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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "modules/gamepad/GamepadEvent.h" | 6 #include "modules/gamepad/GamepadEvent.h" |
7 | 7 |
8 namespace blink { | 8 namespace blink { |
9 | 9 |
10 GamepadEventInit::GamepadEventInit() | 10 GamepadEventInit::GamepadEventInit() |
11 { | 11 { |
12 } | 12 } |
13 | 13 |
14 GamepadEvent::GamepadEvent() | 14 GamepadEvent::GamepadEvent() |
15 { | 15 { |
16 ScriptWrappable::init(this); | |
17 } | 16 } |
18 | 17 |
19 GamepadEvent::GamepadEvent(const AtomicString& type, bool canBubble, bool cancel
able, Gamepad* gamepad) | 18 GamepadEvent::GamepadEvent(const AtomicString& type, bool canBubble, bool cancel
able, Gamepad* gamepad) |
20 : Event(type, canBubble, cancelable) | 19 : Event(type, canBubble, cancelable) |
21 , m_gamepad(gamepad) | 20 , m_gamepad(gamepad) |
22 { | 21 { |
23 ScriptWrappable::init(this); | |
24 } | 22 } |
25 | 23 |
26 GamepadEvent::GamepadEvent(const AtomicString& type, const GamepadEventInit& ini
tializer) | 24 GamepadEvent::GamepadEvent(const AtomicString& type, const GamepadEventInit& ini
tializer) |
27 : Event(type, initializer) | 25 : Event(type, initializer) |
28 , m_gamepad(initializer.gamepad) | 26 , m_gamepad(initializer.gamepad) |
29 { | 27 { |
30 ScriptWrappable::init(this); | |
31 } | 28 } |
32 | 29 |
33 GamepadEvent::~GamepadEvent() | 30 GamepadEvent::~GamepadEvent() |
34 { | 31 { |
35 } | 32 } |
36 | 33 |
37 const AtomicString& GamepadEvent::interfaceName() const | 34 const AtomicString& GamepadEvent::interfaceName() const |
38 { | 35 { |
39 return EventNames::GamepadEvent; | 36 return EventNames::GamepadEvent; |
40 } | 37 } |
41 | 38 |
42 void GamepadEvent::trace(Visitor* visitor) | 39 void GamepadEvent::trace(Visitor* visitor) |
43 { | 40 { |
44 visitor->trace(m_gamepad); | 41 visitor->trace(m_gamepad); |
45 Event::trace(visitor); | 42 Event::trace(visitor); |
46 } | 43 } |
47 | 44 |
48 } // namespace blink | 45 } // namespace blink |
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