Chromium Code Reviews| Index: ui/gfx/render_text_pango.cc |
| diff --git a/ui/gfx/render_text_pango.cc b/ui/gfx/render_text_pango.cc |
| index 07cbfb93cdf5c0e71d09261b618bd009028ba17c..1df03bb2cc410429bfa214ee2d5bd7415eea5f48 100644 |
| --- a/ui/gfx/render_text_pango.cc |
| +++ b/ui/gfx/render_text_pango.cc |
| @@ -410,9 +410,12 @@ void RenderTextPango::DrawVisualText(Canvas* canvas) { |
| internal::StyleIterator style(colors(), styles()); |
| for (GSList* it = current_line_->runs; it; it = it->next) { |
| + // Don't do anything if we're outside the display area |
|
msw
2014/09/08 19:10:30
nit: "Skip painting runs outside the display area.
|
| + if (SkScalarTruncToInt(x) >= display_rect().right()) |
| + break; |
| + |
| PangoLayoutRun* run = reinterpret_cast<PangoLayoutRun*>(it->data); |
| int glyph_count = run->glyphs->num_glyphs; |
| - // TODO(msw): Skip painting runs outside the display rect area, like Win. |
| if (glyph_count == 0) |
| continue; |
| @@ -446,8 +449,11 @@ void RenderTextPango::DrawVisualText(Canvas* canvas) { |
| x += pango_units_to_double(glyph.geometry.width); |
| ++glyph_index; |
| - const size_t glyph_text_index = (glyph_index == glyph_count) ? |
| - style_range.end() : GetGlyphTextIndex(run, glyph_index); |
| + const size_t glyph_text_index = |
| + (glyph_index == glyph_count || |
| + SkScalarTruncToInt(x) >= display_rect().right()) |
|
msw
2014/09/05 20:15:32
Truncation doesn't seem correct here; why do we ne
Arjan van Leeuwen
2014/09/08 09:20:11
This is what actually stops it from rendering glyp
msw
2014/09/08 19:10:30
Ah, your change below to the while loop on [new] l
Arjan van Leeuwen
2014/09/09 07:03:59
Right. Added some comments now.
|
| + ? style_range.end() |
| + : GetGlyphTextIndex(run, glyph_index); |
| if (!IndexInRange(style_range, glyph_text_index)) { |
| // TODO(asvitkine): For cases like "fi", where "fi" is a single glyph |
| // but can span multiple styles, Pango splits the |
| @@ -470,7 +476,8 @@ void RenderTextPango::DrawVisualText(Canvas* canvas) { |
| style_start_glyph_index = glyph_index; |
| style_start_x = x; |
| } |
| - } while (glyph_index < glyph_count); |
| + } while (glyph_index < glyph_count && |
| + SkScalarTruncToInt(x) < display_rect().right()); |
| } |
| renderer.EndDiagonalStrike(); |