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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 12 matching lines...) Expand all Loading... |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 #include "modules/gamepad/Gamepad.h" | 27 #include "modules/gamepad/Gamepad.h" |
28 | 28 |
29 namespace blink { | 29 namespace blink { |
30 | 30 |
31 Gamepad::Gamepad() | 31 Gamepad::Gamepad() |
32 { | 32 { |
33 ScriptWrappable::init(this); | |
34 } | 33 } |
35 | 34 |
36 Gamepad::~Gamepad() | 35 Gamepad::~Gamepad() |
37 { | 36 { |
38 } | 37 } |
39 | 38 |
40 void Gamepad::setButtons(unsigned count, const WebGamepadButton* data) | 39 void Gamepad::setButtons(unsigned count, const WebGamepadButton* data) |
41 { | 40 { |
42 if (m_buttons.size() != count) { | 41 if (m_buttons.size() != count) { |
43 m_buttons.resize(count); | 42 m_buttons.resize(count); |
44 for (unsigned i = 0; i < count; ++i) | 43 for (unsigned i = 0; i < count; ++i) |
45 m_buttons[i] = GamepadButton::create(); | 44 m_buttons[i] = GamepadButton::create(); |
46 } | 45 } |
47 for (unsigned i = 0; i < count; ++i) { | 46 for (unsigned i = 0; i < count; ++i) { |
48 m_buttons[i]->setValue(data[i].value); | 47 m_buttons[i]->setValue(data[i].value); |
49 m_buttons[i]->setPressed(data[i].pressed); | 48 m_buttons[i]->setPressed(data[i].pressed); |
50 } | 49 } |
51 } | 50 } |
52 | 51 |
53 void Gamepad::trace(Visitor* visitor) | 52 void Gamepad::trace(Visitor* visitor) |
54 { | 53 { |
55 visitor->trace(m_buttons); | 54 visitor->trace(m_buttons); |
56 } | 55 } |
57 | 56 |
58 } // namespace blink | 57 } // namespace blink |
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