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Unified Diff: core/html/canvas/CanvasRenderingContext2D.idl

Issue 540533002: Roll IDL to Dartium37 (r181268) (Closed) Base URL: https://dart.googlecode.com/svn/third_party/WebCore
Patch Set: Created 6 years, 3 months ago
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Index: core/html/canvas/CanvasRenderingContext2D.idl
diff --git a/core/html/canvas/CanvasRenderingContext2D.idl b/core/html/canvas/CanvasRenderingContext2D.idl
index d99a6a07c70e63980e4b6f616949681725ca2627..22f2c237844d8daf840329ae81a6cc9e935b7808 100644
--- a/core/html/canvas/CanvasRenderingContext2D.idl
+++ b/core/html/canvas/CanvasRenderingContext2D.idl
@@ -23,150 +23,160 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-enum CanvasWindingRule { "nonzero", "evenodd" };
-
-interface CanvasRenderingContext2D : CanvasRenderingContext {
-
- void save();
- void restore();
-
- [RuntimeEnabled=ExperimentalCanvasFeatures, Immutable] attribute SVGMatrix currentTransform;
- void scale(float sx, float sy);
- void rotate(float angle);
- void translate(float tx, float ty);
- void transform(float m11, float m12, float m21, float m22, float dx, float dy);
- void setTransform(float m11, float m12, float m21, float m22, float dx, float dy);
+// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#canvasrenderingcontext2d
+
+// FIXME: float => double throughout
+// FIXME: Use union type in drawImage and createPattern once supported:
+// http://crbug.com/372891
+typedef (HTMLImageElement or
+ HTMLVideoElement or
+ HTMLCanvasElement // or
+ // CanvasRenderingContext2D or
+ // ImageBitmap
+ ) CanvasImageSource;
+
+enum CanvasFillRule { "nonzero", "evenodd" };
+
+[
+ TypeChecking=Interface|Nullable|Unrestricted,
+ WillBeGarbageCollected,
+] interface CanvasRenderingContext2D {
+ // back-reference to the canvas
+ readonly attribute HTMLCanvasElement canvas;
+
+ // state
+ void save(); // push state on state stack
+ void restore(); // pop state stack and restore state
+
+ // transformations (default transform is the identity matrix)
+ [RuntimeEnabled=ExperimentalCanvasFeatures] attribute SVGMatrix currentTransform;
+ void scale(unrestricted float x, unrestricted float y);
+ void rotate(unrestricted float angle);
+ void translate(unrestricted float x, unrestricted float y);
+ void transform(unrestricted float a, unrestricted float b, unrestricted float c, unrestricted float d, unrestricted float e, unrestricted float f);
+ void setTransform(unrestricted float a, unrestricted float b, unrestricted float c, unrestricted float d, unrestricted float e, unrestricted float f);
void resetTransform();
- attribute float globalAlpha;
- [TreatNullAs=NullString] attribute DOMString globalCompositeOperation;
+ // compositing
+ attribute unrestricted float globalAlpha; // (default 1.0)
+ [TreatNullAs=NullString] attribute DOMString globalCompositeOperation; // (default source-over)
- [RaisesException] CanvasGradient createLinearGradient(float x0, float y0, float x1, float y1);
- [RaisesException] CanvasGradient createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1);
-
- attribute float lineWidth;
- [TreatNullAs=NullString] attribute DOMString lineCap;
- [TreatNullAs=NullString] attribute DOMString lineJoin;
- attribute float miterLimit;
+ // image smoothing
+ [ImplementedAs=imageSmoothingEnabled, MeasureAs=PrefixedImageSmoothingEnabled, DartSuppress] attribute boolean webkitImageSmoothingEnabled;
+ [MeasureAs=UnprefixedImageSmoothingEnabled] attribute boolean imageSmoothingEnabled;
- attribute float shadowOffsetX;
- attribute float shadowOffsetY;
- attribute float shadowBlur;
+ // colors and styles (see also the CanvasDrawingStyles interface)
+ // FIXME: Use union types when supported: http://crbug.com/372891
+ [Custom] attribute object strokeStyle; // (default black)
+ [Custom] attribute object fillStyle; // (default black)
+ CanvasGradient createLinearGradient(float x0, float y0, float x1, float y1);
+ [RaisesException] CanvasGradient createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1);
+ [RaisesException] CanvasPattern createPattern(HTMLCanvasElement canvas, [TreatNullAs=NullString] DOMString repetitionType);
+ [RaisesException] CanvasPattern createPattern(HTMLImageElement image, [TreatNullAs=NullString] DOMString repetitionType);
+ [RaisesException] CanvasPattern createPattern(HTMLVideoElement image, [TreatNullAs=NullString] DOMString repetitionType);
+
+ // shadows
+ attribute unrestricted float shadowOffsetX;
+ attribute unrestricted float shadowOffsetY;
+ attribute unrestricted float shadowBlur;
[TreatNullAs=NullString] attribute DOMString shadowColor;
- void setLineDash(sequence<float> dash);
- sequence<float> getLineDash();
- attribute float lineDashOffset;
-
- void clearRect(float x, float y, float width, float height);
- void fillRect(float x, float y, float width, float height);
+ // rects
+ void clearRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
+ void fillRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
+ void strokeRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
+ // path API (see also CanvasPathMethods)
void beginPath();
-
- attribute Path currentPath;
-
- // FIXME: These methods should be shared with CanvasRenderingContext2D in the CanvasPathMethods interface.
- void closePath();
- void moveTo(float x, float y);
- void lineTo(float x, float y);
- void quadraticCurveTo(float cpx, float cpy, float x, float y);
- void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y);
- [RaisesException] void arcTo(float x1, float y1, float x2, float y2, float radius);
- void rect(float x, float y, float width, float height);
- [RaisesException] void arc(float x, float y, float radius, float startAngle, float endAngle, [Default=Undefined] optional boolean anticlockwise);
- [RaisesException] void ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, [Default=Undefined] optional boolean anticlockwise);
-
- void fill(optional CanvasWindingRule winding);
+ void fill(optional CanvasFillRule winding);
+ [RuntimeEnabled=Path2D] void fill(Path2D path, optional CanvasFillRule winding);
void stroke();
- void clip(optional CanvasWindingRule winding);
- boolean isPointInPath(float x, float y, optional CanvasWindingRule winding);
- boolean isPointInStroke(float x, float y);
-
- // text
- attribute DOMString font;
- attribute DOMString textAlign;
- attribute DOMString textBaseline;
-
+ [RuntimeEnabled=Path2D] void stroke(Path2D path);
+ // Focus rings
+ void drawFocusIfNeeded(Element element);
+ [RuntimeEnabled=Path2D] void drawFocusIfNeeded(Path2D path, Element element);
+
+ [RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(optional Path2D path);
+ void clip(optional CanvasFillRule winding);
+ [RuntimeEnabled=Path2D] void clip(Path2D path, optional CanvasFillRule winding);
+ boolean isPointInPath(unrestricted float x, unrestricted float y, optional CanvasFillRule winding);
+ [RuntimeEnabled=Path2D] boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule winding);
+ boolean isPointInStroke(unrestricted float x, unrestricted float y);
+ [RuntimeEnabled=Path2D] boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted float y);
+
+ // text (see also the CanvasDrawingStyles interface)
+ void fillText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth);
+ void strokeText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth);
TextMetrics measureText(DOMString text);
- // other
-
- void setAlpha(float alpha);
- void setCompositeOperation(DOMString compositeOperation);
-
- void setLineWidth(float width);
- void setLineCap(DOMString cap);
- void setLineJoin(DOMString join);
- void setMiterLimit(float limit);
-
- void clearShadow();
-
- void fillText(DOMString text, float x, float y, optional float maxWidth);
- void strokeText(DOMString text, float x, float y, optional float maxWidth);
-
- void setStrokeColor([StrictTypeChecking] DOMString color, optional float alpha);
- void setStrokeColor(float grayLevel, optional float alpha);
- void setStrokeColor(float r, float g, float b, float a);
- void setStrokeColor(float c, float m, float y, float k, float a);
-
- void setFillColor([StrictTypeChecking] DOMString color, optional float alpha);
- void setFillColor(float grayLevel, optional float alpha);
- void setFillColor(float r, float g, float b, float a);
- void setFillColor(float c, float m, float y, float k, float a);
-
- void strokeRect(float x, float y, float width, float height);
-
- [RaisesException] void drawImage(HTMLImageElement? image, float x, float y);
- [RaisesException] void drawImage(HTMLImageElement? image, float x, float y, float width, float height);
- [RaisesException] void drawImage(HTMLImageElement? image, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh);
- [RaisesException] void drawImage(HTMLCanvasElement? canvas, float x, float y);
- [RaisesException] void drawImage(HTMLCanvasElement? canvas, float x, float y, float width, float height);
- [RaisesException] void drawImage(HTMLCanvasElement? canvas, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh);
- [RaisesException] void drawImage(HTMLVideoElement? video, float x, float y);
- [RaisesException] void drawImage(HTMLVideoElement? video, float x, float y, float width, float height);
- [RaisesException] void drawImage(HTMLVideoElement? video, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh);
- [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage(ImageBitmap? imageBitmap, float x, float y);
- [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage(ImageBitmap? imageBitmap, float x, float y, float width, float height);
- [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage(ImageBitmap? imageBitmap, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh);
-
- void drawImageFromRect(HTMLImageElement image,
- optional float sx, optional float sy, optional float sw, optional float sh,
- optional float dx, optional float dy, optional float dw, optional float dh,
- optional DOMString compositeOperation);
-
- void setShadow(float width, float height, float blur, [StrictTypeChecking] optional DOMString color, optional float alpha);
- void setShadow(float width, float height, float blur, float grayLevel, optional float alpha);
- void setShadow(float width, float height, float blur, float r, float g, float b, float a);
- void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a);
-
- [RaisesException] void putImageData(ImageData? imagedata, float dx, float dy);
- [RaisesException] void putImageData(ImageData? imagedata, float dx, float dy, float dirtyX, float dirtyY, float dirtyWidth, float dirtyHeight);
-
- [RaisesException, DeprecateAs=PrefixedPutImageDataHD] void webkitPutImageDataHD(ImageData? imagedata, float dx, float dy);
- [RaisesException, DeprecateAs=PrefixedPutImageDataHD] void webkitPutImageDataHD(ImageData? imagedata, float dx, float dy, float dirtyX, float dirtyY, float dirtyWidth, float dirtyHeight);
-
- [RaisesException] CanvasPattern createPattern(HTMLCanvasElement? canvas, [TreatNullAs=NullString] DOMString repetitionType);
- [RaisesException] CanvasPattern createPattern(HTMLImageElement? image, [TreatNullAs=NullString] DOMString repetitionType);
- [RaisesException] ImageData createImageData(ImageData? imagedata);
- [RaisesException] ImageData createImageData(float sw, float sh);
-
- [Custom] attribute object strokeStyle;
- [Custom] attribute object fillStyle;
+ // drawing images
+ [RaisesException] void drawImage(HTMLImageElement image, unrestricted float x, unrestricted float y);
+ [RaisesException] void drawImage(HTMLImageElement image, unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
+ [RaisesException] void drawImage(HTMLImageElement image, unrestricted float sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestricted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh);
+ [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted float x, unrestricted float y);
+ [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
+ [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted float sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestricted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh);
+ [RaisesException] void drawImage(HTMLVideoElement video, unrestricted float x, unrestricted float y);
+ [RaisesException] void drawImage(HTMLVideoElement video, unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
+ [RaisesException] void drawImage(HTMLVideoElement video, unrestricted float sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestricted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh);
+ [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage(ImageBitmap imageBitmap, unrestricted float x, unrestricted float y);
+ [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage(ImageBitmap imageBitmap, unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
+ [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage(ImageBitmap imageBitmap, unrestricted float sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestricted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh);
// pixel manipulation
+ [DartName=createImageDataFromImageData] ImageData createImageData(ImageData imagedata);
+ [RaisesException] ImageData createImageData(float sw, float sh);
[RaisesException] ImageData getImageData(float sx, float sy, float sw, float sh);
+ void putImageData(ImageData imagedata, float dx, float dy);
+ void putImageData(ImageData imagedata, float dx, float dy, float dirtyX, float dirtyY, float dirtyWidth, float dirtyHeight);
- [RaisesException, DeprecateAs=PrefixedGetImageDataHD] ImageData webkitGetImageDataHD(float sx, float sy, float sw, float sh);
+ // Context state
+ // Should be merged with WebGL counterpart in CanvasRenderingContext, once no-longer experimental
+ [RuntimeEnabled=ExperimentalCanvasFeatures] boolean isContextLost();
- // Focus rings
- [RuntimeEnabled=ExperimentalCanvasFeatures] void drawSystemFocusRing(Element element);
- [RuntimeEnabled=ExperimentalCanvasFeatures] boolean drawCustomFocusRing(Element element);
+ Canvas2DContextAttributes getContextAttributes();
- readonly attribute float webkitBackingStorePixelRatio;
+ // FIXME: factor out to CanvasDrawingStyles
+ // line caps/joins
+ attribute unrestricted float lineWidth; // (default 1)
+ [TreatNullAs=NullString] attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
+ [TreatNullAs=NullString] attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
+ attribute unrestricted float miterLimit; // (default 10)
- [ImplementedAs=imageSmoothingEnabled, MeasureAs=PrefixedImageSmoothingEnabled] attribute boolean webkitImageSmoothingEnabled;
- [MeasureAs=UnprefixedImageSmoothingEnabled] attribute boolean imageSmoothingEnabled;
+ // dashed lines
+ void setLineDash(sequence<unrestricted float> dash);
+ sequence<unrestricted float> getLineDash();
+ attribute unrestricted float lineDashOffset;
- Canvas2DContextAttributes getContextAttributes();
+ // text
+ attribute DOMString font; // (default 10px sans-serif)
+ attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
+ attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
+
+ // Non-standard APIs. Candidates for deprecation
+ // https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D
+ [MeasureAs=CanvasRenderingContext2DSetAlpha] void setAlpha(unrestricted float alpha);
+ [MeasureAs=CanvasRenderingContext2DSetCompositeOperation] void setCompositeOperation(DOMString compositeOperation);
+ [MeasureAs=CanvasRenderingContext2DSetLineWidth] void setLineWidth(unrestricted float width);
+ [MeasureAs=CanvasRenderingContext2DSetLineCap] void setLineCap(DOMString cap);
+ [MeasureAs=CanvasRenderingContext2DSetLineJoin] void setLineJoin(DOMString join);
+ [MeasureAs=CanvasRenderingContext2DSetMiterLimit] void setMiterLimit(unrestricted float limit);
+ [MeasureAs=CanvasRenderingContext2DClearShadow] void clearShadow();
+ [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(DOMString color, optional unrestricted float alpha);
+ [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unrestricted float grayLevel, optional unrestricted float alpha);
+ [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a);
+ [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a);
+ [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(DOMString color, optional unrestricted float alpha);
+ [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestricted float grayLevel, optional unrestricted float alpha);
+ [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a);
+ [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a);
+ [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect(
+ HTMLImageElement? image, optional unrestricted float sx, optional unrestricted float sy, optional unrestricted float sw, optional unrestricted float sh,
+ optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compositeOperation);
+ [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, optional DOMString color, optional unrestricted float alpha);
+ [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, unrestricted float grayLevel, optional unrestricted float alpha);
+ [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a);
+ [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a);
};
+CanvasRenderingContext2D implements CanvasPathMethods;
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