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Side by Side Diff: Source/core/svg/SVGFEDiffuseLightingElement.cpp

Issue 540283003: bindings: Retires ScriptWrappable::init, etc. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Addressed a review comment. Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> 2 * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz>
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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29 29
30 namespace blink { 30 namespace blink {
31 31
32 inline SVGFEDiffuseLightingElement::SVGFEDiffuseLightingElement(Document& docume nt) 32 inline SVGFEDiffuseLightingElement::SVGFEDiffuseLightingElement(Document& docume nt)
33 : SVGFilterPrimitiveStandardAttributes(SVGNames::feDiffuseLightingTag, docum ent) 33 : SVGFilterPrimitiveStandardAttributes(SVGNames::feDiffuseLightingTag, docum ent)
34 , m_diffuseConstant(SVGAnimatedNumber::create(this, SVGNames::diffuseConstan tAttr, SVGNumber::create(1))) 34 , m_diffuseConstant(SVGAnimatedNumber::create(this, SVGNames::diffuseConstan tAttr, SVGNumber::create(1)))
35 , m_surfaceScale(SVGAnimatedNumber::create(this, SVGNames::surfaceScaleAttr, SVGNumber::create(1))) 35 , m_surfaceScale(SVGAnimatedNumber::create(this, SVGNames::surfaceScaleAttr, SVGNumber::create(1)))
36 , m_kernelUnitLength(SVGAnimatedNumberOptionalNumber::create(this, SVGNames: :kernelUnitLengthAttr)) 36 , m_kernelUnitLength(SVGAnimatedNumberOptionalNumber::create(this, SVGNames: :kernelUnitLengthAttr))
37 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create( ))) 37 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create( )))
38 { 38 {
39 ScriptWrappable::init(this);
40
41 addToPropertyMap(m_diffuseConstant); 39 addToPropertyMap(m_diffuseConstant);
42 addToPropertyMap(m_surfaceScale); 40 addToPropertyMap(m_surfaceScale);
43 addToPropertyMap(m_kernelUnitLength); 41 addToPropertyMap(m_kernelUnitLength);
44 addToPropertyMap(m_in1); 42 addToPropertyMap(m_in1);
45 } 43 }
46 44
47 DEFINE_NODE_FACTORY(SVGFEDiffuseLightingElement) 45 DEFINE_NODE_FACTORY(SVGFEDiffuseLightingElement)
48 46
49 bool SVGFEDiffuseLightingElement::isSupportedAttribute(const QualifiedName& attr Name) 47 bool SVGFEDiffuseLightingElement::isSupportedAttribute(const QualifiedName& attr Name)
50 { 48 {
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172 ASSERT(renderer->style()); 170 ASSERT(renderer->style());
173 Color color = renderer->style()->svgStyle().lightingColor(); 171 Color color = renderer->style()->svgStyle().lightingColor();
174 172
175 RefPtr<LightSource> lightSource = lightNode->lightSource(filter); 173 RefPtr<LightSource> lightSource = lightNode->lightSource(filter);
176 RefPtr<FilterEffect> effect = FEDiffuseLighting::create(filter, color, m_sur faceScale->currentValue()->value(), m_diffuseConstant->currentValue()->value(), 174 RefPtr<FilterEffect> effect = FEDiffuseLighting::create(filter, color, m_sur faceScale->currentValue()->value(), m_diffuseConstant->currentValue()->value(),
177 kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->curre ntValue()->value(), lightSource.release()); 175 kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->curre ntValue()->value(), lightSource.release());
178 effect->inputEffects().append(input1); 176 effect->inputEffects().append(input1);
179 return effect.release(); 177 return effect.release();
180 } 178 }
181 179
182 } 180 } // namespace blink
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