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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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54 | 54 |
55 // setBuffer() is called on the main thread. This is the buffer we use for p
layback. | 55 // setBuffer() is called on the main thread. This is the buffer we use for p
layback. |
56 void setBuffer(AudioBuffer*, ExceptionState&); | 56 void setBuffer(AudioBuffer*, ExceptionState&); |
57 AudioBuffer* buffer() { return m_buffer.get(); } | 57 AudioBuffer* buffer() { return m_buffer.get(); } |
58 | 58 |
59 // numberOfChannels() returns the number of output channels. This value equ
als the number of channels from the buffer. | 59 // numberOfChannels() returns the number of output channels. This value equ
als the number of channels from the buffer. |
60 // If a new buffer is set with a different number of channels, then this val
ue will dynamically change. | 60 // If a new buffer is set with a different number of channels, then this val
ue will dynamically change. |
61 unsigned numberOfChannels(); | 61 unsigned numberOfChannels(); |
62 | 62 |
63 // Play-state | 63 // Play-state |
64 void start(double when = 0); | 64 void start(ExceptionState&); |
65 void start(double when, double grainOffset); | 65 void start(double when, ExceptionState&); |
66 void start(double when, double grainOffset, double grainDuration); | 66 void start(double when, double grainOffset, ExceptionState&); |
| 67 void start(double when, double grainOffset, double grainDuration, ExceptionS
tate&); |
67 | 68 |
68 void noteGrainOn(double when, double grainOffset, double grainDuration); | 69 void noteGrainOn(double when, double grainOffset, double grainDuration, Exce
ptionState&); |
69 | 70 |
70 // Note: the attribute was originally exposed as .looping, but to be more co
nsistent in naming with <audio> | 71 // Note: the attribute was originally exposed as .looping, but to be more co
nsistent in naming with <audio> |
71 // and with how it's described in the specification, the proper attribute na
me is .loop | 72 // and with how it's described in the specification, the proper attribute na
me is .loop |
72 // The old attribute is kept for backwards compatibility. | 73 // The old attribute is kept for backwards compatibility. |
73 bool loop() const { return m_isLooping; } | 74 bool loop() const { return m_isLooping; } |
74 void setLoop(bool looping) { m_isLooping = looping; } | 75 void setLoop(bool looping) { m_isLooping = looping; } |
75 | 76 |
76 // Loop times in seconds. | 77 // Loop times in seconds. |
77 double loopStart() const { return m_loopStart; } | 78 double loopStart() const { return m_loopStart; } |
78 double loopEnd() const { return m_loopEnd; } | 79 double loopEnd() const { return m_loopEnd; } |
79 void setLoopStart(double loopStart) { m_loopStart = loopStart; } | 80 void setLoopStart(double loopStart) { m_loopStart = loopStart; } |
80 void setLoopEnd(double loopEnd) { m_loopEnd = loopEnd; } | 81 void setLoopEnd(double loopEnd) { m_loopEnd = loopEnd; } |
81 | 82 |
82 AudioParam* gain() { return m_gain.get(); } | 83 AudioParam* gain() { return m_gain.get(); } |
83 AudioParam* playbackRate() { return m_playbackRate.get(); } | 84 AudioParam* playbackRate() { return m_playbackRate.get(); } |
84 | 85 |
85 // If a panner node is set, then we can incorporate doppler shift into the p
layback pitch rate. | 86 // If a panner node is set, then we can incorporate doppler shift into the p
layback pitch rate. |
86 void setPannerNode(PannerNode*); | 87 void setPannerNode(PannerNode*); |
87 void clearPannerNode(); | 88 void clearPannerNode(); |
88 | 89 |
89 // If we are no longer playing, propogate silence ahead to downstream nodes. | 90 // If we are no longer playing, propogate silence ahead to downstream nodes. |
90 virtual bool propagatesSilence() const; | 91 virtual bool propagatesSilence() const; |
91 | 92 |
92 // AudioScheduledSourceNode | 93 // AudioScheduledSourceNode |
93 virtual void finish() OVERRIDE; | 94 virtual void finish() OVERRIDE; |
94 | 95 |
95 private: | 96 private: |
96 AudioBufferSourceNode(AudioContext*, float sampleRate); | 97 AudioBufferSourceNode(AudioContext*, float sampleRate); |
97 | 98 |
98 void startPlaying(bool isGrain, double when, double grainOffset, double grai
nDuration); | 99 void startPlaying(bool isGrain, double when, double grainOffset, double grai
nDuration, ExceptionState&); |
99 | 100 |
100 // Returns true on success. | 101 // Returns true on success. |
101 bool renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t num
berOfFrames); | 102 bool renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t num
berOfFrames); |
102 | 103 |
103 // Render silence starting from "index" frame in AudioBus. | 104 // Render silence starting from "index" frame in AudioBus. |
104 inline bool renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, si
ze_t framesToProcess); | 105 inline bool renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, si
ze_t framesToProcess); |
105 | 106 |
106 // m_buffer holds the sample data which this node outputs. | 107 // m_buffer holds the sample data which this node outputs. |
107 RefPtr<AudioBuffer> m_buffer; | 108 RefPtr<AudioBuffer> m_buffer; |
108 | 109 |
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141 // the pitch rate. We manually manage ref-counting because we want to use Re
fTypeConnection. | 142 // the pitch rate. We manually manage ref-counting because we want to use Re
fTypeConnection. |
142 PannerNode* m_pannerNode; | 143 PannerNode* m_pannerNode; |
143 | 144 |
144 // This synchronizes process() with setBuffer() which can cause dynamic chan
nel count changes. | 145 // This synchronizes process() with setBuffer() which can cause dynamic chan
nel count changes. |
145 mutable Mutex m_processLock; | 146 mutable Mutex m_processLock; |
146 }; | 147 }; |
147 | 148 |
148 } // namespace WebCore | 149 } // namespace WebCore |
149 | 150 |
150 #endif // AudioBufferSourceNode_h | 151 #endif // AudioBufferSourceNode_h |
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