OLD | NEW |
---|---|
(Empty) | |
1 /* | |
2 * Copyright 2014 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef GrShaderVar_DEFINED | |
9 #define GrShaderVar_DEFINED | |
10 | |
11 #include "GrTypesPriv.h" | |
12 #include "SkString.h" | |
13 | |
14 class GrShaderVar { | |
15 public: | |
16 /** | |
17 * Early versions of GLSL have Varying and Attribute; those are later | |
18 * deprecated, but we still need to know whether a Varying variable | |
19 * should be treated as In or Out. | |
20 * | |
21 * TODO This really shouldn't live here, but until we have c++11, there is r eally no good way | |
22 * to write extensible enums. In reality, only none, out, in, inout, and un iform really | |
23 * make sense on this base class | |
24 */ | |
25 enum TypeModifier { | |
bsalomon
2014/09/08 21:17:50
Maybe longer we should get rid of this enum and mo
| |
26 kNone_TypeModifier, | |
27 kOut_TypeModifier, | |
28 kIn_TypeModifier, | |
29 kInOut_TypeModifier, | |
30 kUniform_TypeModifier, | |
31 // GL Specific types below | |
32 kAttribute_TypeModifier, | |
33 kVaryingIn_TypeModifier, | |
34 kVaryingOut_TypeModifier | |
35 }; | |
36 | |
37 enum Precision { | |
38 kLow_Precision, // lowp | |
39 kMedium_Precision, // mediump | |
40 kHigh_Precision, // highp | |
41 kDefault_Precision, // Default for the current context. We make | |
42 // fragment shaders default to mediump on ES2 | |
43 // because highp support is not guaranteed (and | |
44 // we haven't been motivated to test for it). | |
45 // Otherwise, highp. | |
46 }; | |
47 | |
48 /** | |
49 * Defaults to a float with no precision specifier | |
50 */ | |
51 GrShaderVar() | |
52 : fType(kFloat_GrSLType) | |
53 , fTypeModifier(kNone_TypeModifier) | |
54 , fCount(kNonArray) | |
55 , fPrecision(kDefault_Precision) { | |
56 } | |
57 | |
58 GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, | |
59 Precision precision = kDefault_Precision) | |
60 : fType(type) | |
61 , fTypeModifier(kNone_TypeModifier) | |
62 , fName(name) | |
63 , fCount(arrayCount) | |
64 , fPrecision(precision) { | |
65 SkASSERT(kVoid_GrSLType != type); | |
66 } | |
67 | |
68 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, | |
69 int arrayCount = kNonArray, Precision precision = kDefault_Pre cision) | |
70 : fType(type) | |
71 , fTypeModifier(typeModifier) | |
72 , fName(name) | |
73 , fCount(arrayCount) | |
74 , fPrecision(precision) { | |
75 SkASSERT(kVoid_GrSLType != type); | |
76 } | |
77 | |
78 /** | |
79 * Values for array count that have special meaning. We allow 1-sized arrays . | |
80 */ | |
81 enum { | |
82 kNonArray = 0, // not an array | |
83 kUnsizedArray = -1, // an unsized array (declared with []) | |
84 }; | |
85 | |
86 /** | |
87 * Sets as a non-array. | |
88 */ | |
89 void set(GrSLType type, | |
90 TypeModifier typeModifier, | |
91 const SkString& name, | |
92 Precision precision = kDefault_Precision) { | |
93 SkASSERT(kVoid_GrSLType != type); | |
94 fType = type; | |
95 fTypeModifier = typeModifier; | |
96 fName = name; | |
97 fCount = kNonArray; | |
98 fPrecision = precision; | |
99 } | |
100 | |
101 /** | |
102 * Sets as a non-array. | |
103 */ | |
104 void set(GrSLType type, | |
105 TypeModifier typeModifier, | |
106 const char* name, | |
107 Precision precision = kDefault_Precision) { | |
108 SkASSERT(kVoid_GrSLType != type); | |
109 fType = type; | |
110 fTypeModifier = typeModifier; | |
111 fName = name; | |
112 fCount = kNonArray; | |
113 fPrecision = precision; | |
114 } | |
115 | |
116 /** | |
117 * Set all var options | |
118 */ | |
119 void set(GrSLType type, | |
120 TypeModifier typeModifier, | |
121 const SkString& name, | |
122 int count, | |
123 Precision precision = kDefault_Precision) { | |
124 SkASSERT(kVoid_GrSLType != type); | |
125 fType = type; | |
126 fTypeModifier = typeModifier; | |
127 fName = name; | |
128 fCount = count; | |
129 fPrecision = precision; | |
130 } | |
131 | |
132 /** | |
133 * Set all var options | |
134 */ | |
135 void set(GrSLType type, | |
136 TypeModifier typeModifier, | |
137 const char* name, | |
138 int count, | |
139 Precision precision = kDefault_Precision) { | |
140 SkASSERT(kVoid_GrSLType != type); | |
141 fType = type; | |
142 fTypeModifier = typeModifier; | |
143 fName = name; | |
144 fCount = count; | |
145 fPrecision = precision; | |
146 } | |
147 | |
148 /** | |
149 * Is the var an array. | |
150 */ | |
151 bool isArray() const { return kNonArray != fCount; } | |
152 /** | |
153 * Is this an unsized array, (i.e. declared with []). | |
154 */ | |
155 bool isUnsizedArray() const { return kUnsizedArray == fCount; } | |
156 /** | |
157 * Get the array length of the var. | |
158 */ | |
159 int getArrayCount() const { return fCount; } | |
160 /** | |
161 * Set the array length of the var | |
162 */ | |
163 void setArrayCount(int count) { fCount = count; } | |
164 /** | |
165 * Set to be a non-array. | |
166 */ | |
167 void setNonArray() { fCount = kNonArray; } | |
168 /** | |
169 * Set to be an unsized array. | |
170 */ | |
171 void setUnsizedArray() { fCount = kUnsizedArray; } | |
172 | |
173 /** | |
174 * Access the var name as a writable string | |
175 */ | |
176 SkString* accessName() { return &fName; } | |
177 /** | |
178 * Set the var name | |
179 */ | |
180 void setName(const SkString& n) { fName = n; } | |
181 void setName(const char* n) { fName = n; } | |
182 | |
183 /** | |
184 * Get the var name. | |
185 */ | |
186 const SkString& getName() const { return fName; } | |
187 | |
188 /** | |
189 * Shortcut for this->getName().c_str(); | |
190 */ | |
191 const char* c_str() const { return this->getName().c_str(); } | |
192 | |
193 /** | |
194 * Get the type of the var | |
195 */ | |
196 GrSLType getType() const { return fType; } | |
197 /** | |
198 * Set the type of the var | |
199 */ | |
200 void setType(GrSLType type) { fType = type; } | |
201 | |
202 TypeModifier getTypeModifier() const { return fTypeModifier; } | |
203 void setTypeModifier(TypeModifier type) { fTypeModifier = type; } | |
204 | |
205 /** | |
206 * Get the precision of the var | |
207 */ | |
208 Precision getPrecision() const { return fPrecision; } | |
209 | |
210 /** | |
211 * Set the precision of the var | |
212 */ | |
213 void setPrecision(Precision p) { fPrecision = p; } | |
214 | |
215 protected: | |
216 GrSLType fType; | |
217 TypeModifier fTypeModifier; | |
218 SkString fName; | |
219 int fCount; | |
220 Precision fPrecision; | |
221 }; | |
222 | |
223 #endif | |
OLD | NEW |