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1 /* | 1 /* |
2 * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> | 2 * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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22 | 22 |
23 #include "core/SVGNames.h" | 23 #include "core/SVGNames.h" |
24 #include "platform/graphics/filters/Filter.h" | 24 #include "platform/graphics/filters/Filter.h" |
25 #include "platform/graphics/filters/PointLightSource.h" | 25 #include "platform/graphics/filters/PointLightSource.h" |
26 | 26 |
27 namespace blink { | 27 namespace blink { |
28 | 28 |
29 inline SVGFEPointLightElement::SVGFEPointLightElement(Document& document) | 29 inline SVGFEPointLightElement::SVGFEPointLightElement(Document& document) |
30 : SVGFELightElement(SVGNames::fePointLightTag, document) | 30 : SVGFELightElement(SVGNames::fePointLightTag, document) |
31 { | 31 { |
32 ScriptWrappable::init(this); | |
33 } | 32 } |
34 | 33 |
35 DEFINE_NODE_FACTORY(SVGFEPointLightElement) | 34 DEFINE_NODE_FACTORY(SVGFEPointLightElement) |
36 | 35 |
37 PassRefPtr<LightSource> SVGFEPointLightElement::lightSource(Filter* filter) cons
t | 36 PassRefPtr<LightSource> SVGFEPointLightElement::lightSource(Filter* filter) cons
t |
38 { | 37 { |
39 return PointLightSource::create(filter->resolve3dPoint(position())); | 38 return PointLightSource::create(filter->resolve3dPoint(position())); |
40 } | 39 } |
41 | 40 |
42 } | 41 } |
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