| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 * DAMAGE. | 23 * DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 #include "modules/gamepad/Gamepad.h" | 27 #include "modules/gamepad/Gamepad.h" |
| 28 | 28 |
| 29 namespace blink { | 29 namespace blink { |
| 30 | 30 |
| 31 Gamepad::Gamepad() | 31 Gamepad::Gamepad() |
| 32 { | 32 { |
| 33 ScriptWrappable::init(this); | |
| 34 } | 33 } |
| 35 | 34 |
| 36 Gamepad::~Gamepad() | 35 Gamepad::~Gamepad() |
| 37 { | 36 { |
| 38 } | 37 } |
| 39 | 38 |
| 40 void Gamepad::setButtons(unsigned count, const WebGamepadButton* data) | 39 void Gamepad::setButtons(unsigned count, const WebGamepadButton* data) |
| 41 { | 40 { |
| 42 if (m_buttons.size() != count) { | 41 if (m_buttons.size() != count) { |
| 43 m_buttons.resize(count); | 42 m_buttons.resize(count); |
| 44 for (unsigned i = 0; i < count; ++i) | 43 for (unsigned i = 0; i < count; ++i) |
| 45 m_buttons[i] = GamepadButton::create(); | 44 m_buttons[i] = GamepadButton::create(); |
| 46 } | 45 } |
| 47 for (unsigned i = 0; i < count; ++i) { | 46 for (unsigned i = 0; i < count; ++i) { |
| 48 m_buttons[i]->setValue(data[i].value); | 47 m_buttons[i]->setValue(data[i].value); |
| 49 m_buttons[i]->setPressed(data[i].pressed); | 48 m_buttons[i]->setPressed(data[i].pressed); |
| 50 } | 49 } |
| 51 } | 50 } |
| 52 | 51 |
| 53 void Gamepad::trace(Visitor* visitor) | 52 void Gamepad::trace(Visitor* visitor) |
| 54 { | 53 { |
| 55 visitor->trace(m_buttons); | 54 visitor->trace(m_buttons); |
| 56 } | 55 } |
| 57 | 56 |
| 58 } // namespace blink | 57 } // namespace blink |
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