| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 9 #include "GrBezierEffect.h" | 9 #include "GrBezierEffect.h" |
| 10 | 10 |
| 11 #include "gl/GrGLEffect.h" | 11 #include "gl/GrGLEffect.h" |
| 12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
| 13 #include "gl/GrGLVertexEffect.h" | 13 #include "gl/GrGLGeometryProcessor.h" |
| 14 #include "GrTBackendEffectFactory.h" | 14 #include "GrTBackendEffectFactory.h" |
| 15 | 15 |
| 16 class GrGLConicEffect : public GrGLVertexEffect { | 16 // Shader variable local constants |
| 17 const GrShaderVar kAttrConicCoeffs("aConicCoeffs", |
| 18 kVec4f_GrSLType, |
| 19 GrShaderVar::kAttribute_TypeModifier); |
| 20 |
| 21 class GrGLConicEffect : public GrGLGeometryProcessor { |
| 17 public: | 22 public: |
| 18 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 23 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 19 | 24 |
| 20 virtual void emitCode(GrGLFullProgramBuilder* builder, | 25 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 21 const GrDrawEffect& drawEffect, | 26 const GrDrawEffect& drawEffect, |
| 22 const GrEffectKey& key, | 27 const GrEffectKey& key, |
| 23 const char* outputColor, | 28 const char* outputColor, |
| 24 const char* inputColor, | 29 const char* inputColor, |
| 25 const TransformedCoordsArray&, | 30 const TransformedCoordsArray&, |
| 26 const TextureSamplerArray&) SK_OVERRIDE; | 31 const TextureSamplerArray&) SK_OVERRIDE; |
| 27 | 32 |
| 28 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 33 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
| 29 | 34 |
| 30 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 35 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} |
| 31 | 36 |
| 32 private: | 37 private: |
| 33 GrEffectEdgeType fEdgeType; | 38 GrEffectEdgeType fEdgeType; |
| 34 | 39 |
| 35 typedef GrGLVertexEffect INHERITED; | 40 typedef GrGLGeometryProcessor INHERITED; |
| 36 }; | 41 }; |
| 37 | 42 |
| 38 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, | 43 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, |
| 39 const GrDrawEffect& drawEffect) | 44 const GrDrawEffect& drawEffect) |
| 40 : INHERITED (factory) { | 45 : INHERITED (factory) { |
| 41 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); | 46 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); |
| 42 fEdgeType = ce.getEdgeType(); | 47 fEdgeType = ce.getEdgeType(); |
| 43 } | 48 } |
| 44 | 49 |
| 45 void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, | 50 void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 46 const GrDrawEffect& drawEffect, | 51 const GrDrawEffect& drawEffect, |
| 47 const GrEffectKey& key, | 52 const GrEffectKey& key, |
| 48 const char* outputColor, | 53 const char* outputColor, |
| 49 const char* inputColor, | 54 const char* inputColor, |
| 50 const TransformedCoordsArray&, | 55 const TransformedCoordsArray&, |
| 51 const TextureSamplerArray& samplers) { | 56 const TextureSamplerArray& samplers) { |
| 52 const char *vsName, *fsName; | 57 const char *vsName, *fsName; |
| 53 | 58 |
| 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", | 59 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
| 55 &vsName, &fsName); | 60 &vsName, &fsName); |
| 56 | 61 |
| 57 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 62 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 58 const SkString* attr0Name = | 63 vsBuilder->codeAppendf("%s = %s;", vsName, kAttrConicCoeffs.c_str()); |
| 59 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | |
| 60 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | |
| 61 | 64 |
| 62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 65 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 63 fsBuilder->codeAppend("float edgeAlpha;"); | 66 fsBuilder->codeAppend("float edgeAlpha;"); |
| 64 | 67 |
| 65 switch (fEdgeType) { | 68 switch (fEdgeType) { |
| 66 case kHairlineAA_GrEffectEdgeType: { | 69 case kHairlineAA_GrEffectEdgeType: { |
| 67 SkAssertResult(fsBuilder->enableFeature( | 70 SkAssertResult(fsBuilder->enableFeature( |
| 68 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 71 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 69 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); | 72 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
| 70 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); | 73 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 128 } | 131 } |
| 129 | 132 |
| 130 ////////////////////////////////////////////////////////////////////////////// | 133 ////////////////////////////////////////////////////////////////////////////// |
| 131 | 134 |
| 132 GrConicEffect::~GrConicEffect() {} | 135 GrConicEffect::~GrConicEffect() {} |
| 133 | 136 |
| 134 const GrBackendEffectFactory& GrConicEffect::getFactory() const { | 137 const GrBackendEffectFactory& GrConicEffect::getFactory() const { |
| 135 return GrTBackendEffectFactory<GrConicEffect>::getInstance(); | 138 return GrTBackendEffectFactory<GrConicEffect>::getInstance(); |
| 136 } | 139 } |
| 137 | 140 |
| 138 GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 141 GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) : GrGeometryProcessor()
{ |
| 139 this->addVertexAttrib(kVec4f_GrSLType); | 142 this->addVertexAttrib(kAttrConicCoeffs); |
| 140 fEdgeType = edgeType; | 143 fEdgeType = edgeType; |
| 141 } | 144 } |
| 142 | 145 |
| 143 bool GrConicEffect::onIsEqual(const GrEffect& other) const { | 146 bool GrConicEffect::onIsEqual(const GrEffect& other) const { |
| 144 const GrConicEffect& ce = CastEffect<GrConicEffect>(other); | 147 const GrConicEffect& ce = CastEffect<GrConicEffect>(other); |
| 145 return (ce.fEdgeType == fEdgeType); | 148 return (ce.fEdgeType == fEdgeType); |
| 146 } | 149 } |
| 147 | 150 |
| 148 ////////////////////////////////////////////////////////////////////////////// | 151 ////////////////////////////////////////////////////////////////////////////// |
| 149 | 152 |
| 150 GR_DEFINE_EFFECT_TEST(GrConicEffect); | 153 GR_DEFINE_EFFECT_TEST(GrConicEffect); |
| 151 | 154 |
| 152 GrEffect* GrConicEffect::TestCreate(SkRandom* random, | 155 GrEffect* GrConicEffect::TestCreate(SkRandom* random, |
| 153 GrContext*, | 156 GrContext*, |
| 154 const GrDrawTargetCaps& caps, | 157 const GrDrawTargetCaps& caps, |
| 155 GrTexture*[]) { | 158 GrTexture*[]) { |
| 156 GrEffect* effect; | 159 GrEffect* effect; |
| 157 do { | 160 do { |
| 158 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 161 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 159 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 162 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
| 160 effect = GrConicEffect::Create(edgeType, caps); | 163 effect = GrConicEffect::Create(edgeType, caps); |
| 161 } while (NULL == effect); | 164 } while (NULL == effect); |
| 162 return effect; | 165 return effect; |
| 163 } | 166 } |
| 164 | 167 |
| 165 ////////////////////////////////////////////////////////////////////////////// | 168 ////////////////////////////////////////////////////////////////////////////// |
| 166 // Quad | 169 // Quad |
| 167 ////////////////////////////////////////////////////////////////////////////// | 170 ////////////////////////////////////////////////////////////////////////////// |
| 168 | 171 |
| 169 class GrGLQuadEffect : public GrGLVertexEffect { | 172 const GrShaderVar kAttrHairQuadEdge("aHairQuadEdge", |
| 173 kVec4f_GrSLType, |
| 174 GrShaderVar::kAttribute_TypeModifier); |
| 175 |
| 176 class GrGLQuadEffect : public GrGLGeometryProcessor { |
| 170 public: | 177 public: |
| 171 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 178 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 172 | 179 |
| 173 virtual void emitCode(GrGLFullProgramBuilder* builder, | 180 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 174 const GrDrawEffect& drawEffect, | 181 const GrDrawEffect& drawEffect, |
| 175 const GrEffectKey& key, | 182 const GrEffectKey& key, |
| 176 const char* outputColor, | 183 const char* outputColor, |
| 177 const char* inputColor, | 184 const char* inputColor, |
| 178 const TransformedCoordsArray&, | 185 const TransformedCoordsArray&, |
| 179 const TextureSamplerArray&) SK_OVERRIDE; | 186 const TextureSamplerArray&) SK_OVERRIDE; |
| 180 | 187 |
| 181 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 188 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
| 182 | 189 |
| 183 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 190 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} |
| 184 | 191 |
| 185 private: | 192 private: |
| 186 GrEffectEdgeType fEdgeType; | 193 GrEffectEdgeType fEdgeType; |
| 187 | 194 |
| 188 typedef GrGLVertexEffect INHERITED; | 195 typedef GrGLGeometryProcessor INHERITED; |
| 189 }; | 196 }; |
| 190 | 197 |
| 191 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, | 198 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, |
| 192 const GrDrawEffect& drawEffect) | 199 const GrDrawEffect& drawEffect) |
| 193 : INHERITED (factory) { | 200 : INHERITED (factory) { |
| 194 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); | 201 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); |
| 195 fEdgeType = ce.getEdgeType(); | 202 fEdgeType = ce.getEdgeType(); |
| 196 } | 203 } |
| 197 | 204 |
| 198 void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, | 205 void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 199 const GrDrawEffect& drawEffect, | 206 const GrDrawEffect& drawEffect, |
| 200 const GrEffectKey& key, | 207 const GrEffectKey& key, |
| 201 const char* outputColor, | 208 const char* outputColor, |
| 202 const char* inputColor, | 209 const char* inputColor, |
| 203 const TransformedCoordsArray&, | 210 const TransformedCoordsArray&, |
| 204 const TextureSamplerArray& samplers) { | 211 const TextureSamplerArray& samplers) { |
| 205 const char *vsName, *fsName; | 212 const char *vsName, *fsName; |
| 206 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); | 213 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
| 207 | 214 |
| 208 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 215 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 209 const SkString* attrName = | 216 vsBuilder->codeAppendf("%s = %s;", vsName, kAttrHairQuadEdge.c_str()); |
| 210 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | |
| 211 vsBuilder->codeAppendf("%s = %s;", vsName, attrName->c_str()); | |
| 212 | 217 |
| 213 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 218 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 214 fsBuilder->codeAppendf("float edgeAlpha;"); | 219 fsBuilder->codeAppendf("float edgeAlpha;"); |
| 215 | 220 |
| 216 switch (fEdgeType) { | 221 switch (fEdgeType) { |
| 217 case kHairlineAA_GrEffectEdgeType: { | 222 case kHairlineAA_GrEffectEdgeType: { |
| 218 SkAssertResult(fsBuilder->enableFeature( | 223 SkAssertResult(fsBuilder->enableFeature( |
| 219 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 224 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 220 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); | 225 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); |
| 221 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); | 226 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); |
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| 265 } | 270 } |
| 266 | 271 |
| 267 ////////////////////////////////////////////////////////////////////////////// | 272 ////////////////////////////////////////////////////////////////////////////// |
| 268 | 273 |
| 269 GrQuadEffect::~GrQuadEffect() {} | 274 GrQuadEffect::~GrQuadEffect() {} |
| 270 | 275 |
| 271 const GrBackendEffectFactory& GrQuadEffect::getFactory() const { | 276 const GrBackendEffectFactory& GrQuadEffect::getFactory() const { |
| 272 return GrTBackendEffectFactory<GrQuadEffect>::getInstance(); | 277 return GrTBackendEffectFactory<GrQuadEffect>::getInstance(); |
| 273 } | 278 } |
| 274 | 279 |
| 275 GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 280 GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) : GrGeometryProcessor() { |
| 276 this->addVertexAttrib(kVec4f_GrSLType); | 281 this->addVertexAttrib(kAttrHairQuadEdge); |
| 277 fEdgeType = edgeType; | 282 fEdgeType = edgeType; |
| 278 } | 283 } |
| 279 | 284 |
| 280 bool GrQuadEffect::onIsEqual(const GrEffect& other) const { | 285 bool GrQuadEffect::onIsEqual(const GrEffect& other) const { |
| 281 const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other); | 286 const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other); |
| 282 return (ce.fEdgeType == fEdgeType); | 287 return (ce.fEdgeType == fEdgeType); |
| 283 } | 288 } |
| 284 | 289 |
| 285 ////////////////////////////////////////////////////////////////////////////// | 290 ////////////////////////////////////////////////////////////////////////////// |
| 286 | 291 |
| 287 GR_DEFINE_EFFECT_TEST(GrQuadEffect); | 292 GR_DEFINE_EFFECT_TEST(GrQuadEffect); |
| 288 | 293 |
| 289 GrEffect* GrQuadEffect::TestCreate(SkRandom* random, | 294 GrEffect* GrQuadEffect::TestCreate(SkRandom* random, |
| 290 GrContext*, | 295 GrContext*, |
| 291 const GrDrawTargetCaps& caps, | 296 const GrDrawTargetCaps& caps, |
| 292 GrTexture*[]) { | 297 GrTexture*[]) { |
| 293 GrEffect* effect; | 298 GrEffect* effect; |
| 294 do { | 299 do { |
| 295 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 300 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 296 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 301 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
| 297 effect = GrQuadEffect::Create(edgeType, caps); | 302 effect = GrQuadEffect::Create(edgeType, caps); |
| 298 } while (NULL == effect); | 303 } while (NULL == effect); |
| 299 return effect; | 304 return effect; |
| 300 } | 305 } |
| 301 | 306 |
| 302 ////////////////////////////////////////////////////////////////////////////// | 307 ////////////////////////////////////////////////////////////////////////////// |
| 303 // Cubic | 308 // Cubic |
| 304 ////////////////////////////////////////////////////////////////////////////// | 309 ////////////////////////////////////////////////////////////////////////////// |
| 305 | 310 |
| 306 class GrGLCubicEffect : public GrGLVertexEffect { | 311 const GrShaderVar kAttrCubicCoeffs("aCubicCoeffs", |
| 312 kVec4f_GrSLType, |
| 313 GrShaderVar::kAttribute_TypeModifier); |
| 314 |
| 315 class GrGLCubicEffect : public GrGLGeometryProcessor { |
| 307 public: | 316 public: |
| 308 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 317 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 309 | 318 |
| 310 virtual void emitCode(GrGLFullProgramBuilder* builder, | 319 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 311 const GrDrawEffect& drawEffect, | 320 const GrDrawEffect& drawEffect, |
| 312 const GrEffectKey& key, | 321 const GrEffectKey& key, |
| 313 const char* outputColor, | 322 const char* outputColor, |
| 314 const char* inputColor, | 323 const char* inputColor, |
| 315 const TransformedCoordsArray&, | 324 const TransformedCoordsArray&, |
| 316 const TextureSamplerArray&) SK_OVERRIDE; | 325 const TextureSamplerArray&) SK_OVERRIDE; |
| 317 | 326 |
| 318 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 327 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
| 319 | 328 |
| 320 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 329 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} |
| 321 | 330 |
| 322 private: | 331 private: |
| 323 GrEffectEdgeType fEdgeType; | 332 GrEffectEdgeType fEdgeType; |
| 324 | 333 |
| 325 typedef GrGLVertexEffect INHERITED; | 334 typedef GrGLGeometryProcessor INHERITED; |
| 326 }; | 335 }; |
| 327 | 336 |
| 328 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, | 337 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, |
| 329 const GrDrawEffect& drawEffect) | 338 const GrDrawEffect& drawEffect) |
| 330 : INHERITED (factory) { | 339 : INHERITED (factory) { |
| 331 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); | 340 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); |
| 332 fEdgeType = ce.getEdgeType(); | 341 fEdgeType = ce.getEdgeType(); |
| 333 } | 342 } |
| 334 | 343 |
| 335 void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, | 344 void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 336 const GrDrawEffect& drawEffect, | 345 const GrDrawEffect& drawEffect, |
| 337 const GrEffectKey& key, | 346 const GrEffectKey& key, |
| 338 const char* outputColor, | 347 const char* outputColor, |
| 339 const char* inputColor, | 348 const char* inputColor, |
| 340 const TransformedCoordsArray&, | 349 const TransformedCoordsArray&, |
| 341 const TextureSamplerArray& samplers) { | 350 const TextureSamplerArray& samplers) { |
| 342 const char *vsName, *fsName; | 351 const char *vsName, *fsName; |
| 343 | 352 |
| 344 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", | 353 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
| 345 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); | 354 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); |
| 346 | 355 |
| 347 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 356 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 348 const SkString* attr0Name = | 357 vsBuilder->codeAppendf("%s = %s;", vsName, kAttrCubicCoeffs.c_str()); |
| 349 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | |
| 350 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | |
| 351 | 358 |
| 352 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 359 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 353 | 360 |
| 354 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | 361 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
| 355 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 362 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 356 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 363 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 357 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 364 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 358 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 365 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 359 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | 366 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
| 360 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; | 367 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
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| 444 } | 451 } |
| 445 | 452 |
| 446 ////////////////////////////////////////////////////////////////////////////// | 453 ////////////////////////////////////////////////////////////////////////////// |
| 447 | 454 |
| 448 GrCubicEffect::~GrCubicEffect() {} | 455 GrCubicEffect::~GrCubicEffect() {} |
| 449 | 456 |
| 450 const GrBackendEffectFactory& GrCubicEffect::getFactory() const { | 457 const GrBackendEffectFactory& GrCubicEffect::getFactory() const { |
| 451 return GrTBackendEffectFactory<GrCubicEffect>::getInstance(); | 458 return GrTBackendEffectFactory<GrCubicEffect>::getInstance(); |
| 452 } | 459 } |
| 453 | 460 |
| 454 GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { | 461 GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) : GrGeometryProcessor()
{ |
| 455 this->addVertexAttrib(kVec4f_GrSLType); | 462 this->addVertexAttrib(kAttrCubicCoeffs); |
| 456 fEdgeType = edgeType; | 463 fEdgeType = edgeType; |
| 457 } | 464 } |
| 458 | 465 |
| 459 bool GrCubicEffect::onIsEqual(const GrEffect& other) const { | 466 bool GrCubicEffect::onIsEqual(const GrEffect& other) const { |
| 460 const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other); | 467 const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other); |
| 461 return (ce.fEdgeType == fEdgeType); | 468 return (ce.fEdgeType == fEdgeType); |
| 462 } | 469 } |
| 463 | 470 |
| 464 ////////////////////////////////////////////////////////////////////////////// | 471 ////////////////////////////////////////////////////////////////////////////// |
| 465 | 472 |
| 466 GR_DEFINE_EFFECT_TEST(GrCubicEffect); | 473 GR_DEFINE_EFFECT_TEST(GrCubicEffect); |
| 467 | 474 |
| 468 GrEffect* GrCubicEffect::TestCreate(SkRandom* random, | 475 GrEffect* GrCubicEffect::TestCreate(SkRandom* random, |
| 469 GrContext*, | 476 GrContext*, |
| 470 const GrDrawTargetCaps& caps, | 477 const GrDrawTargetCaps& caps, |
| 471 GrTexture*[]) { | 478 GrTexture*[]) { |
| 472 GrEffect* effect; | 479 GrEffect* effect; |
| 473 do { | 480 do { |
| 474 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 481 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 475 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 482 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
| 476 effect = GrCubicEffect::Create(edgeType, caps); | 483 effect = GrCubicEffect::Create(edgeType, caps); |
| 477 } while (NULL == effect); | 484 } while (NULL == effect); |
| 478 return effect; | 485 return effect; |
| 479 } | 486 } |
| 480 | 487 |
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