////////////////////////////////////////////////////////////////////////////
18 class GrGLAlignedRectEffect; 18 class GrGLAlignedRectEffect;
19 19
20 // Axis Aligned special case 20 // Axis Aligned special case
21 class GrAlignedRectEffect : public GrVertexEffect { 21 class GrAlignedRectEffect : public GrGeometryProcessor {
22 public: 22 public:
23 static GrEffect* Create() { 23 static GrEffect* Create() {
24 GR_CREATE_STATIC_EFFECT(gAlignedRectEffect, GrAlignedRectEffect, ()); 24 GR_CREATE_STATIC_EFFECT(gAlignedRectEffect, GrAlignedRectEffect, ());
25 gAlignedRectEffect->ref(); 25 gAlignedRectEffect->ref();
26 return gAlignedRectEffect; 26 return gAlignedRectEffect;
27 } 27 }
28 28
29 virtual ~GrAlignedRectEffect() {} 29 virtual ~GrAlignedRectEffect() {}
30 30
31 static const char* Name() { return "AlignedRectEdge"; } 31 static const char* Name() { return "AlignedRectEdge"; }
32 32
33 virtual void getConstantColorComponents(GrColor* color, 33 virtual void getConstantColorComponents(GrColor* color,
34 uint32_t* validFlags) const SK_OVERR IDE { 34 uint32_t* validFlags) const SK_OVERR IDE {
35 *validFlags = 0; 35 *validFlags = 0;
36 } 36 }
37 37
38 const GrShaderVar& aRect() const { return fAttrRect; }
39
38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 40 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
39 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); 41 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance();
40 } 42 }
41 43
42 class GLEffect : public GrGLVertexEffect { 44 class GLEffect : public GrGLGeometryProcessor {
43 public: 45 public:
44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 46 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
45 : INHERITED (factory) {} 47 : INHERITED (factory) {}
46 48
47 virtual void emitCode(GrGLFullProgramBuilder* builder, 49 virtual void emitCode(GrGLFullProgramBuilder* builder,
48 const GrDrawEffect& drawEffect, 50 const GrDrawEffect& drawEffect,
49 const GrEffectKey& key, 51 const GrEffectKey& key,
50 const char* outputColor, 52 const char* outputColor,
51 const char* inputColor, 53 const char* inputColor,
52 const TransformedCoordsArray&, 54 const TransformedCoordsArray&,
53 const TextureSamplerArray& samplers) SK_OVERRIDE { 55 const TextureSamplerArray& samplers) SK_OVERRIDE {
54 // setup the varying for the Axis aligned rect effect 56 // setup the varying for the Axis aligned rect effect
55 // xy -> interpolated offset 57 // xy -> interpolated offset
56 // zw -> w/2+0.5, h/2+0.5 58 // zw -> w/2+0.5, h/2+0.5
57 const char *vsRectName, *fsRectName; 59 const char *vsRectName, *fsRectName;
58 builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNam e); 60 builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNam e);
59 61
62 const GrShaderVar& aRect = drawEffect.castEffect<GrAlignedRectEffect >().aRect();
60 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder (); 63 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder ();
61 const SkString* attr0Name = 64 vsBuilder->codeAppendf("\t%s = %s;\n", vsRectName, aRect.c_str());
62 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndi ces()[0]);
63 vsBuilder->codeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str( ));
64 65
65 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder(); 66 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder();
66 // TODO: compute all these offsets, spans, and scales in the VS 67 // TODO: compute all these offsets, spans, and scales in the VS
67 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f sRectName); 68 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f sRectName);
68 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f sRectName); 69 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f sRectName);
69 fsBuilder->codeAppend("\tfloat outset = 0.5;\n"); 70 fsBuilder->codeAppend("\tfloat outset = 0.5;\n");
70 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects 71 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects
71 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. 72 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
72 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n"); 73 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n");
73 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n"); 74 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n");
(...skipping 15 matching lines...) Expand all
89 90
90 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, 91 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
91 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str()); 92 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str());
92 } 93 }
93 94
94 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {} 95 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {}
95 96
96 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {} 97 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {}
97 98
98 private: 99 private:
99 typedef GrGLVertexEffect INHERITED; 100 typedef GrGLGeometryProcessor INHERITED;
100 }; 101 };
101 102
102 103
103 private: 104 private:
104 GrAlignedRectEffect() : GrVertexEffect() { 105 GrAlignedRectEffect()
105 this->addVertexAttrib(kVec4f_GrSLType); 106 : GrGeometryProcessor()
107 , fAttrRect(this->addVertexAttrib(GrShaderVar("aRect",
108 kVec4f_GrSLType,
109 GrShaderVar::kAttribute_Ty peModifier))) {
106 } 110 }
107 111
112 const GrShaderVar& fAttrRect;
113
108 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; } 114 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
109 115
110 GR_DECLARE_EFFECT_TEST; 116 GR_DECLARE_EFFECT_TEST;
111 117
112 typedef GrVertexEffect INHERITED; 118 typedef GrGeometryProcessor INHERITED;
113 }; 119 };
114 120
115 121
116 GR_DEFINE_EFFECT_TEST(GrAlignedRectEffect); 122 GR_DEFINE_EFFECT_TEST(GrAlignedRectEffect);
117 123
118 GrEffect* GrAlignedRectEffect::TestCreate(SkRandom* random, 124 GrEffect* GrAlignedRectEffect::TestCreate(SkRandom* random,
119 GrContext* context, 125 GrContext* context,
120 const GrDrawTargetCaps&, 126 const GrDrawTargetCaps&,
121 GrTexture* textures[]) { 127 GrTexture* textures[]) {
122 return GrAlignedRectEffect::Create(); 128 return GrAlignedRectEffect::Create();
123 } 129 }
124 130
125 /////////////////////////////////////////////////////////////////////////////// 131 ///////////////////////////////////////////////////////////////////////////////
126 class GrGLRectEffect; 132 class GrGLRectEffect;
127 133
128 /** 134 /**
129 * The output of this effect is a modulation of the input color and coverage 135 * The output of this effect is a modulation of the input color and coverage
130 * for an arbitrarily oriented rect. The rect is specified as: 136 * for an arbitrarily oriented rect. The rect is specified as:
131 * Center of the rect 137 * Center of the rect
132 * Unit vector point down the height of the rect 138 * Unit vector point down the height of the rect
133 * Half width + 0.5 139 * Half width + 0.5
134 * Half height + 0.5 140 * Half height + 0.5
135 * The center and vector are stored in a vec4 varying ("RectEdge") with the 141 * The center and vector are stored in a vec4 varying ("RectEdge") with the
136 * center in the xy components and the vector in the zw components. 142 * center in the xy components and the vector in the zw components.
137 * The munged width and height are stored in a vec2 varying ("WidthHeight") 143 * The munged width and height are stored in a vec2 varying ("WidthHeight")
138 * with the width in x and the height in y. 144 * with the width in x and the height in y.
139 */ 145 */
140 class GrRectEffect : public GrVertexEffect { 146
147 class GrRectEffect : public GrGeometryProcessor {
141 public: 148 public:
142 static GrEffect* Create() { 149 static GrEffect* Create() {
143 GR_CREATE_STATIC_EFFECT(gRectEffect, GrRectEffect, ()); 150 GR_CREATE_STATIC_EFFECT(gRectEffect, GrRectEffect, ());
144 gRectEffect->ref(); 151 gRectEffect->ref();
145 return gRectEffect; 152 return gRectEffect;
146 } 153 }
147 154
148 virtual ~GrRectEffect() {} 155 virtual ~GrRectEffect() {}
149 156
150 static const char* Name() { return "RectEdge"; } 157 static const char* Name() { return "RectEdge"; }
151 158
152 virtual void getConstantColorComponents(GrColor* color, 159 virtual void getConstantColorComponents(GrColor* color,
153 uint32_t* validFlags) const SK_OVERR IDE { 160 uint32_t* validFlags) const SK_OVERR IDE {
154 *validFlags = 0; 161 *validFlags = 0;
155 } 162 }
156 163
164 const GrShaderVar& aRectEdge() const { return fAttrRectEdge; }
165 const GrShaderVar& aWidthHeight() const { return fAttrWidthHeight; }
166
157 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 167 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
158 return GrTBackendEffectFactory<GrRectEffect>::getInstance(); 168 return GrTBackendEffectFactory<GrRectEffect>::getInstance();
159 } 169 }
160 170
161 class GLEffect : public GrGLVertexEffect { 171 class GLEffect : public GrGLGeometryProcessor {
162 public: 172 public:
163 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 173 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
164 : INHERITED (factory) {} 174 : INHERITED (factory) {}
165 175
166 virtual void emitCode(GrGLFullProgramBuilder* builder, 176 virtual void emitCode(GrGLFullProgramBuilder* builder,
167 const GrDrawEffect& drawEffect, 177 const GrDrawEffect& drawEffect,
168 const GrEffectKey& key, 178 const GrEffectKey& key,
169 const char* outputColor, 179 const char* outputColor,
170 const char* inputColor, 180 const char* inputColor,
171 const TransformedCoordsArray&, 181 const TransformedCoordsArray&,
172 const TextureSamplerArray& samplers) SK_OVERRIDE { 182 const TextureSamplerArray& samplers) SK_OVERRIDE {
173 // setup the varying for the center point and the unit vector 183 // setup the varying for the center point and the unit vector
174 // that points down the height of the rect 184 // that points down the height of the rect
175 const char *vsRectEdgeName, *fsRectEdgeName; 185 const char *vsRectEdgeName, *fsRectEdgeName;
176 builder->addVarying(kVec4f_GrSLType, "RectEdge", 186 builder->addVarying(kVec4f_GrSLType, "RectEdge",
177 &vsRectEdgeName, &fsRectEdgeName); 187 &vsRectEdgeName, &fsRectEdgeName);
178 188
189 const GrRectEffect& rectEffect = drawEffect.castEffect<GrRectEffect> ();
179 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder (); 190 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder ();
180 const SkString* attr0Name = 191 vsBuilder->codeAppendf("%s = %s;", vsRectEdgeName, rectEffect.aRectE dge().c_str());
181 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndi ces()[0]);
182 vsBuilder->codeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_ str());
183 192
184 // setup the varying for width/2+.5 and height/2+.5 193 // setup the varying for width/2+.5 and height/2+.5
185 const char *vsWidthHeightName, *fsWidthHeightName; 194 const char *vsWidthHeightName, *fsWidthHeightName;
186 builder->addVarying(kVec2f_GrSLType, "WidthHeight", 195 builder->addVarying(kVec2f_GrSLType, "WidthHeight",
187 &vsWidthHeightName, &fsWidthHeightName); 196 &vsWidthHeightName, &fsWidthHeightName);
188 const SkString* attr1Name = 197 vsBuilder->codeAppendf("%s = %s;",
189 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndi ces()[1]); 198 vsWidthHeightName,
190 vsBuilder->codeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name- >c_str()); 199 rectEffect.aWidthHeight().c_str());
191 200
192 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder(); 201 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder();
193 // TODO: compute all these offsets, spans, and scales in the VS 202 // TODO: compute all these offsets, spans, and scales in the VS
194 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f sWidthHeightName); 203 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f sWidthHeightName);
195 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f sWidthHeightName); 204 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f sWidthHeightName);
196 fsBuilder->codeAppend("\tfloat outset = 0.5;\n"); 205 fsBuilder->codeAppend("\tfloat outset = 0.5;\n");
197 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects 206 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects
198 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. 207 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
199 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n"); 208 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n");
200 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n"); 209 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n");
(...skipping 22 matching lines...) Expand all
223 232
224 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, 233 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
225 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str()); 234 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str());
226 } 235 }
227 236
228 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {} 237 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {}
229 238
230 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {} 239 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {}
231 240
232 private: 241 private:
233 typedef GrGLVertexEffect INHERITED; 242 typedef GrGLGeometryProcessor INHERITED;
234 }; 243 };
235 244
236 245
246
237 private: 247 private:
238 GrRectEffect() : GrVertexEffect() { 248 GrRectEffect()
239 this->addVertexAttrib(kVec4f_GrSLType); 249 : GrGeometryProcessor()
240 this->addVertexAttrib(kVec2f_GrSLType); 250 , fAttrRectEdge(this->addVertexAttrib(GrShaderVar("aRectEdge",
251 kVec4f_GrSLType,
252 GrShaderVar::kAttribut e_TypeModifier)))
253 , fAttrWidthHeight(this->addVertexAttrib(
254 GrShaderVar("aWidthHeight",
255 kVec2f_GrSLType,
256 GrShaderVar::kAttribute_TypeModifier))) {
241 this->setWillReadFragmentPosition(); 257 this->setWillReadFragmentPosition();
242 } 258 }
243 259
244 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; } 260 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
245 261
262 const GrShaderVar& fAttrRectEdge;
263 const GrShaderVar& fAttrWidthHeight;
264
246 GR_DECLARE_EFFECT_TEST; 265 GR_DECLARE_EFFECT_TEST;
247 266
248 typedef GrVertexEffect INHERITED; 267 typedef GrGeometryProcessor INHERITED;
249 }; 268 };
250 269
251 270
252 GR_DEFINE_EFFECT_TEST(GrRectEffect); 271 GR_DEFINE_EFFECT_TEST(GrRectEffect);
253 272
254 GrEffect* GrRectEffect::TestCreate(SkRandom* random, 273 GrEffect* GrRectEffect::TestCreate(SkRandom* random,
255 GrContext* context, 274 GrContext* context,
256 const GrDrawTargetCaps&, 275 const GrDrawTargetCaps&,
257 GrTexture* textures[]) { 276 GrTexture* textures[]) {
258 return GrRectEffect::Create(); 277 return GrRectEffect::Create();
(...skipping 380 matching lines...) Expand 10 before | Expand all | Expand 10 after
639 658
640 GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0); 659 GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
641 if (!geo.succeeded()) { 660 if (!geo.succeeded()) {
642 GrPrintf("Failed to get space for vertices!\n"); 661 GrPrintf("Failed to get space for vertices!\n");
643 return; 662 return;
644 } 663 }
645 664
646 RectVertex* verts = reinterpret_cast<RectVertex*>(geo.vertices()); 665 RectVertex* verts = reinterpret_cast<RectVertex*>(geo.vertices());
647 666
648 GrEffect* effect = GrRectEffect::Create(); 667 GrEffect* effect = GrRectEffect::Create();
649 static const int kRectAttrIndex = 1; 668 drawState->setGeometryProcessor(effect)->unref();
650 static const int kWidthIndex = 2;
651 drawState->setGeometryProcessor(effect, kRectAttrIndex, kWidthIndex)->unref( );
652 669
653 for (int i = 0; i < 4; ++i) { 670 for (int i = 0; i < 4; ++i) {
654 verts[i].fCenter = center; 671 verts[i].fCenter = center;
655 verts[i].fDir = dir; 672 verts[i].fDir = dir;
656 verts[i].fWidthHeight.fX = newWidth; 673 verts[i].fWidthHeight.fX = newWidth;
657 verts[i].fWidthHeight.fY = newHeight; 674 verts[i].fWidthHeight.fY = newHeight;
658 } 675 }
659 676
660 SkRect devRect; 677 SkRect devRect;
661 combinedMatrix.mapRect(&devRect, rect); 678 combinedMatrix.mapRect(&devRect, rect);
(...skipping 27 matching lines...) Expand all
689 706
690 GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0); 707 GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
691 if (!geo.succeeded()) { 708 if (!geo.succeeded()) {
692 GrPrintf("Failed to get space for vertices!\n"); 709 GrPrintf("Failed to get space for vertices!\n");
693 return; 710 return;
694 } 711 }
695 712
696 AARectVertex* verts = reinterpret_cast<AARectVertex*>(geo.vertices()); 713 AARectVertex* verts = reinterpret_cast<AARectVertex*>(geo.vertices());
697 714
698 GrEffect* effect = GrAlignedRectEffect::Create(); 715 GrEffect* effect = GrAlignedRectEffect::Create();
699 static const int kOffsetIndex = 1; 716 drawState->setGeometryProcessor(effect)->unref();
700 drawState->setGeometryProcessor(effect, kOffsetIndex)->unref();
701 717
702 SkRect devRect; 718 SkRect devRect;
703 combinedMatrix.mapRect(&devRect, rect); 719 combinedMatrix.mapRect(&devRect, rect);
704 720
705 SkRect devBounds = { 721 SkRect devBounds = {
706 devRect.fLeft - SK_ScalarHalf, 722 devRect.fLeft - SK_ScalarHalf,
707 devRect.fTop - SK_ScalarHalf, 723 devRect.fTop - SK_ScalarHalf,
708 devRect.fRight + SK_ScalarHalf, 724 devRect.fRight + SK_ScalarHalf,
709 devRect.fBottom + SK_ScalarHalf 725 devRect.fBottom + SK_ScalarHalf
710 }; 726 };
(...skipping 238 matching lines...) Expand 10 before | Expand all | Expand 10 after
949 // can't call mapRect for devInside since it calls sort 965 // can't call mapRect for devInside since it calls sort
950 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ; 966 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ;
951 967
952 if (devInside.isEmpty()) { 968 if (devInside.isEmpty()) {
953 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside); 969 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside);
954 return; 970 return;
955 } 971 }
956 972
957 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, devIns ide, true); 973 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, devIns ide, true);
958 } 974 }
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