Index: ui/gfx/render_text_pango.cc |
diff --git a/ui/gfx/render_text_pango.cc b/ui/gfx/render_text_pango.cc |
index 07cbfb93cdf5c0e71d09261b618bd009028ba17c..1df03bb2cc410429bfa214ee2d5bd7415eea5f48 100644 |
--- a/ui/gfx/render_text_pango.cc |
+++ b/ui/gfx/render_text_pango.cc |
@@ -410,9 +410,12 @@ void RenderTextPango::DrawVisualText(Canvas* canvas) { |
internal::StyleIterator style(colors(), styles()); |
for (GSList* it = current_line_->runs; it; it = it->next) { |
+ // Don't do anything if we're outside the display area |
msw
2014/09/08 19:10:30
nit: "Skip painting runs outside the display area.
|
+ if (SkScalarTruncToInt(x) >= display_rect().right()) |
+ break; |
+ |
PangoLayoutRun* run = reinterpret_cast<PangoLayoutRun*>(it->data); |
int glyph_count = run->glyphs->num_glyphs; |
- // TODO(msw): Skip painting runs outside the display rect area, like Win. |
if (glyph_count == 0) |
continue; |
@@ -446,8 +449,11 @@ void RenderTextPango::DrawVisualText(Canvas* canvas) { |
x += pango_units_to_double(glyph.geometry.width); |
++glyph_index; |
- const size_t glyph_text_index = (glyph_index == glyph_count) ? |
- style_range.end() : GetGlyphTextIndex(run, glyph_index); |
+ const size_t glyph_text_index = |
+ (glyph_index == glyph_count || |
+ SkScalarTruncToInt(x) >= display_rect().right()) |
msw
2014/09/05 20:15:32
Truncation doesn't seem correct here; why do we ne
Arjan van Leeuwen
2014/09/08 09:20:11
This is what actually stops it from rendering glyp
msw
2014/09/08 19:10:30
Ah, your change below to the while loop on [new] l
Arjan van Leeuwen
2014/09/09 07:03:59
Right. Added some comments now.
|
+ ? style_range.end() |
+ : GetGlyphTextIndex(run, glyph_index); |
if (!IndexInRange(style_range, glyph_text_index)) { |
// TODO(asvitkine): For cases like "fi", where "fi" is a single glyph |
// but can span multiple styles, Pango splits the |
@@ -470,7 +476,8 @@ void RenderTextPango::DrawVisualText(Canvas* canvas) { |
style_start_glyph_index = glyph_index; |
style_start_x = x; |
} |
- } while (glyph_index < glyph_count); |
+ } while (glyph_index < glyph_count && |
+ SkScalarTruncToInt(x) < display_rect().right()); |
} |
renderer.EndDiagonalStrike(); |