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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 144 void registerLiveNode(AudioNode&); | 144 void registerLiveNode(AudioNode&); |
| 145 | 145 |
| 146 // AudioContext can pull node(s) at the end of each render quantum even when
they are not connected to any downstream nodes. | 146 // AudioContext can pull node(s) at the end of each render quantum even when
they are not connected to any downstream nodes. |
| 147 // These two methods are called by the nodes who want to add/remove themselv
es into/from the automatic pull lists. | 147 // These two methods are called by the nodes who want to add/remove themselv
es into/from the automatic pull lists. |
| 148 void addAutomaticPullNode(AudioNode*); | 148 void addAutomaticPullNode(AudioNode*); |
| 149 void removeAutomaticPullNode(AudioNode*); | 149 void removeAutomaticPullNode(AudioNode*); |
| 150 | 150 |
| 151 // Called right before handlePostRenderTasks() to handle nodes which need to
be pulled even when they are not connected to anything. | 151 // Called right before handlePostRenderTasks() to handle nodes which need to
be pulled even when they are not connected to anything. |
| 152 void processAutomaticPullNodes(size_t framesToProcess); | 152 void processAutomaticPullNodes(size_t framesToProcess); |
| 153 | 153 |
| 154 // Keep track of AudioNode's that have their channel count mode changed. We
process the changes |
| 155 // in the post rendering phase. |
| 156 void addChangedChannelCountMode(AudioNode*); |
| 157 void removeChangedChannelCountMode(AudioNode*); |
| 158 void updateChangedChannelCountMode(); |
| 159 |
| 154 // Keeps track of the number of connections made. | 160 // Keeps track of the number of connections made. |
| 155 void incrementConnectionCount() | 161 void incrementConnectionCount() |
| 156 { | 162 { |
| 157 ASSERT(isMainThread()); | 163 ASSERT(isMainThread()); |
| 158 m_connectionCount++; | 164 m_connectionCount++; |
| 159 } | 165 } |
| 160 | 166 |
| 161 unsigned connectionCount() const { return m_connectionCount; } | 167 unsigned connectionCount() const { return m_connectionCount; } |
| 162 | 168 |
| 163 // | 169 // |
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| 335 // we cannot use HeapVectors. | 341 // we cannot use HeapVectors. |
| 336 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 342 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
| 337 Vector<AudioNode*> m_deferredBreakConnectionList; | 343 Vector<AudioNode*> m_deferredBreakConnectionList; |
| 338 | 344 |
| 339 Member<AudioBuffer> m_renderTarget; | 345 Member<AudioBuffer> m_renderTarget; |
| 340 | 346 |
| 341 bool m_isOfflineContext; | 347 bool m_isOfflineContext; |
| 342 | 348 |
| 343 AsyncAudioDecoder m_audioDecoder; | 349 AsyncAudioDecoder m_audioDecoder; |
| 344 | 350 |
| 351 // Collection of nodes where the channel count mode has changed. We want the
channel count mode |
| 352 // to change in the pre- or post-rendering phase so as not to disturb the ru
nning audio thread. |
| 353 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
| 354 HashSet<AudioNode*> m_deferredCountModeChange; |
| 355 |
| 345 // This is considering 32 is large enough for multiple channels audio. | 356 // This is considering 32 is large enough for multiple channels audio. |
| 346 // It is somewhat arbitrary and could be increased if necessary. | 357 // It is somewhat arbitrary and could be increased if necessary. |
| 347 enum { MaxNumberOfChannels = 32 }; | 358 enum { MaxNumberOfChannels = 32 }; |
| 348 }; | 359 }; |
| 349 | 360 |
| 350 } // namespace blink | 361 } // namespace blink |
| 351 | 362 |
| 352 #endif // AudioContext_h | 363 #endif // AudioContext_h |
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