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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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54 | 54 |
55 // setBuffer() is called on the main thread. This is the buffer we use for p layback. | 55 // setBuffer() is called on the main thread. This is the buffer we use for p layback. |
56 void setBuffer(AudioBuffer*, ExceptionState&); | 56 void setBuffer(AudioBuffer*, ExceptionState&); |
57 AudioBuffer* buffer() { return m_buffer.get(); } | 57 AudioBuffer* buffer() { return m_buffer.get(); } |
58 | 58 |
59 // numberOfChannels() returns the number of output channels. This value equ als the number of channels from the buffer. | 59 // numberOfChannels() returns the number of output channels. This value equ als the number of channels from the buffer. |
60 // If a new buffer is set with a different number of channels, then this val ue will dynamically change. | 60 // If a new buffer is set with a different number of channels, then this val ue will dynamically change. |
61 unsigned numberOfChannels(); | 61 unsigned numberOfChannels(); |
62 | 62 |
63 // Play-state | 63 // Play-state |
64 void start(double when = 0); | 64 void start(ExceptionState&); |
65 void start(double when, double grainOffset); | 65 void start(double when, ExceptionState&); |
66 void start(double when, double grainOffset, double grainDuration); | 66 void start(double when, double grainOffset, ExceptionState&); |
67 void start(double when, double grainOffset, double grainDuration, ExceptionS tate&); | |
67 | 68 |
68 void noteGrainOn(double when, double grainOffset, double grainDuration); | 69 void noteGrainOn(double when, double grainOffset, double grainDuration); |
69 | 70 |
70 // Note: the attribute was originally exposed as .looping, but to be more co nsistent in naming with <audio> | 71 // Note: the attribute was originally exposed as .looping, but to be more co nsistent in naming with <audio> |
71 // and with how it's described in the specification, the proper attribute na me is .loop | 72 // and with how it's described in the specification, the proper attribute na me is .loop |
72 // The old attribute is kept for backwards compatibility. | 73 // The old attribute is kept for backwards compatibility. |
73 bool loop() const { return m_isLooping; } | 74 bool loop() const { return m_isLooping; } |
74 void setLoop(bool looping) { m_isLooping = looping; } | 75 void setLoop(bool looping) { m_isLooping = looping; } |
75 | 76 |
76 // Loop times in seconds. | 77 // Loop times in seconds. |
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88 | 89 |
89 // If we are no longer playing, propogate silence ahead to downstream nodes. | 90 // If we are no longer playing, propogate silence ahead to downstream nodes. |
90 virtual bool propagatesSilence() const; | 91 virtual bool propagatesSilence() const; |
91 | 92 |
92 // AudioScheduledSourceNode | 93 // AudioScheduledSourceNode |
93 virtual void finish() OVERRIDE; | 94 virtual void finish() OVERRIDE; |
94 | 95 |
95 private: | 96 private: |
96 AudioBufferSourceNode(AudioContext*, float sampleRate); | 97 AudioBufferSourceNode(AudioContext*, float sampleRate); |
97 | 98 |
98 void startPlaying(bool isGrain, double when, double grainOffset, double grai nDuration); | 99 void startPlaying(bool isGrain, double when, double grainOffset, double grai nDuration); |
Ken Russell (switch to Gerrit)
2013/10/31 21:58:22
Could you please delete this overload and just fol
Raymond Toy (Google)
2013/10/31 22:12:45
It's needed by noteGrainOn, which doesn't pass in
Ken Russell (switch to Gerrit)
2013/10/31 22:14:25
I think that would be better.
Raymond Toy (Google)
2013/10/31 22:30:54
Done.
| |
100 void startPlaying(bool isGrain, double when, double grainOffset, double grai nDuration, ExceptionState&); | |
99 | 101 |
100 // Returns true on success. | 102 // Returns true on success. |
101 bool renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t num berOfFrames); | 103 bool renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t num berOfFrames); |
102 | 104 |
103 // Render silence starting from "index" frame in AudioBus. | 105 // Render silence starting from "index" frame in AudioBus. |
104 inline bool renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, si ze_t framesToProcess); | 106 inline bool renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, si ze_t framesToProcess); |
105 | 107 |
106 // m_buffer holds the sample data which this node outputs. | 108 // m_buffer holds the sample data which this node outputs. |
107 RefPtr<AudioBuffer> m_buffer; | 109 RefPtr<AudioBuffer> m_buffer; |
108 | 110 |
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141 // the pitch rate. We manually manage ref-counting because we want to use Re fTypeConnection. | 143 // the pitch rate. We manually manage ref-counting because we want to use Re fTypeConnection. |
142 PannerNode* m_pannerNode; | 144 PannerNode* m_pannerNode; |
143 | 145 |
144 // This synchronizes process() with setBuffer() which can cause dynamic chan nel count changes. | 146 // This synchronizes process() with setBuffer() which can cause dynamic chan nel count changes. |
145 mutable Mutex m_processLock; | 147 mutable Mutex m_processLock; |
146 }; | 148 }; |
147 | 149 |
148 } // namespace WebCore | 150 } // namespace WebCore |
149 | 151 |
150 #endif // AudioBufferSourceNode_h | 152 #endif // AudioBufferSourceNode_h |
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