Index: core/html/canvas/WebGLRenderingContext.idl |
diff --git a/core/html/canvas/WebGLRenderingContext.idl b/core/html/canvas/WebGLRenderingContext.idl |
index ef8746e290f41f7cb7a3ebf1d41a3780c87db2c7..ce2d4837ff3025ae385faa9c3b69ac613a42abbd 100644 |
--- a/core/html/canvas/WebGLRenderingContext.idl |
+++ b/core/html/canvas/WebGLRenderingContext.idl |
@@ -23,652 +23,11 @@ |
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
*/ |
-typedef unsigned long GLenum; |
-typedef boolean GLboolean; |
-typedef unsigned long GLbitfield; |
-typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */ |
-typedef short GLshort; |
-typedef long GLint; |
-typedef long GLsizei; |
-typedef long long GLintptr; |
-typedef long long GLsizeiptr; |
-typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */ |
-typedef unsigned short GLushort; |
-typedef unsigned long GLuint; |
-typedef /*unrestricted*/ float GLfloat; |
-typedef /*unrestricted*/ float GLclampf; |
+// http://www.khronos.org/registry/webgl/specs/latest/1.0/#WebGLRenderingContext |
[ |
DoNotCheckConstants, |
- StrictTypeChecking, |
-] interface WebGLRenderingContext : CanvasRenderingContext { |
- |
- /* ClearBufferMask */ |
- const GLenum DEPTH_BUFFER_BIT = 0x00000100; |
- const GLenum STENCIL_BUFFER_BIT = 0x00000400; |
- const GLenum COLOR_BUFFER_BIT = 0x00004000; |
- |
- /* BeginMode */ |
- const GLenum POINTS = 0x0000; |
- const GLenum LINES = 0x0001; |
- const GLenum LINE_LOOP = 0x0002; |
- const GLenum LINE_STRIP = 0x0003; |
- const GLenum TRIANGLES = 0x0004; |
- const GLenum TRIANGLE_STRIP = 0x0005; |
- const GLenum TRIANGLE_FAN = 0x0006; |
- |
- /* AlphaFunction (not supported in ES20) */ |
- /* NEVER */ |
- /* LESS */ |
- /* EQUAL */ |
- /* LEQUAL */ |
- /* GREATER */ |
- /* NOTEQUAL */ |
- /* GEQUAL */ |
- /* ALWAYS */ |
- |
- /* BlendingFactorDest */ |
- const GLenum ZERO = 0; |
- const GLenum ONE = 1; |
- const GLenum SRC_COLOR = 0x0300; |
- const GLenum ONE_MINUS_SRC_COLOR = 0x0301; |
- const GLenum SRC_ALPHA = 0x0302; |
- const GLenum ONE_MINUS_SRC_ALPHA = 0x0303; |
- const GLenum DST_ALPHA = 0x0304; |
- const GLenum ONE_MINUS_DST_ALPHA = 0x0305; |
- |
- /* BlendingFactorSrc */ |
- /* ZERO */ |
- /* ONE */ |
- const GLenum DST_COLOR = 0x0306; |
- const GLenum ONE_MINUS_DST_COLOR = 0x0307; |
- const GLenum SRC_ALPHA_SATURATE = 0x0308; |
- /* SRC_ALPHA */ |
- /* ONE_MINUS_SRC_ALPHA */ |
- /* DST_ALPHA */ |
- /* ONE_MINUS_DST_ALPHA */ |
- |
- /* BlendEquationSeparate */ |
- const GLenum FUNC_ADD = 0x8006; |
- const GLenum BLEND_EQUATION = 0x8009; |
- const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ |
- const GLenum BLEND_EQUATION_ALPHA = 0x883D; |
- |
- /* BlendSubtract */ |
- const GLenum FUNC_SUBTRACT = 0x800A; |
- const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; |
- |
- /* Separate Blend Functions */ |
- const GLenum BLEND_DST_RGB = 0x80C8; |
- const GLenum BLEND_SRC_RGB = 0x80C9; |
- const GLenum BLEND_DST_ALPHA = 0x80CA; |
- const GLenum BLEND_SRC_ALPHA = 0x80CB; |
- const GLenum CONSTANT_COLOR = 0x8001; |
- const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; |
- const GLenum CONSTANT_ALPHA = 0x8003; |
- const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; |
- const GLenum BLEND_COLOR = 0x8005; |
- |
- /* Buffer Objects */ |
- const GLenum ARRAY_BUFFER = 0x8892; |
- const GLenum ELEMENT_ARRAY_BUFFER = 0x8893; |
- const GLenum ARRAY_BUFFER_BINDING = 0x8894; |
- const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; |
- |
- const GLenum STREAM_DRAW = 0x88E0; |
- const GLenum STATIC_DRAW = 0x88E4; |
- const GLenum DYNAMIC_DRAW = 0x88E8; |
- |
- const GLenum BUFFER_SIZE = 0x8764; |
- const GLenum BUFFER_USAGE = 0x8765; |
- |
- const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; |
- |
- /* CullFaceMode */ |
- const GLenum FRONT = 0x0404; |
- const GLenum BACK = 0x0405; |
- const GLenum FRONT_AND_BACK = 0x0408; |
- |
- /* DepthFunction */ |
- /* NEVER */ |
- /* LESS */ |
- /* EQUAL */ |
- /* LEQUAL */ |
- /* GREATER */ |
- /* NOTEQUAL */ |
- /* GEQUAL */ |
- /* ALWAYS */ |
- |
- /* EnableCap */ |
- const GLenum TEXTURE_2D = 0x0DE1; |
- const GLenum CULL_FACE = 0x0B44; |
- const GLenum BLEND = 0x0BE2; |
- const GLenum DITHER = 0x0BD0; |
- const GLenum STENCIL_TEST = 0x0B90; |
- const GLenum DEPTH_TEST = 0x0B71; |
- const GLenum SCISSOR_TEST = 0x0C11; |
- const GLenum POLYGON_OFFSET_FILL = 0x8037; |
- const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
- const GLenum SAMPLE_COVERAGE = 0x80A0; |
- |
- /* ErrorCode */ |
- const GLenum NO_ERROR = 0; |
- const GLenum INVALID_ENUM = 0x0500; |
- const GLenum INVALID_VALUE = 0x0501; |
- const GLenum INVALID_OPERATION = 0x0502; |
- const GLenum OUT_OF_MEMORY = 0x0505; |
- |
- /* FrontFaceDirection */ |
- const GLenum CW = 0x0900; |
- const GLenum CCW = 0x0901; |
- |
- /* GetPName */ |
- const GLenum LINE_WIDTH = 0x0B21; |
- const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; |
- const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; |
- const GLenum CULL_FACE_MODE = 0x0B45; |
- const GLenum FRONT_FACE = 0x0B46; |
- const GLenum DEPTH_RANGE = 0x0B70; |
- const GLenum DEPTH_WRITEMASK = 0x0B72; |
- const GLenum DEPTH_CLEAR_VALUE = 0x0B73; |
- const GLenum DEPTH_FUNC = 0x0B74; |
- const GLenum STENCIL_CLEAR_VALUE = 0x0B91; |
- const GLenum STENCIL_FUNC = 0x0B92; |
- const GLenum STENCIL_FAIL = 0x0B94; |
- const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; |
- const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; |
- const GLenum STENCIL_REF = 0x0B97; |
- const GLenum STENCIL_VALUE_MASK = 0x0B93; |
- const GLenum STENCIL_WRITEMASK = 0x0B98; |
- const GLenum STENCIL_BACK_FUNC = 0x8800; |
- const GLenum STENCIL_BACK_FAIL = 0x8801; |
- const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; |
- const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; |
- const GLenum STENCIL_BACK_REF = 0x8CA3; |
- const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; |
- const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; |
- const GLenum VIEWPORT = 0x0BA2; |
- const GLenum SCISSOR_BOX = 0x0C10; |
- /* SCISSOR_TEST */ |
- const GLenum COLOR_CLEAR_VALUE = 0x0C22; |
- const GLenum COLOR_WRITEMASK = 0x0C23; |
- const GLenum UNPACK_ALIGNMENT = 0x0CF5; |
- const GLenum PACK_ALIGNMENT = 0x0D05; |
- const GLenum MAX_TEXTURE_SIZE = 0x0D33; |
- const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; |
- const GLenum SUBPIXEL_BITS = 0x0D50; |
- const GLenum RED_BITS = 0x0D52; |
- const GLenum GREEN_BITS = 0x0D53; |
- const GLenum BLUE_BITS = 0x0D54; |
- const GLenum ALPHA_BITS = 0x0D55; |
- const GLenum DEPTH_BITS = 0x0D56; |
- const GLenum STENCIL_BITS = 0x0D57; |
- const GLenum POLYGON_OFFSET_UNITS = 0x2A00; |
- /* POLYGON_OFFSET_FILL */ |
- const GLenum POLYGON_OFFSET_FACTOR = 0x8038; |
- const GLenum TEXTURE_BINDING_2D = 0x8069; |
- const GLenum SAMPLE_BUFFERS = 0x80A8; |
- const GLenum SAMPLES = 0x80A9; |
- const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; |
- const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; |
- |
- /* GetTextureParameter */ |
- /* TEXTURE_MAG_FILTER */ |
- /* TEXTURE_MIN_FILTER */ |
- /* TEXTURE_WRAP_S */ |
- /* TEXTURE_WRAP_T */ |
- |
- const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; |
- |
- /* HintMode */ |
- const GLenum DONT_CARE = 0x1100; |
- const GLenum FASTEST = 0x1101; |
- const GLenum NICEST = 0x1102; |
- |
- /* HintTarget */ |
- const GLenum GENERATE_MIPMAP_HINT = 0x8192; |
- |
- /* DataType */ |
- const GLenum BYTE = 0x1400; |
- const GLenum UNSIGNED_BYTE = 0x1401; |
- const GLenum SHORT = 0x1402; |
- const GLenum UNSIGNED_SHORT = 0x1403; |
- const GLenum INT = 0x1404; |
- const GLenum UNSIGNED_INT = 0x1405; |
- const GLenum FLOAT = 0x1406; |
- |
- /* PixelFormat */ |
- const GLenum DEPTH_COMPONENT = 0x1902; |
- const GLenum ALPHA = 0x1906; |
- const GLenum RGB = 0x1907; |
- const GLenum RGBA = 0x1908; |
- const GLenum LUMINANCE = 0x1909; |
- const GLenum LUMINANCE_ALPHA = 0x190A; |
- |
- /* PixelType */ |
- /* UNSIGNED_BYTE */ |
- const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
- const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
- const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; |
- |
- /* Shaders */ |
- const GLenum FRAGMENT_SHADER = 0x8B30; |
- const GLenum VERTEX_SHADER = 0x8B31; |
- const GLenum MAX_VERTEX_ATTRIBS = 0x8869; |
- const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; |
- const GLenum MAX_VARYING_VECTORS = 0x8DFC; |
- const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; |
- const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; |
- const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872; |
- const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; |
- const GLenum SHADER_TYPE = 0x8B4F; |
- const GLenum DELETE_STATUS = 0x8B80; |
- const GLenum LINK_STATUS = 0x8B82; |
- const GLenum VALIDATE_STATUS = 0x8B83; |
- const GLenum ATTACHED_SHADERS = 0x8B85; |
- const GLenum ACTIVE_UNIFORMS = 0x8B86; |
- const GLenum ACTIVE_ATTRIBUTES = 0x8B89; |
- const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C; |
- const GLenum CURRENT_PROGRAM = 0x8B8D; |
- |
- /* StencilFunction */ |
- const GLenum NEVER = 0x0200; |
- const GLenum LESS = 0x0201; |
- const GLenum EQUAL = 0x0202; |
- const GLenum LEQUAL = 0x0203; |
- const GLenum GREATER = 0x0204; |
- const GLenum NOTEQUAL = 0x0205; |
- const GLenum GEQUAL = 0x0206; |
- const GLenum ALWAYS = 0x0207; |
- |
- /* StencilOp */ |
- /* ZERO */ |
- const GLenum KEEP = 0x1E00; |
- const GLenum REPLACE = 0x1E01; |
- const GLenum INCR = 0x1E02; |
- const GLenum DECR = 0x1E03; |
- const GLenum INVERT = 0x150A; |
- const GLenum INCR_WRAP = 0x8507; |
- const GLenum DECR_WRAP = 0x8508; |
- |
- /* StringName */ |
- const GLenum VENDOR = 0x1F00; |
- const GLenum RENDERER = 0x1F01; |
- const GLenum VERSION = 0x1F02; |
- |
- /* TextureMagFilter */ |
- const GLenum NEAREST = 0x2600; |
- const GLenum LINEAR = 0x2601; |
- |
- /* TextureMinFilter */ |
- /* NEAREST */ |
- /* LINEAR */ |
- const GLenum NEAREST_MIPMAP_NEAREST = 0x2700; |
- const GLenum LINEAR_MIPMAP_NEAREST = 0x2701; |
- const GLenum NEAREST_MIPMAP_LINEAR = 0x2702; |
- const GLenum LINEAR_MIPMAP_LINEAR = 0x2703; |
- |
- /* TextureParameterName */ |
- const GLenum TEXTURE_MAG_FILTER = 0x2800; |
- const GLenum TEXTURE_MIN_FILTER = 0x2801; |
- const GLenum TEXTURE_WRAP_S = 0x2802; |
- const GLenum TEXTURE_WRAP_T = 0x2803; |
- |
- /* TextureTarget */ |
- /* TEXTURE_2D */ |
- const GLenum TEXTURE = 0x1702; |
- |
- const GLenum TEXTURE_CUBE_MAP = 0x8513; |
- const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514; |
- const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; |
- const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; |
- const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; |
- const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; |
- const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; |
- const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; |
- const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; |
- |
- /* TextureUnit */ |
- const GLenum TEXTURE0 = 0x84C0; |
- const GLenum TEXTURE1 = 0x84C1; |
- const GLenum TEXTURE2 = 0x84C2; |
- const GLenum TEXTURE3 = 0x84C3; |
- const GLenum TEXTURE4 = 0x84C4; |
- const GLenum TEXTURE5 = 0x84C5; |
- const GLenum TEXTURE6 = 0x84C6; |
- const GLenum TEXTURE7 = 0x84C7; |
- const GLenum TEXTURE8 = 0x84C8; |
- const GLenum TEXTURE9 = 0x84C9; |
- const GLenum TEXTURE10 = 0x84CA; |
- const GLenum TEXTURE11 = 0x84CB; |
- const GLenum TEXTURE12 = 0x84CC; |
- const GLenum TEXTURE13 = 0x84CD; |
- const GLenum TEXTURE14 = 0x84CE; |
- const GLenum TEXTURE15 = 0x84CF; |
- const GLenum TEXTURE16 = 0x84D0; |
- const GLenum TEXTURE17 = 0x84D1; |
- const GLenum TEXTURE18 = 0x84D2; |
- const GLenum TEXTURE19 = 0x84D3; |
- const GLenum TEXTURE20 = 0x84D4; |
- const GLenum TEXTURE21 = 0x84D5; |
- const GLenum TEXTURE22 = 0x84D6; |
- const GLenum TEXTURE23 = 0x84D7; |
- const GLenum TEXTURE24 = 0x84D8; |
- const GLenum TEXTURE25 = 0x84D9; |
- const GLenum TEXTURE26 = 0x84DA; |
- const GLenum TEXTURE27 = 0x84DB; |
- const GLenum TEXTURE28 = 0x84DC; |
- const GLenum TEXTURE29 = 0x84DD; |
- const GLenum TEXTURE30 = 0x84DE; |
- const GLenum TEXTURE31 = 0x84DF; |
- const GLenum ACTIVE_TEXTURE = 0x84E0; |
- |
- /* TextureWrapMode */ |
- const GLenum REPEAT = 0x2901; |
- const GLenum CLAMP_TO_EDGE = 0x812F; |
- const GLenum MIRRORED_REPEAT = 0x8370; |
- |
- /* Uniform Types */ |
- const GLenum FLOAT_VEC2 = 0x8B50; |
- const GLenum FLOAT_VEC3 = 0x8B51; |
- const GLenum FLOAT_VEC4 = 0x8B52; |
- const GLenum INT_VEC2 = 0x8B53; |
- const GLenum INT_VEC3 = 0x8B54; |
- const GLenum INT_VEC4 = 0x8B55; |
- const GLenum BOOL = 0x8B56; |
- const GLenum BOOL_VEC2 = 0x8B57; |
- const GLenum BOOL_VEC3 = 0x8B58; |
- const GLenum BOOL_VEC4 = 0x8B59; |
- const GLenum FLOAT_MAT2 = 0x8B5A; |
- const GLenum FLOAT_MAT3 = 0x8B5B; |
- const GLenum FLOAT_MAT4 = 0x8B5C; |
- const GLenum SAMPLER_2D = 0x8B5E; |
- const GLenum SAMPLER_CUBE = 0x8B60; |
- |
- /* Vertex Arrays */ |
- const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
- const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; |
- const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
- const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
- const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
- const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
- const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
- |
- /* Shader Source */ |
- const GLenum COMPILE_STATUS = 0x8B81; |
- |
- /* Shader Precision-Specified Types */ |
- const GLenum LOW_FLOAT = 0x8DF0; |
- const GLenum MEDIUM_FLOAT = 0x8DF1; |
- const GLenum HIGH_FLOAT = 0x8DF2; |
- const GLenum LOW_INT = 0x8DF3; |
- const GLenum MEDIUM_INT = 0x8DF4; |
- const GLenum HIGH_INT = 0x8DF5; |
- |
- /* Framebuffer Object. */ |
- const GLenum FRAMEBUFFER = 0x8D40; |
- const GLenum RENDERBUFFER = 0x8D41; |
- |
- const GLenum RGBA4 = 0x8056; |
- const GLenum RGB5_A1 = 0x8057; |
- const GLenum RGB565 = 0x8D62; |
- const GLenum DEPTH_COMPONENT16 = 0x81A5; |
- const GLenum STENCIL_INDEX = 0x1901; |
- const GLenum STENCIL_INDEX8 = 0x8D48; |
- const GLenum DEPTH_STENCIL = 0x84F9; |
- |
- const GLenum RENDERBUFFER_WIDTH = 0x8D42; |
- const GLenum RENDERBUFFER_HEIGHT = 0x8D43; |
- const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; |
- const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; |
- const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; |
- const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; |
- const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; |
- const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; |
- const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; |
- |
- const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; |
- const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; |
- const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; |
- const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; |
- |
- const GLenum COLOR_ATTACHMENT0 = 0x8CE0; |
- const GLenum DEPTH_ATTACHMENT = 0x8D00; |
- const GLenum STENCIL_ATTACHMENT = 0x8D20; |
- const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; |
- |
- const GLenum NONE = 0; |
- |
- const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; |
- const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; |
- const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; |
- const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; |
- const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; |
- |
- const GLenum FRAMEBUFFER_BINDING = 0x8CA6; |
- const GLenum RENDERBUFFER_BINDING = 0x8CA7; |
- const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; |
- |
- const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; |
- |
- /* WebGL-specific enums */ |
- const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; |
- const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; |
- const GLenum CONTEXT_LOST_WEBGL = 0x9242; |
- const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; |
- const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; |
- |
- readonly attribute GLsizei drawingBufferWidth; |
- readonly attribute GLsizei drawingBufferHeight; |
- |
- void activeTexture(GLenum texture); |
- void attachShader(WebGLProgram? program, WebGLShader? shader); |
- void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name); |
- void bindBuffer(GLenum target, WebGLBuffer? buffer); |
- void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer); |
- void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer); |
- void bindTexture(GLenum target, WebGLTexture? texture); |
- void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
- void blendEquation(GLenum mode); |
- void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
- void blendFunc(GLenum sfactor, GLenum dfactor); |
- void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
- void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); |
- void bufferData(GLenum target, ArrayBufferView? data, GLenum usage); |
- void bufferData(GLenum target, GLsizeiptr size, GLenum usage); |
- void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data); |
- void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView? data); |
- |
- GLenum checkFramebufferStatus(GLenum target); |
- void clear(GLbitfield mask); |
- void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
- void clearDepth(GLclampf depth); |
- void clearStencil(GLint s); |
- void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
- void compileShader(WebGLShader? shader); |
- |
- void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLsizei width, GLsizei height, GLint border, ArrayBufferView? data); |
- void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLsizei width, GLsizei height, GLenum format, ArrayBufferView? data); |
- |
- void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
- void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
- |
- WebGLBuffer createBuffer(); |
- WebGLFramebuffer createFramebuffer(); |
- WebGLProgram createProgram(); |
- WebGLRenderbuffer createRenderbuffer(); |
- WebGLShader createShader(GLenum type); |
- WebGLTexture createTexture(); |
- |
- void cullFace(GLenum mode); |
- |
- void deleteBuffer(WebGLBuffer? buffer); |
- void deleteFramebuffer(WebGLFramebuffer? framebuffer); |
- void deleteProgram(WebGLProgram? program); |
- void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); |
- void deleteShader(WebGLShader? shader); |
- void deleteTexture(WebGLTexture? texture); |
- |
- void depthFunc(GLenum func); |
- void depthMask(GLboolean flag); |
- void depthRange(GLclampf zNear, GLclampf zFar); |
- void detachShader(WebGLProgram? program, WebGLShader? shader); |
- void disable(GLenum cap); |
- void disableVertexAttribArray(GLuint index); |
- void drawArrays(GLenum mode, GLint first, GLsizei count); |
- void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); |
- |
- void enable(GLenum cap); |
- void enableVertexAttribArray(GLuint index); |
- void finish(); |
- void flush(); |
- void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer); |
- void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level); |
- void frontFace(GLenum mode); |
- void generateMipmap(GLenum target); |
- |
- WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index); |
- WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index); |
- |
- [Custom] void getAttachedShaders(WebGLProgram? program); |
- |
- GLint getAttribLocation(WebGLProgram? program, DOMString name); |
- |
- [Custom] any getBufferParameter(GLenum target, GLenum pname); |
- |
- WebGLContextAttributes getContextAttributes(); |
- |
- GLenum getError(); |
- |
- // object getExtension(DOMString name); |
- [Custom] any getExtension(DOMString name); |
- |
- [Custom] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname); |
- [Custom] any getParameter(GLenum pname); |
- [Custom] any getProgramParameter(WebGLProgram? program, GLenum pname); |
- [TreatReturnedNullStringAs=Null] DOMString getProgramInfoLog(WebGLProgram? program); |
- [Custom] any getRenderbufferParameter(GLenum target, GLenum pname); |
- [Custom] any getShaderParameter(WebGLShader? shader, GLenum pname); |
- |
- [TreatReturnedNullStringAs=Null] DOMString getShaderInfoLog(WebGLShader? shader); |
- |
- WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); |
- |
- [TreatReturnedNullStringAs=Null] DOMString getShaderSource(WebGLShader? shader); |
- |
- [Custom] sequence<DOMString> getSupportedExtensions(); |
- |
- [Custom] any getTexParameter(GLenum target, GLenum pname); |
- |
- [Custom] any getUniform(WebGLProgram? program, WebGLUniformLocation location); |
- |
- WebGLUniformLocation getUniformLocation(WebGLProgram? program, DOMString name); |
- |
- [Custom] any getVertexAttrib(GLuint index, GLenum pname); |
- |
- GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname); |
- |
- void hint(GLenum target, GLenum mode); |
- GLboolean isBuffer(WebGLBuffer? buffer); |
- GLboolean isContextLost(); |
- GLboolean isEnabled(GLenum cap); |
- GLboolean isFramebuffer(WebGLFramebuffer? framebuffer); |
- GLboolean isProgram(WebGLProgram? program); |
- GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); |
- GLboolean isShader(WebGLShader? shader); |
- GLboolean isTexture(WebGLTexture? texture); |
- void lineWidth(GLfloat width); |
- void linkProgram(WebGLProgram? program); |
- void pixelStorei(GLenum pname, GLint param); |
- void polygonOffset(GLfloat factor, GLfloat units); |
- |
- void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels); |
- |
- void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
- void sampleCoverage(GLclampf value, GLboolean invert); |
- void scissor(GLint x, GLint y, GLsizei width, GLsizei height); |
- void shaderSource(WebGLShader? shader, DOMString string); |
- void stencilFunc(GLenum func, GLint ref, GLuint mask); |
- void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
- void stencilMask(GLuint mask); |
- void stencilMaskSeparate(GLenum face, GLuint mask); |
- void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
- void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
- |
- void texParameterf(GLenum target, GLenum pname, GLfloat param); |
- void texParameteri(GLenum target, GLenum pname, GLint param); |
- |
- // Supported forms: |
- [RaisesException] void texImage2D( |
- GLenum target, GLint level, GLenum internalformat, |
- GLsizei width, GLsizei height, GLint border, |
- GLenum format, GLenum type, ArrayBufferView? pixels); |
- [RaisesException] void texImage2D( |
- GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, ImageData? pixels); |
- [RaisesException] void texImage2D( |
- GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, HTMLImageElement? image); |
- [RaisesException] void texImage2D( |
- GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, HTMLCanvasElement? canvas); |
- [RaisesException] void texImage2D( |
- GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, HTMLVideoElement? video); |
- |
- [RaisesException] void texSubImage2D( |
- GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLsizei width, GLsizei height, |
- GLenum format, GLenum type, ArrayBufferView? pixels); |
- [RaisesException] void texSubImage2D( |
- GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, ImageData? pixels); |
- [RaisesException] void texSubImage2D( |
- GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, HTMLImageElement? image); |
- [RaisesException] void texSubImage2D( |
- GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, HTMLCanvasElement? canvas); |
- [RaisesException] void texSubImage2D( |
- GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, HTMLVideoElement? video); |
- |
- void uniform1f(WebGLUniformLocation? location, GLfloat x); |
- [Custom] void uniform1fv(WebGLUniformLocation? location, Float32Array v); |
- void uniform1i(WebGLUniformLocation? location, GLint x); |
- [Custom] void uniform1iv(WebGLUniformLocation? location, Int32Array v); |
- void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); |
- [Custom] void uniform2fv(WebGLUniformLocation? location, Float32Array v); |
- void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); |
- [Custom] void uniform2iv(WebGLUniformLocation? location, Int32Array v); |
- void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z); |
- [Custom] void uniform3fv(WebGLUniformLocation? location, Float32Array v); |
- void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); |
- [Custom] void uniform3iv(WebGLUniformLocation? location, Int32Array v); |
- void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
- [Custom] void uniform4fv(WebGLUniformLocation? location, Float32Array v); |
- void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w); |
- [Custom] void uniform4iv(WebGLUniformLocation? location, Int32Array v); |
- |
- [Custom] void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array); |
- [Custom] void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array); |
- [Custom] void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array); |
- |
- void useProgram(WebGLProgram? program); |
- void validateProgram(WebGLProgram? program); |
- |
- void vertexAttrib1f(GLuint indx, GLfloat x); |
- [Custom] void vertexAttrib1fv(GLuint indx, Float32Array values); |
- void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
- [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); |
- void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
- [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); |
- void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
- [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); |
- void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, |
- GLsizei stride, GLintptr offset); |
- |
- void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
-}; |
+ TypeChecking=Interface|Nullable, |
+ WillBeGarbageCollected, |
+] interface WebGLRenderingContext { }; |
+WebGLRenderingContext implements WebGLRenderingContextBase; |